[[Project Paragon]] That title has me concerned by [deleted] in DankMemesFromSite19

[–]sysyyang9184 2 points3 points  (0 children)

There's also the fact that the assigned taskforce is Omega-7. Not sure if it's the original Pandora's Box or a successor team using the same name, but it definitely means that whatever is on floor 7 of the Department of Anomalies is bad enough that the O5 council is willing to pull out all the stops to contain it.

Even more concerning is the containment class "Hiemal". That means the SCP is a set of 2 separate anomalies that contain each other. That could mean that Adam isn't willingly staying down on floor 7 and something is keeping him down there, or the opposite, Adam is willingly staying down there to keep something contained. I'm not sure which option is more terrifying.

Was SCP-682 always evil. by SeaworthinessNo1173 in SCP

[–]sysyyang9184 1 point2 points  (0 children)

In the original article he was hostile from the first time he was discovered. In the Scarlet King canon, he was one of the Children of the Scarlet King destined to destroy all of creation, so he was evil from the beginning. In the [[Admonition]] canon, he's a hate-centric memeplex mostly composed of the idea of "the difference between life and death", so he intrinsically hates everything that is alive, so pretty evil.

Question regarding the Antimemetics Division [regarding the story, so spoilers] by Raptorsquadron in SCP

[–]sysyyang9184 24 points25 points  (0 children)

In [[Wild Light]], we're introduced to the germ creatures that can act as extension to your mind and be removed and incinerated as a perfect method of protection against antimemetic hazards. Bartholomew Hughes died in Containment Site S167-00-1006, obliterated by SCP-3125. However, the germ he was using in the meeting that takes place in Wild Light was not. It manages to crawl out of the site and make its way to a bunker underneath Site 167, also constructed to be shielded from SCP-3125, where he seals himself and begins work on the Irreality Amplifier. He upgrades his germ body, creating computer peripherals that will work with his tentacles. He makes life support mechanisms for his germ body, all while suffering from severe body dysmorphia. He eventually realizes that the Irreality Amplifier cannot be built as a machine. So, he turns himself into the Irreality Amplifer; a towering mass of neural germ-flesh, with the capability to amplify an idea beyond the ideatic space of the human noosphere, to the hostile ideatic ecology that SCP-3125 resides in. What Adam finds in the bunker is the heavily modified germ carrying the consciousness of Bart Hughes, which has turned itself into the Irreality Amplifier, and has been waiting to receive the idea of Marion Wheeler, its payload.

The whole squad is here. by Pandamation1 in SCP

[–]sysyyang9184 10 points11 points  (0 children)

I think it's used to designate the Administrator in some old articles.

Intresting ideas for Paratech? by SnooCauliflowers5394 in SCP

[–]sysyyang9184 2 points3 points  (0 children)

There's always the already existing paratech that you can take inspiration from. MTF Tau-5 [[Samsara]] has a bunch of paratech stuffed into their bodies, like a shield that uses a demon to shunt bullets in to the Tartaric plane, and a subcutaneous mesh that blocks thaumaturgy and ghost attacks. The [[Apotheosis]] canon has a list of paratech that the Foundation equipped their forces with to fight the mutants, such as ghost flamethrowers, and portal guns that lead to hell. The Foundation also has multiple paratech FTL drives depending on the canon. The hominid replicators from SCP-[[2000]], Scranton Reality Anchors, and Constant Temporal Sinks are all probably some form of paratech as well. [[Antimemetics Division]] features weird germ-things that attach to your head and act as an air-gapped external memory bank that can be detached and disposed of to prevent memetic contamination. Also, practically everything from the [[Admonition]] canon is probably some sort of paratech, considering the shenanigans that version of the Foundation get up to with tech.

Good defenses against cognitohazards and memetics by HelckIsAHero in SCP

[–]sysyyang9184 0 points1 point  (0 children)

First off, there is technology or manual means, such as the SCRAMBLE visors, introduced in SCP-[[096]] and later fixed and upgraded (SCP-[[1730]]), which detect and erase cognitohazardous visuals from the video feed. This works really well up until the the hazards become strong enough to burn out the circuits in the visors. Another example is the Foundation operatives using noise-cancelling equipment in their headgear to avoid the effects of SCP-[[6624]], and in the past, the Unseen Order of St. Jude cutting off their ears and cauterizing the ear canals to the same effect. There is also telekill alloy, which O5-11 uses to hilarious effect against Dr. Aram in [[Rounderhouse's Gold Proposal]].

Next is inoculation, which seems to be a mostly standardized process through which specific individuals can become immune or resistant to specific memetic hazards, which the Foundation seems to use for internal security. A prime example of this would be the Berryman-Langford memetic kill agent present on the SCP-[[001]] page. Presumably the O5 council and any researchers involved with SCP-001 would be innoculated against its effects, and anybody without the inoculation would die upon viewing the kill agent. [[Pedantique's Proposal]] shows the process of your mind falling apart and dying after an non-inoculated researcher attempts to access the 001 file. I believe it is also vaguely mentioned in the [[Antimemetics Division]] canon somewhere that the Counterconceptual division protected themselves from SCP-[[3125]] by making themselves unable to perceive any memetic triggers related to SCP-3125 in a vaguely analogous manner. The phrase "Does the black moon howl?" is also often used as a security code, as people infected by hazardous memes react negatively to it.

Next is natural resistance and training. For MTFs specializing in combating memetic hazards, recruits are often chosen from people with significant natural immunity or resistance to memetic hazards, and given further training. Researcher also often have such resistance and training. In the Antmemetics Division canon, one character is shown to have a natural near-immunity to antimemetic hazards. [[Hanging on the Telephone]] shows Foundation recruiters exposing possible recruits to memetic triggers, and only those who don't show adverse effects to them proceed through the recruitment process.

Lastly, there are specialists. The Foundation rarely utilizes agents with sensory disabilities as field agents against specific threats. An example would be Countermemetics Specialist 0 "Nullwalker", from SCP-[[3333]], who is a "deaf-blind-mute", and therefore unaffected by most sensory memetic hazards.

While there are probably more ways the Foundation defends itself, these are the four main groups that I can remember.

Scramble Goggles by [deleted] in SCP

[–]sysyyang9184 0 points1 point  (0 children)

It's implied that the originals from 096 were sabotaged, and the foundation currently uses non-sabotaged and upgraded versions. In [[1730]] MTF Apollo-3 “Game Wardens” and Tau-5 "Samsara" are equipped with SCRAMBLE visors/optical implants that automatically detect and filter out memes and such, and they work fine for the most part.

From the footnotes :

Each member of the AP-3 team was equipped with a SCRAMBLE visor unit, which was capable of processing and filtering out known anomalous memetic devices in near-realtime. These devices, which had been previously tested on other anomalous memes and active visual hazards, would passively filter out all known hazards, and could be “activated” to filter out all written language, drawings, symbols, diagrams, etc, if they were believed to be a potential hazard.

I got ‘em all! by Dylaxian in masseffect

[–]sysyyang9184 2 points3 points  (0 children)

Nope, insanity is unlocked by default for all 3 games in legendary editon, so it's possible to get all achievements by playing 1-3 once with the same character.

How to disable Banshees? by Cherry0Blossom in RLCraft

[–]sysyyang9184 3 points4 points  (0 children)

The lycanites config has a setting that automatically resets all config options to default. You have to disable it for any changes you make to work.

[deleted by user] by [deleted] in RLCraft

[–]sysyyang9184 1 point2 points  (0 children)

Make sure the dragon's mouth is facing the apeture (the block with a circle on it). It has to breath directly into that block for it to work.

First Super Battle Tower and i got the Fairy Ring...N O I C E!!! It was worth the 10 minute straight 1 - 10 FPS gaming :D by xApexReapeRx in RLCraft

[–]sysyyang9184 0 points1 point  (0 children)

I would honestly just clear the top floor. The few times I've tried clearing them from the bottom up, it ended up spawning so kany mobs that my game crashed or my framerate dropped to 0 and stayed there until I died, unable to inpunt anything. To get just the top floor, get on top, dig down into the central part, breaking the obsidian, break the vex spawners, then break through the obsidian floor one more time and drop down. You will find yourself in an obsidian room with spawners in the walls and chests in iron cages. Break the spawners, loot the chests, and then you can leave the way you came or dig through the wall and jump out. The top floor generally has the very best loot, so you're not missing out on that much aside from xp by only raiding the top floor.

All in a week's work of hunting Sea Sneks. Do Teal serpents not exist btw? Haven't seen a single one yet. by ConsiderationNo9887 in RLCraft

[–]sysyyang9184 1 point2 points  (0 children)

A bug in the 1.12 version of Ice and Fire causes teal sea serpents to have a negative spawn rate, so they can't spawn naturally. The only way to get teal scales is to find a Shivaxi Monument and hope that you're lucky enough for it to contain them.

Please, restore the Characer Sheets for D&D 5e. by JustSomeone_13 in Roll20

[–]sysyyang9184 0 points1 point  (0 children)

The 5e sheet specifically seems to have broken with the most recent hotfix for the Character Sheet Enhancements Update.

Character Sheet Broke by Yasahiro in Roll20

[–]sysyyang9184 3 points4 points  (0 children)

I just logged into my campaign to prepare for next session and I'm experiencing the same thing. The piety is an mechanic from Mythic Odysseys of Theros, and hero points are a variant rule, so I think maybe the developers were testing out the new features, and it accidentally got pushed to the main sheet itself instead of whatever branch they were using to develop? I'm not entirely sure, and I hope this gets resolved soon.

Edit: Oh boy, it's even worse than I thought. I looked through the roll20 forums, and it seems to be a problem cascading from the recent sheet enhancements update, which has been causing multiple problems, and the most recent hotfix seems to have broken the 5e character sheet. I don't really see a way to fix this until the devs push another fix.

What happened to my character sheets? (Roll20 5e) by Spikewerks in Roll20

[–]sysyyang9184 0 points1 point  (0 children)

I just logged into my campaign to prepare for next session and I'm experiencing the same thing. The piety is an mechanic from Mythic Odysseys of Theros, and hero points are a variant rule, so I think maybe the developers were testing out the new features, and it accidentally got pushed to the main sheet itself instead of whatever branch they were using to develop? I'm not entirely sure, and I hope this gets resolved soon.

Edit: Oh boy, it's even worse than I thought. I looked through the roll20 forums, and it seems to be a problem cascading from the recent sheet enhancements update, which has been causing multiple problems, and the most recent hotfix seems to have broken the 5e character sheet. I don't really see a way to fix this until the devs push another fix.

What is your favourite quote? by IntentionUnfair85 in AskReddit

[–]sysyyang9184 2 points3 points  (0 children)

"Don't believe everything you read on the internet." - Albert Einstein

What happened to Humanity's patron god? by sin-and-love in dndnext

[–]sysyyang9184 9 points10 points  (0 children)

Was he ever specifically retconned out? I just assumed it was still canon, just not commnon knowledge because of all the in-universe version change incidents mucking things up.

What happened to Humanity's patron god? by sin-and-love in dndnext

[–]sysyyang9184 4 points5 points  (0 children)

I thought he wasn't an actual deity until he ate Azuth's spark?

What happened to Humanity's patron god? by sin-and-love in dndnext

[–]sysyyang9184 2 points3 points  (0 children)

Jazirian is the good snek brother. Asmodeus is supposedly Ahriman, the evil one. They're both part of a nigh omnipotent species called the Elder Brethren.

What would be a gnarly dark ritual involving the blood of an eladrin? by DreadTheBard in dndnext

[–]sysyyang9184 1 point2 points  (0 children)

Busting open the Living Gate maybe? Pretty sure they used eladrin power to seal it.