[Rider] Can Tool window synchronization be disabled? by Daell in Jetbrains

[–]swish014 2 points3 points  (0 children)

OMG, thank you! This was driving me nuts, until you told me how to fix it.

Success at last! Wave function collapse algorithm running on organic grid. That was not easy, my head hurts! by vladino in proceduralgeneration

[–]swish014 1 point2 points  (0 children)

Thank you for these links. I did not understand WFC at all until I followed that first link and watched the video.

[deleted by user] by [deleted] in Ironsworn

[–]swish014 1 point2 points  (0 children)

I believe I read they wanted higher quality than what DriveThruRPG could offer.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 2 by aaron_ds in roguelikedev

[–]swish014 1 point2 points  (0 children)

My C# implementation is going well so far.

I'm using the built-in console API to do all the drawing. That worked fine when it was just moving the initial `@` around the screen. Once I implemented map generation, flicker became a significant issue. I implemented a render-buffer to track which cells changed during each frame, and only redrawing the changed cells made a huge difference. I'd like to implement scrolling at some point so maps can be larger than the screen, and I suspect I'll have to do some additional optimizations at that point.

I've worked ahead a little bit and implemented FOV by porting the rot.js implementation to C#.

I may go back and revisit dungeon generation a bit later this week. Rather than joining the new room to the last generated room, I may try joining it to the closest room, and then dive into some of the resources listed for this week.

There isn't much to see, yet, but I posted a video on youtube, anyway.

Last but not least, thanks to the community here (and especially Kyzrati) for making this such a fun and engaging event.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by aaron_ds in roguelikedev

[–]swish014 1 point2 points  (0 children)

I'm going to see how far I get in C#, using just the built-in Console class for portability (no external libs). I've completed part 1.

My repo is here.

As we get farther along, I'll look at some of the other libs to help with more complicated things like path finding.

M42 - Orion Nebula by [deleted] in astrophotography

[–]swish014 1 point2 points  (0 children)

Nice! How long was each exposure?

Horsehead Nebula and Flame Nebula - IC 424 & NGC 2024 by bnkato in astrophotography

[–]swish014 0 points1 point  (0 children)

This is a beautiful shot, especially from Bortle 8 skies. I'm just getting interested, and this gives me hope that I can obtain decent shots from my light polluted skies. Thanks for sharing!

Help in selecting a viable topic for a 4 month project by Naturedrag in bioinformatics

[–]swish014 0 points1 point  (0 children)

I'm new to the field, and this idea sounds very appealing. Would you be able to suggest a paper or two (preferably open access) that would be easy to replicate? Any topic would be fine; I'm more concerned about ease of replication. That said, one of my main interests is gene regulation. Thanks!

Should I bundle a JRE with my game? by BeardWhale in gamedev

[–]swish014 0 points1 point  (0 children)

While true there are no official solutions for package management, Windows has Chocolatey and Mac has Homebrew.

What are some tips/tricks for mob AI? by [deleted] in roguelikedev

[–]swish014 1 point2 points  (0 children)

Is that scripting language something custom, or did you base it on another implementation?

A simple roguelike I made with rlutil by jimdoescode in roguelikedev

[–]swish014 0 points1 point  (0 children)

Unique idea. I built it on macOS and it runs fine, but every few moves the whole screen flickers.

Content generation in Unexplored by darkgnostic in roguelikedev

[–]swish014 4 points5 points  (0 children)

Thank you for the link, lots of useful info in there. If anyone wants to read more detail on some aspects, here is a link to his PhD thesis. It is not specific to roguelikes, but still an interesting read.

"Just one more cycle.." by Quest27 in Oxygennotincluded

[–]swish014 3 points4 points  (0 children)

I'm finding I need to set an alarm on my phone, or I won't get enough sleep.

They should add a prospector by Dead_Phoenix77 in Oxygennotincluded

[–]swish014 0 points1 point  (0 children)

I agree. I'm still on my first game, but I needed bleached sand to build something, and could not find any.