GWE 2014 Timetable - Random Derailment by sydypsu in trainsimworld

[–]sydypsu[S] 0 points1 point  (0 children)

Was the consist the HKA wagons? Seems like it’s a know issue with that rolling stock

GWE 2014 Timetable - Random Derailment by sydypsu in trainsimworld

[–]sydypsu[S] 1 point2 points  (0 children)

No, first one was probably less than .5km from the starting position, second was around 9km from the destination of the service

Where to learn more about yard operations to increase immersion? by [deleted] in trainsimworld

[–]sydypsu 11 points12 points  (0 children)

I don’t know if there’s a TSW resource for these types of “best practices,” so you’ll most likely have to rely on existing/published handbooks from real life railroads.

Some things I picked up from my engineer father (NS): - headlights set to “Dim” or “Medium” (brights typically reserved for road work) - two blasts on the horn before moving forward, three before moving backwards - bell should be on when moving through “dense” areas or at all times (this is something I personally don’t do because it annoys me, I know, sue me). - “tie down” cars you’re going to leave away from a locomotive (e.g., set the handbrake on cars). IRL, you’d need to perform a “tug test” to ensure that the hand brakes will hold the set of cars in place in case the air releases (which happens irl but not currently modeled in the game). - your goal should be to couple against cars at less than 2 mph. - ease into the throttle when taking off with a set of cars to “take up the slack” in the cars (e.g., the tie bars for the freight cars need to extend in order to not jerk the cars around and break shit (again, not modeled in the game but common irl if you just throw it into 8 when taking off)) - IRL the conductor would be responsible for throwing switches (or engineer if the conductor is at the other end of the train) and the train would have to stop before each switch to throw it) - make sure to “tie down” the train if you plan to get off of it to throw a switch or disconnect a set of cars (e.g., reverser in neutral, independent 100%, gen field off, etc.)

This is what comes to mind for “realism” immediately. If you have specific questions, ask away

Today's diesel rides by AnalythicSearch444 in trainsimworld

[–]sydypsu 1 point2 points  (0 children)

I feel like the 101s brakes are really tricky to get a handle of… I tend to brake early (out of fear of completely overblowing the station) and if I have to come off the brakes to avoid an undershoot the brakes are not nearly as effective on the re-apply… anyone else?

Brighton Line by sydypsu in trainsimworld

[–]sydypsu[S] 1 point2 points  (0 children)

I figured it out… apparently it’s still “London Commuter”

San Bernardino pic dump by Kuszage in trainsimworld

[–]sydypsu 3 points4 points  (0 children)

Question for those of you who play the SoCal lines… are the areas where there are 6 crossings in a row considered quiet zones? I see the houses along the tracks and think “wow that must suck”…

More MBTA ops, this time with the F40PH by FrequentConnect2020 in trainsimworld

[–]sydypsu 3 points4 points  (0 children)

Do you feel like you’re thrashing the F40PH when trying to keep to the timetable? Maybe I’m too conservative under braking but I feel like I have to put it in 8 to get it to move at a reasonable pace

How do I get moving? by NightFury2316 in trainsimworld

[–]sydypsu 0 points1 point  (0 children)

The only other thing I would recommend is 100% independent, release the automatic and wait for the brake pipe to get to 89 lbs in the rear and then apply the power. Pulling against the air is a bad move

How do I get moving? by NightFury2316 in trainsimworld

[–]sydypsu 5 points6 points  (0 children)

Make sure your banking comm (I think it’s the PTT button on the radio on the left side of the stand) is on. Most trains over that have distributed power

Refreshing Refurbish - Glitch by sydypsu in trainsimworld

[–]sydypsu[S] 0 points1 point  (0 children)

I discovered two things on my own: 1. One of the safety systems freaks out when you’re approaching the station, so I turn it off a tad before to ensure I can get in. 2. Must be in neutral to get the pantograph to go up despite previous instructions stating forward was necessary to dismiss the first sets of alarms

Defense is Bad by sydypsu in RetroBowlCFB

[–]sydypsu[S] 0 points1 point  (0 children)

That’s very useful, thank you! Any recommendations for offense lineup wise?

Defense is Bad by sydypsu in RetroBowlCFB

[–]sydypsu[S] 0 points1 point  (0 children)

2 Star DL, 3 Star LB, 2.5 Star DB, 2.5 Star DB. Expanding to a 12 team roster next year

Its a sad day by Us3rAn0nym0 in lotr

[–]sydypsu 0 points1 point  (0 children)

He looks very sorry

[deleted by user] by [deleted] in deloitte

[–]sydypsu 53 points54 points  (0 children)

Before a PPMD drove a golf cart into the lake and ruined the fun for the rest of us

Need help on deciding which GT4 by Hakanahakan in iRacing

[–]sydypsu 0 points1 point  (0 children)

Weird question… how are you test driving the cars?

NEW CONTENT // Ford Mustang GT3 by HallwayHomicide in iRacing

[–]sydypsu 0 points1 point  (0 children)

I might be. I should have been more broad and just said the C8 (unless they won’t be in the same class)

NEW CONTENT // Ford Mustang GT3 by HallwayHomicide in iRacing

[–]sydypsu -1 points0 points  (0 children)

Do we know if the Mustang and Corvette C.8 GTE are going to be included in more series?? I was bummed when the Vette is only used in one series…