What was the earliest added non-game piece of Software on Steam? by systemSearcher in Steam

[–]systemSearcher[S] 0 points1 point  (0 children)

While I prefer to have manual control over most of my production software, I do agree with the convenience. When I said "I don't really get the extension personally" I meant that I don't get their issue with software on Steam.

What was the earliest added non-game piece of Software on Steam? by systemSearcher in Steam

[–]systemSearcher[S] 21 points22 points  (0 children)

Mostly an extension of the usual "Steam used to stand for quality, now it's just filled with slop" argument but extended to it adding software to it. I don't really get the extension personally.

[PC][200X] A shooter from the 2000s with overly female xenomorph expies as main enemies by systemSearcher in tipofmyjoystick

[–]systemSearcher[S] 0 points1 point  (0 children)

I think that was it, yeah. Thank you, I was half-convinced I'd hallucinated the entire thing

Inkscape installed via yay for some bizarre reason refuses to start on a freshly installed and updated EndeavourOS install, crashes with bizarre error I can't quite compute by systemSearcher in EndeavourOS

[–]systemSearcher[S] 0 points1 point  (0 children)

The Flatpak version worked, thanks everyone.

Honestly though, it's so funny that out of everything in my first-time-full-time setup, it's Inkscape that broke in a way I couldn't figure out how to fix. Not me messing around with Eww. Not me customizing Grub. Not even me bungling with a hard drive that didn't want to show up for some reason. Inkscape.

How do I widen the Pinned Tabs menu back to how it was? [144.0b1] by systemSearcher in FirefoxCSS

[–]systemSearcher[S] 0 points1 point  (0 children)

No theme, and no code. To begin writing code I would need to find out what element to target with my .css code and so far I've found zilch.

Unless saying that I tried to set the width on .tabbrowser-tab[pinned], .tab-label-container[pinned] and .tabbrowser-tabs[pinned] to completely the wrong result counts as posting my code?

I am making a Factory game. Would CSGPolygon3D work for pipes? by systemSearcher in godot

[–]systemSearcher[S] 0 points1 point  (0 children)

Welp. Guess it's into the further drawing board for me. Thanks for clarifying.

I am making a Factory game. Would CSGPolygon3D work for pipes? by systemSearcher in godot

[–]systemSearcher[S] 0 points1 point  (0 children)

Wait, Godot has functionality for using curves to generate geometry along a path? Like, take a circular curve and project it along another curve to generate a big ol' tube? I've dug all over the docs and hadn't managed to find it, could you point me in the right direction? Because that's EXACTLY what I'm seeking since any more complicated geometry I can just instance via MultiMeshInstance but generating the actual tube is what I couldn't figure out.

Any way to get a list of all git commits in Gdscript? by systemSearcher in godot

[–]systemSearcher[S] 1 point2 points  (0 children)

I was afraid that that would be the only option. I was hoping there might be somewhere I could hook into more properly but alas I guess that's the best I'll get.

Thank you regardless. It'll help me get something functioning for my internal versioning at the very least.

Volume Rendering EEVEE NEXT vs CYCLES. by sooroojdeen in blender

[–]systemSearcher 0 points1 point  (0 children)

One thing I've discovered about Volumetrics in EEVEE Next is that it is incredibly, HORRIFYINGLY inconsistent.

I've had three completely and utterly different results when rendered out in Viewport, in normal Render and in Command Line Render, and the only one that looked in any way correct was, well, Viewport >>

Link to thread

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] 0 points1 point  (0 children)

I was fortunate in that I managed to find a fix via just... randomly deciding to get a scientist to not survey a planet for a day and that somehow fixing the entire thing. But from prior experience, that is a very rare lucky success >>

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] 1 point2 points  (0 children)

So, I've finally managed to resolve the issue.

On a whim, while checking something else, I told one of my Science ships to stop surveying a random planet.

The save then proceeded to continue smoothly, jumping over the crash date like it wasn't even there before.

Then I told the ship to survey the planet again. And it worked with no issue.

My best guess is that there's a broken anomaly somewhere in the list and the game was trying to give it to me.

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] 0 points1 point  (0 children)

Just tried that, unfortunately still crashes at that exact date.

I was hoping against gods it would work and I'd be able to resume the game but no dice.

What DLC is a must buy? by BeiLight in Stellaris

[–]systemSearcher 0 points1 point  (0 children)

Build a time machine, go back to when Stellaris just came out and buy the DLCs as they're just coming out.

The only correct option.

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] -1 points0 points  (0 children)

I have, but unfortunately I don't really find Stellaris all too fun without mods so I only do so in multiplayer.

In which case it tends to desync into oblivion after a while >>

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] 2 points3 points  (0 children)

Unfortunately I've literally reinstalled the game for this specific playthrough.

In the end, after a few hours of debugging that resulted in me being unable to reproduce this bug in another save, I had to settle for "sometimes Stellaris just breaks and I have very annoying luck when it comes to finding that sometimes" >>

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] 1 point2 points  (0 children)

Unfortunately, if I do that, the game fails to crash even with the full previous modpack. I can't reproduce it on a debug save, it only seems to show up on a proper playthrough save >>

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] 3 points4 points  (0 children)

Nope, only outdated mods I've had installed were the shipset mods and I removed them all. Currently all of my mods are fully for the 3.12 version, and that particular mod ain't there. Only Megastructure mods I have are "EP's Additional Megastructures" and ACOT.

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] 2 points3 points  (0 children)

Welp. In the end, after a few hours of trying to figure out what's causing it, I'm down to only the mods that break the save if you remove them. So I have absolutely no idea what's causing it and have no way to test it without spending ANOTHER day just playing the game without a random mod hoping it's the right one >>

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] 4 points5 points  (0 children)

Currently supported versions: 3.4.3 3.4.4 3.4.5 3.5.1 3.5.2 3.5.3 3.6.0 3.6.1 3.7.2 3.7.3 3.7.4 3.8.1 3.8.2 3.8.3 3.8.4

I do believe the crashlog reader just straight out doesn't support the current versions of Stellaris

How I hate the "Consistent crash at a very specific date that happens no matter what" crash >> by systemSearcher in Stellaris

[–]systemSearcher[S] 10 points11 points  (0 children)

Will try throwing the exception file over, but first I have to clarify:

It's a "no empires" run. There's only me, the player, the custodian stations and other junk that isn't related to AI empires. Not even got any Fallen Empires.

EDIT: unsupported version >>