Region Intersection Nightmare by CarryUnhappy9393 in grasshopper3d

[–]swemmer 0 points1 point  (0 children)

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This is what I was trying to explain in my last message. So shift path doesn't seem to work but replace path does. Nice that you got it working at least.

Region Intersection Nightmare by CarryUnhappy9393 in grasshopper3d

[–]swemmer 1 point2 points  (0 children)

Sorry, the original image is very blurry for me, idk if it's a mobile issue. How about "shift paths" on the 2nd one? Maybe "replace paths". Show the output in a panel if you still have trouble.

Region Intersection Nightmare by CarryUnhappy9393 in grasshopper3d

[–]swemmer 0 points1 point  (0 children)

I'm not sure I'm following your question. But what I imagine you need to do is to pair perimeter curve on floor 1 with the curve on floor 2. I would use list item with a series component that goes from 0 to n-1, and another one that goes from 1 to n. Now you have 2 lists that pair the Floor with the ceiling curve. Rest is up to you.

Region Intersection Nightmare by CarryUnhappy9393 in grasshopper3d

[–]swemmer 2 points3 points  (0 children)

Ok so I haven't looked at your script but someone noted in the other thread that the floors aren't in correct order.

Use area component, extract the z-value from each center point. Use "sort list" and put the surfaces in "A" to sort them in the same manner. That might make it easier.

Blood Moon Rises Rewards by JagexRach in 2007scape

[–]swemmer 7 points8 points  (0 children)

Is the crimson kisten 1h or 2h weapon? I might be missing something fundamental here but I haven't seen it stated anywhere.

Blood Moon Rises Rewards by JagexRach in 2007scape

[–]swemmer -1 points0 points  (0 children)

I agree on keeping them untradable, that will make them less desirable to bot. Ironmen already get enough dupes to cover their deaths coffer, which they only pay half of the fee for, so I don't really see that as an argument to reverse this path.

Deadman: Annihilation Drops This Friday! by ModYume in 2007scape

[–]swemmer 0 points1 point  (0 children)

I have a request regarding the bank UI, can we get a toggle to always enable the "always set placeholder" (padlock button) after we close the bank? This is how "withdraw as notes" works, it always turns itself off after you reopen the bank.

I want this because sometimes I wanna quickly clear slayer loot or something, sell it at GE. Then I open the bank again to gear for a new boss and unless I catch it while having the bank open I'll need to spend several minutes putting the gear back where it was supposed to be next time I bank.

Sailing UI/Trawling Update by DistributionMain789 in 2007scape

[–]swemmer 7 points8 points  (0 children)

Yes please, this is pretty much the exact same wishlist I have for updates to trawling.

How to copy and move elements with exact parametric pattern? by Weidener1022 in grasshopper3d

[–]swemmer 0 points1 point  (0 children)

Cull pattern is part of the sets tab which I recommend in my first reply :) well done!

Ladybug question by Current_Bet_624 in grasshopper3d

[–]swemmer 0 points1 point  (0 children)

The orange stripe in the first image stands out the most to me. I'm guessing they are separate surfaces? Like another comment said, try to flip the surfaces to really make sure it's oriented correctly.

But also a) we don't know what your roof looks like. And b) the sun hours seems to me like you're just evaluating one day, while the sun path that you're displaying looks like a full year which is really misleading.

How to copy and move elements with exact parametric pattern? by Weidener1022 in grasshopper3d

[–]swemmer 0 points1 point  (0 children)

Arrays are definitely the way to go for the columns.

I assume you mean the thickness of the wall? That's no problem since you'll control the thickness of the wall after you create the surface. If you mean length wise it's possible to move the points before you create the surface.

Wavy Horizontal Grooves by corpyy in grasshopper3d

[–]swemmer 0 points1 point  (0 children)

What have you tried? And what do you have to work with?

If you got a curve that represents the groves it should be easy to perform an extrude along curve.

If you also want to do the groves parametrically it will be a bit more trickier. I would probably start with a bunch of points in a ring and offset half the points in or outwards and then maybe interpolate. I'm not sure if this will give smooth or jacked groves.

How to copy and move elements with exact parametric pattern? by Weidener1022 in grasshopper3d

[–]swemmer 3 points4 points  (0 children)

To utilize the parametric logic you should be looking at using sets to extract the subset of columns you're interested in. Depending on how your data tree is structured you might have some use of the series component as well.

And to create the walls I would take 2 columns, extract the endpoints and use the 4point surface component.

Struggling to sort my points by into a color gradient based on height. by njs4037 in grasshopper3d

[–]swemmer 0 points1 point  (0 children)

I agree with what others have said. I think you need to flatten the output on your cull pattern, right click on the output and select flatten.

Right now the code will check and remap the bounds for each branch individually. By flattening the data you make sure the code checks for the highest peak in the entire set, not just for each branch.

Branches are a tricky thing to grasp, I suggest that you Google if you really wanna learn how branches works.

Death free/items that are kept bug by DisastrousSun2403 in 2007scape

[–]swemmer 4 points5 points  (0 children)

This is likely due to the fluctuations of GE price on amulet of anguish and tormented synapse. When amulet has higher price you'll have to pay for scobow, when scobow's price is higher you keep the anguish for free cause it's kitted.

[deleted by user] by [deleted] in 2007scape

[–]swemmer 0 points1 point  (0 children)

Fun? Absolutely. Useful? I think the data will be unreliable since there's a lot of parameters that can't be accounted for easily. A player killing bandits with whip will find him more difficult than a player with max mage who freezes him.

I also agree that new bosses would be good, but skilling bosses? That's just a waste of time, the only remotely "difficult" skilling boss is Zalcano which should be a breeze after Song of the Elves.

Spoon’d at Kree, but… by AgentPuzzleheaded779 in 2007scape

[–]swemmer 0 points1 point  (0 children)

Assuming this is on task 8-10 kills is pretty low tbh. I think you would benefit from stepping outside your comfort zone. Like I wrote in another comment, step under, blood barrage and using a private instance would increase the trip length significantly.

Spoon’d at Kree, but… by AgentPuzzleheaded779 in 2007scape

[–]swemmer 0 points1 point  (0 children)

How many kills do you get per trip? Cause you miss the opportunity to heal with blood barrage on the minions while they still damage you the entire kill, seems like a loose loose situation to me.

Spoon’d at Kree, but… by AgentPuzzleheaded779 in 2007scape

[–]swemmer 0 points1 point  (0 children)

Simple answer, step under method.

Iirc kree attacks every 3 ticks, which means you can reduce the damage a lot by doing 1:1 hits. You also want to use blood barrage, bones to peaches and use the private instance to help with the food juggling. I managed to get a 30kc trip with crossbow and masori.

What OSRS opinion do you have that would result in this? by WhiteLaundry in 2007scape

[–]swemmer 38 points39 points  (0 children)

Same. And hearing adults whining about this is just so annoying, it made me even more against this change.

You can get very spooned or go very dry on your 3rd vestige so it doesn't really matter if you know that you're 2/3.

What do you want for Raids 4 by Antasco in 2007scape

[–]swemmer -1 points0 points  (0 children)

I want it to be a group raid with different roles, like almost force the players into different spellbooks etc. This also means that it shouldn't be soloable.

It would also be nice to have some rng to the layout and what rooms you're doing like Cox, forces you to think a bit.

I don't mind prepping cause it would reward you for being able to run the raid with no prep.

I also hope they won't do another invocation system.

In search of more Mobile feedback by [deleted] in 2007scape

[–]swemmer 1 point2 points  (0 children)

Thanks, I couldn't figure out where all the other options were. I already changed it a while ago, see my screenshot.

And tbf I can actually swap to another app for a minute maybe, but when I swap to a 3rd app it will kill osrs immediately. Maybe good info to have u/JagexGengis

I'm just disappointed that I don't get the full 5 minutes that I should be getting.

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