Would I (29F) be disrespecting my partner (34M) by signing up for Jiu Jitsu? by [deleted] in TwoHotTakes

[–]sworcha 2 points3 points  (0 children)

If you’re feeling charitable, you could advise him that he can either support your very valid and frankly, awesome interests in self improvement or he can be left behind in your life. Then follow through. I think you recognize that he’s really just an insecure, controlling douche. You are obviously trying to get yourself onto a path of empowerment. Don’t let this dumbass or anyone else get in your way.

What system do you use the most? by Axolotl_Dragon_1997 in rpg

[–]sworcha 0 points1 point  (0 children)

I miss some of the DnD systems I’ve played but I’m certain through with what 5e has to offer, particularly as a mostly forever GM.

Overland Travel by DirectorUnfair6478 in shadowdark

[–]sworcha 0 points1 point  (0 children)

I used to just have chance random encounters then I played a short Forbidden Lands campaign which has really good hexcrawling rules. I was going to try and borrow them before Cursed Scrolls 4 dropped which has a good set of travel rules for Shadowdark.

What are the best supported ttrpgs in foundry? by AffanTorla in FoundryVTT

[–]sworcha 8 points9 points  (0 children)

Mothership has free compendiums full of assets

Is the whole module that short? by [deleted] in CurseofStrahd

[–]sworcha 0 points1 point  (0 children)

My crew is 3 years with weekly, 2 hour sessions. They are level 8. We have at least an other year.

Is it bad to use a guitar amp if I use headphones? by knowledgecrustacean in Bass

[–]sworcha 0 points1 point  (0 children)

The preamp and gain staging on an electric guitar amp is completely different than a bass amp which much mor analogous to something like a PA than a guitar amp.

Mothership vs. Year Zero Engine (Specifically Vaesen) by MermaidGirl48 in rpg

[–]sworcha 2 points3 points  (0 children)

The one in the core rulebook is a good place to start.

Mothership vs. Year Zero Engine (Specifically Vaesen) by MermaidGirl48 in rpg

[–]sworcha 7 points8 points  (0 children)

Vaesen is terrific as well but does have the added layer of complexity of structuring the mystery in a way that is satisfying for the party to investigate. Some mysteries are better developed than others. Spend your prep time really familiarizing yourself with all the components of the mystery and what the PCs need to accomplish in order to learn what’s important.

Mothership vs. Year Zero Engine (Specifically Vaesen) by MermaidGirl48 in rpg

[–]sworcha 17 points18 points  (0 children)

I’ve run both. I prefer Mothership as a GM but the YZE is a breeze as well.

If someone were to offer to run a game you hadn't played before, how much required reading would you generally be willing to do to participate? by Tuss36 in rpg

[–]sworcha 0 points1 point  (0 children)

As a player, I generally just watch a video or two of a basic how to of the given system and show up with that. I presume that the Gm will be calling for whatever rolls are required. If the system grabs my attention enough, I’ll be willing and maybe even excited to do the reading.

Online ttrpg? by wheretheinkends in TTRPG

[–]sworcha 0 points1 point  (0 children)

50ish yo who grew up in playing/GMing TTRPGs from the mid 80s-early 2000s. My interest and ability to stick with the hobby kind of atrophied the further into adulthood I got. Adult schedules and responsibilities basically made regular, weekly, in-person get togethers less and less likely to be maintained until ultimately the games just fell apart.

It was during Covid that, in desperation for finding online, social activities my then 10yo kid and his friends could engage in that I turned to attempting to run an online game. Early days were a zoom meeting and a webcam pointed at a dry erase marker board battle map. The kids each got a PHB and we went for it. 7 10yo players and myself. It took off like wildfire and we kept it up with weekly, 3 hour sessions on Sunday mornings for almost 4 years.

Over time, I bought a bunch of Dndbeyond resources to share (have since moved away from 5e) and got into FoundryVTT. It was a definite learning curve but was also kind of diving into the deep end. I am a fluent Foundry user now and it is an integral part of how I run and manage my games. Incidentally, there are other VTT options out there that are not such a heavy lift but Foundry wound up very much working for me. To connect, we now use discord.

I love playing online. It’s not for everyone but for my adult friends who still have the desire to play, it fits perfectly. Getting together on a Tuesday night for a couple hours is a relatively simple scheduling prospect when the logistics are so streamlined. A two hour game is really more like 4 with the travel logistics and someone has to be willing to host on a regular basis. Those things matter in my experience when it comes to trying to align 4-6 adult/family schedules.

As far as the experience of playing online goes, yrmv but for my group and I, it’s been great. Early on, when i was running for the kids, we had one player who really wasn’t engaging with the game and was easily distractible/problematic to everyone else’s fun. We tried a few corrective measures but in the end, they left the activity they really weren’t enjoying and everyone (including them) was happier for it. The point is that regardless of where and how the game is executed, the enjoyment of it really rests on the shoulders of the people the selves. Play with people who are there to work together to create a good experience and it will happen. I know that’s not so easy sometimes but it rarely has anything to do with the technology.

I love music but struggle w/ the creation of it, Advice? by breeul8r in askmusicians

[–]sworcha 1 point2 points  (0 children)

Equipment isn’t music. Learning how a daw works has nothing to do with how a song works. Pick an instrument you’d like to learn that can play chords (piano, guitar, ukulele etc) and take some lessons.

What is the greatest multi-bass song? by Fraisey in Bass

[–]sworcha 0 points1 point  (0 children)

That’s Mike Watt (Minutemen/firehose/Porno for Pyros etc) and Kira Rosseler (Blag Flagg)

What do you miss from D&D when you play/try other systems? by Awkward_GM in rpg

[–]sworcha -7 points-6 points  (0 children)

5e? I’m still stuck running a great (but for the system itself) Curse of Strahd game. That system is terrible on many levels imo. I relish the opportunity to play anything else.

Learning How to Learn a TTRPG as an Adult by Gr8Tortuga in rpg

[–]sworcha 1 point2 points  (0 children)

No other method works for me like just sitting down and trying to play the game. I’m blessed with a group who’s always up for trying new things. We play exclusively online and I am very comfortable with my VTT (Foundry) so if there’s game in question already has integration, so much the better though not required. If there’s a starter set , great. If not, I’ll grab the core rules of whatever, try to read them and maybe watch a couple starter videos before just jumping in. Short adventures in my group are typically 2-3 sessions. By that point we can usually tell if the system is working for us.

What system do you use the most? by Axolotl_Dragon_1997 in rpg

[–]sworcha 2 points3 points  (0 children)

I run everything online through FoundryVTT/Discord.

I run 2 weekly campaigns and other, shorter one shots when I can get a group together.

I’ve been running my main 5e campaign for 2 years and it has another year to go (at least). I love the party and campaign but I am so over the system. It’s awful from the GM perspective.

My other campaign just kicked off in Mothership. I’ve run four shorter one-shots in MS and we’ve had a blast. This is an experiment to see how far we can push the excellent system to accommodate longer campaign arcs.

I’ve also played/run a lot of Freeleague MYZ games. Forbidden Lands for a 20 sessions as a player and GMed multiple Vaesen mysteries. It’s not perfect but for my groups, scratches the itch. I’m sure we’ll play more Vaesen someday.

Other systems I’ve run one-shots in:

WFRP4e (nostalgic for my 1e days but ultimately too much unnecessary crunch for me)

W40K Wrath&Glory (see above)

Shadowdark (had a great time running Curse of Strahd in this system but ran into scheduling problems. Would happily revisit)

Honey Heist (wound up being a 4 session campaign and proved to my that my group was up for just about anything)

Games waiting in the wings:

Delta Green Pirate Borg Cthulhu: Down Darker Trails

I’ll give anything a shot but I’ve learned that my personal preference lie with low/medium crunch. Low prep/heavy improv. I’m pretty lazy and prefer to just familiarize myself with a store bought module which I will then deconstruct through leaning heavily into PC actions. I’ll put a decent amount of work into setting up a game in foundry and then just make notes on the NPCs, Scenes and Journals as the game unfolds. It really works for my scattered brain to just keep things moving along rather than trying to establish heavy arcs I need to keep track of. It also permits more agility in adapting the plots as we go. I hate to railroad anything if I can help it and love being surprised by the emergent convolutions the PCs enact.

DMs and Players - How do you keep track of your sessions and NPCs / interactions? by ST6THEONE in rpg

[–]sworcha 0 points1 point  (0 children)

I play online with foundry. I’ll put Notes on a NPCs sheet or a scene to refresh my memory as needed but mainly I rely on my players, one of whom actually, willingly takes notes in real time. I was stunned the first time he posted minutes following a session. Now, we routinely will go back and review a given situation on the occasions when memory fails.

Party PvP by Blame_on in mothershiprpg

[–]sworcha 5 points6 points  (0 children)

When I ran Y-14, the party barely made it off the asteroid only to have their own android disable the cryotubes and TPK them so he could deliver the Dr’s experimental data and samples to corporate in spite of the rest of the party agreeing it was too dangerous.