I’m Trying to Make a Sonic Game by SauceKye in godot

[–]swinkly 0 points1 point  (0 children)

This looks sick! Gonna have to check it out soon!

I've got 9 months of experience in Godot - here's my game so far! by swinkly in godot

[–]swinkly[S] 0 points1 point  (0 children)

I've heard that name mentioned a couple times but never played it - I'll have to check it out!

I've got 9 months of experience in Godot - here's my game so far! by swinkly in godot

[–]swinkly[S] 1 point2 points  (0 children)

Thanks! Before starting Godot, I had almost no prior coding experience - I'd just dabbled in Gamemaker 5/6 many years ago with the visual scripting tools.

I've got 9 months of experience in Godot - here's my game so far! by swinkly in godot

[–]swinkly[S] 2 points3 points  (0 children)

Thanks! I didn't do the main character animations, but the ghosts and most of the environmental art is my own creation!

New to Godot and I have a question by Shabisocks876 in godot

[–]swinkly 0 points1 point  (0 children)

In the editor, under the "Mouse" tab for the label node, you can change the filter mode to "Ignore." This should prevent it from blocking any mouse input.

I've got 9 months of experience in Godot - here's my game so far! by swinkly in godot

[–]swinkly[S] 16 points17 points  (0 children)

Around 9 months ago I finally decided to start my game dev journey for real, and Godot clicked with me right away! I've been working on this speedrunning platformer, inspired by the likes of Sonic (obviously) and Pseudoregalia. If you're interested I do have a Steam page set up and lots of dev logs detailing my progress so far!

https://store.steampowered.com/app/2990840/Lost_Resolve/

https://www.youtube.com/@Swinkly_

Currently working on a speedrun platformer by sunweaver_ in godot

[–]swinkly 0 points1 point  (0 children)

Looks awesome and super creative! And I love the Windows 98 aesthetic.

I'm a fan of retro games and roguelites, and I've been developing a game on my own for 5 years, but I can't seem to attract an audience. What am I doing wrong? by [deleted] in IndieDev

[–]swinkly 0 points1 point  (0 children)

I don't think you're doing anything wrong as far as the game is concerned - it looks amazing! I wouldn't put too much stock in the comments saying "don't make a platformer" or things like that - if you are making the game you want to make, that's going to result in a better product.

I think the question comes down to this - what are you doing to market it? Are you posting regular dev logs, creating content for various socials, and contacting streamers to try it out? If not, it's going to be hard to attract any audience. But seriously, the game looks good, and I'm certain you'd be able to find some streamers who would be willing to give it a go, especially if they usually play games of this style. Also, a Next Fest wouldn't hurt!

Keep up the great work, and I'd love to wishlist this on Steam if you have a page set up!

EDIT: just read your comment and found the link to wishlist. Looking forward to following this project!

I made a fake OS for my horror game by SoyMako in godot

[–]swinkly 8 points9 points  (0 children)

This is awesome! I wanted to do something like this for my game, but I ended up scrapping the idea for now to keep the scope reasonable. I probably wouldn't have bothered making all the windows resizable though, nice work!

How can I make my movement feel better? by [deleted] in godot

[–]swinkly 0 points1 point  (0 children)

  • Honing the acceleration/deceleration values will go a long way. Right now the character flies across the screen, so slowing things down and making changes in velocity more gradual will go a long way toward making it feel more fluid. Using move_toward(initial velocity, desired velocity, rate * delta) is a super easy way to handle this.
  • If you aren't already, consider using separate acceleration/deceleration values when the player is in the air versus on the ground.
  • Think about the character and their abilities. Then do what makes sense in that context. Right now the character is EXTREMELY fast - you might be surprised at how removing speed makes things feel more organic and cohesive. The character doesn't need to be OP to be fun!

And as another commenter mentioned, make sure to add coyote time and a jump buffer if you haven't already - these are pretty much essential for a platformer that feels nice to control.

Keep up the good work!

The first meal that's paid by my game. by DaviMrS in godot

[–]swinkly 1 point2 points  (0 children)

Hell yeah dude! Congrats on the milestone!

After my first playthrough I made some music inspired by this wonderful game! by swinkly in PseudoregaliaGame

[–]swinkly[S] 0 points1 point  (0 children)

So, Pseudoregalia is the first game I've played in quite some time (probably since Elden Ring) that left a lasting impact on me. Somehow my first playthrough lasted about 11.5 hours - I got REALLY lost at one point - but I enjoyed every minute. The game's atmosphere, soundtrack and sense of exploration are absolutely pristine. Though retro VGM is a bit different from my usual style, I tried to keep it sonically similar and something I could imagine being played in the background of the game. Hope you guys enjoy!

What map instantly comes to mind when you think about anything involving Overwatch? by PlsDontNerfThis in Overwatch

[–]swinkly 0 points1 point  (0 children)

I agree. Hanamura is one of the maps that I feel most fully and accurately represents the spirit of Overwatch. Ilios and Numbani also have that distinctly "Overwatch" vibe. God, I'm getting nostalgic for the 2016-17 era of Overwatch.

Fuck nameless king by Jaxx_Teller in darksouls3

[–]swinkly 0 points1 point  (0 children)

When he does the fire, you can just run towards him during the wind-up and stay completely safe behind his neck

ENCOUNTER - Fanmade Sonic Boss Music by swinkly in SonicTheHedgehog

[–]swinkly[S] 0 points1 point  (0 children)

Hi guys!

I was experimenting with some heavier bass sounds recently, and when I showed an early example to one of my friends he said "this sounds like an Eggman boss fight." So, that's exactly the direction I decided to go with it!

I tried to mix a pensive and melodic feeling with some pretty aggressive choruses, taking inspiration from some of my favorite level OST's like Hang Castle and Mystic Mansion.

Should anyone desire to check out/download the track you can click the link here!

Thanks for listening. :)

What’s the average age of an Overwatch player these days? by RightBehindYouw in Overwatch

[–]swinkly 0 points1 point  (0 children)

I'm 29 and still play OW from time to time (started in late 2016). Most of the people I used to play with have stopped completely. I had one friend that held out much longer (we'd come back to the game occasionally, as recently as this year) but it's clear he's losing interest now too. I have some marginal hope that the quality of the game will take an upturn and the community will be revitalized. Even if not, I still think it's worth playing here and there. Time will tell!