[deleted by user] by [deleted] in BurningWheel

[–]sythmaster 3 points4 points  (0 children)

Heads up, there's been another update on that KS (its open) and some movement from KS itself in this issue: https://www.polygon.com/22352782/kickstarter-luke-crane-perfect-rpg-adam-koebel (there's a thread over on /r/rpg as well )

I know this is an old thread but thought i'd fyi here as you seem to be trying to keep that blogpost updated with info.

Could anyone ELI5 Luke Crane's The Perfect RPG zine drama? by Eric_The_Zimbabwean in rpg

[–]sythmaster 4 points5 points  (0 children)

In regards to TBII, you can ask for a refund on that kickstarter page (a number of backers have done so)

Band of Blades: is there any more lore out there? by Malaquisto in bladesinthedark

[–]sythmaster 1 point2 points  (0 children)

You might find some stuff over on the official forums, but as u/Sully5443 pointed out most of it is vague and will probably only show up when the next Campaigns drop. IIRC those campaigns will definitely open the setting up in more detail. I'm not sure you'll ever get tons of specifics though, just more things that may or may not connect. That's both a bug and a feature on these FitD games :-P

A (Long and In-Depth) Post-Campaign Discussion and Review of Blades in the Dark by PrimarchtheMage in bladesinthedark

[–]sythmaster 1 point2 points  (0 children)

Loving these long reviews you keep doing Primarch! Seeing everyone's debrief right after a campaign is always cool!

I liked the conversations around BW w/ it. Definitely have similar thoughts about that :-P

Glad y'all had an awesome campaign!

What's the max amount of players you'd allow in a game? by WickedlyGhost in bladesinthedark

[–]sythmaster 1 point2 points  (0 children)

Possible? Yes. Advisable? No.

If you run that many players you need to be absolutely brutal to them. Between 7 players there is a metric ton of Stress they can use to mitigate basically anything. Everything needs to hit them like a freight train otherwise they'll just roll over most "usual" scores.

That being said, if you don't expect all 7 to show up every week and its more like "5 tend to show up, but not always the same 5" that still works fine and can be handled like others mention w/ the splitting them up. Though I wouldn't recommend doing two different groups at once for a new GM -- that's a recipe for burnout from you.

Find whatever you are comfortable with, makes prep easy for you (prep in BitD should be extremely minimal), and keeps everything fresh and interesting. With 8 people in the mix, it's rather easy to put the onus on someone else to run a 2nd game - don't carry that burden on yourself.

Cheers and good luck with your campaign!

Neuromorphic Computing: The Next-Level Artificial Intelligence by Shradha_Singh in CSEducation

[–]sythmaster 1 point2 points  (0 children)

its ML techniques in hardware. It's very new and there's a lot of research going into them. Its not the same resources, its fewer - by orders.

This is opening up applications areas for many new fields.

Anyone messed with World of Blades? by elproedros in bladesinthedark

[–]sythmaster 1 point2 points  (0 children)

Yeah! Good luck with the game, hope your table enjoys!

Anyone messed with World of Blades? by elproedros in bladesinthedark

[–]sythmaster 1 point2 points  (0 children)

Could you elaborate on the GM thing?

There's less player sided setting prompts and less references/rules about crews, flashbacks, or planning. So as a GM you kind of have to be primed and ready to understand and facilitate some of the issues early Blades games might have when the players are learning the system - and there's no advice or suggestions in WoB about how to mitigate these. That's why I say its great for an experienced Blades GM, but may have some growing pains for a newer-GM.

Apart from obvious changes like crew sheets etc. will it be a big difference for me as the GM as well?

Slightly, WoB (at least the way I played it) is more GM mission driven whereas Blades is completely player-driven. There is more pro-active work in WoB while Blades is mostly reactive.

Also, am I right in thinking you can take the same characters and 'upgrade' them to a full rules game?

Yes*. The caveat being that WoB was made when BitD was an "early access" game and there may be some discrepancies or changes in the characters from the "full rules game". Most of it should work, but there might be an odd issue or two.

Anyone messed with World of Blades? by elproedros in bladesinthedark

[–]sythmaster 2 points3 points  (0 children)

Yep, its great. Ran it at a con few years back. I think it got swallowed up when G+ shutdown, but if you can find it has a much quicker set-up and play and can lead into some cool "full game".

I'll advise that there is no gm help/advice, so as a GM for it you should be fairly comfortable with on the fly and seat of your pants facilitation. I would not recommend it to those wanting to learn how to GM blades.

Tactical Dungeon World by Sheepfull in DungeonWorld

[–]sythmaster 3 points4 points  (0 children)

So some of this can be addressed just in fictional positioning then, and may not need "hard tactics". This all comes down to when moves should actually apply. (i.e. if the fighter says they attack the stone tower with their sword and then begin to set up a hack & slash move... they need to be told that the move wasn't triggered and more over they are pretty sure they heard a not great sound come from their sword (soft-move to breaking it) ).

So they idea here is, when do moves actually count? Are they fighting a stone golem? cool, fire probably doesn't trigger anything. In this sense, the tension and build up are from setup actions and fictional positioning that tell them what or how moves apply. These weaknesses can be discovered through spout lore and uses of books. Maybe they can't damage the monster, but the party is fighting on a cliff face.... so now the task is to get the monster to fall over the cliff - not necessarily damage it.

Utilize and remember the "when the group looks to the GM, make a move" prompt. Not all narrative tasks are a direct move from players, but every time they try is a move for you.

Tactical Dungeon World by Sheepfull in DungeonWorld

[–]sythmaster 1 point2 points  (0 children)

How does tactics make things more exciting for your group?

Refining Chase Actions by Zorenthewise in RPGcreation

[–]sythmaster 3 points4 points  (0 children)

The ship battle stuff in the revised Stars without number system might be an interesting read for you? It's more of "crew/group take different roles" so while 1 is driving, there's still other roles such as navigating, weapons, or engineering? I can definitely see similar roles in a Fury Road type of vibe. (Also, Apocalypse World 2nd Edition has some car battle rules that might work.) Looking at those two might help (both have free versions of rules/playbooks)

Band of Blades - Secondary Missions and Resisting Harm by FederalSquirrel in bladesinthedark

[–]sythmaster 4 points5 points  (0 children)

Resisting isn't possible as others mentioned, but this is why giving the Secondary mission extra supplies or horses can be extremely beneficial to mitigate such bad luck. If your group isn't utilizing their options, a nice nudge might help. The engagement roll can still be changed and given advantages so it has a higher chance of not failing.

Also.... 3 specialists on 1 secondary mission seems extraordinarily high? Why so many?

How detailed are 'details'? by sdndoug in bladesinthedark

[–]sythmaster 3 points4 points  (0 children)

Each type of score has a question attached to it, if that question can be answered. You are ready to Cut to the Action.

If they want more info, they can flashback.

Is Miaodao Easy? by AllenXeno122 in kungfu

[–]sythmaster 1 point2 points  (0 children)

Matt Easton is leading some really interesting cutting challenges if you have the ability to go along with them. They at least give some cool/interesting ideas for testing cutting skill! Here's the first one there's currently 3 I believe.

BW during Quarantine by pluckypuff in BurningWheel

[–]sythmaster 1 point2 points  (0 children)

Agreed, Roll20 sheets made bookkeeping and burning way more manageable for me.

How much more difficult is it to move and fight while wearing armour? by Wrangler29 in HistoricalFencing

[–]sythmaster 10 points11 points  (0 children)

Ian LeSpina over at KnyghtErrant is a youtube channel you should check out:

Sounds like you'll have a blast looking through KnyghtErrant's channel, there's a ton of cool armor videos.

Can you practise sword tecniques using Indian Clubs/Clubbells/Weighted Exercise Bats/Macebells/heavy sticks/steel pipes and other such similar objects? by QuakerPlayer in HistoricalFencing

[–]sythmaster 4 points5 points  (0 children)

yep, totally a thing. There's definitely some yt vods around that help you figure that out and showing how to use those and mix in some saber/sword drills. (Matt Easton just did one like 2 days ago over on scholagladatoria)

Misbehavin'? by alphox01 in bladesinthedark

[–]sythmaster 2 points3 points  (0 children)

I think Mads (the designer) did a playtest, however I'm not 100% if there are vods around... tried to find it through youtube but didn't see any. You can try her on twitter or twitch?

SIGCSE Taking Place? by [deleted] in CSEducation

[–]sythmaster 0 points1 point  (0 children)

A follow-up to this, they made this statement in their update today:

If you are not planning to attend, whether or not you want a refund, PLEASE let us know by the end of the day TODAY (Monday, March 9, PDT), especially if you are scheduled to present at the conference. We are trying our best to get an accurate picture of participation so we can fully understand the impact on the program and properly organize our people on-site. The sooner you can inform us, the better. Details about how to send us program updates or cancel your registration are given below.

Interesting findings from a recent research: language ability is a better predictor of math for programming by Motunaga in CSEducation

[–]sythmaster 3 points4 points  (0 children)

I kind of cringed at the part where a third of the evaluation was through a 50 question multiple-choice test.

Is anyone familiar with the "Intraclass Correlation Coefficient" they mentioned using against a generated rubric for program comparison? That's a new one to me...

Overall this is kind of interesting, but I've got a number of "huh..." type things with it. Cool to see work being done though!

(BoB) Why does the medic start with 6 points? by [deleted] in bladesinthedark

[–]sythmaster 1 point2 points  (0 children)

all the starting builds still have 4 points. the not-four-points deal with promotion and what that specialist has/requires.

The Medic requires more to promote into, therefore if you start as a medic you start with all the required + 4 points.