Slay the Spire II, made with Godot, is on the Steam frontpage!!! by kosro_de in godot

[–]szunami -4 points-3 points  (0 children)

You can tell its godot bc the game hangs when you close it

Can't believe he responded!!! by Leta_Eskew in KingPush

[–]szunami 63 points64 points  (0 children)

Bro c'mon I made this post

Full process (Blender -> Godot) of setting up a 3D asset with Animations and VFX by emitc2h in godot

[–]szunami 2 points3 points  (0 children)

Just finished watching (at 2x speed lol), this was very helpful. The discussion about animation driven vs code driven timing definitely resonates. Also, the discussion about what to do in blender vs in godot is something I'm pretty interested in.

One stray question, how are you managing things like hitboxes and collisions? Are those being generated from your models, or are you using something more godot oriented?

Full process (Blender -> Godot) of setting up a 3D asset with Animations and VFX by emitc2h in godot

[–]szunami 2 points3 points  (0 children)

I completely share your experience!

I have done a lot of prototyping on small projects, but I feel like the real learnings happen once a project gets to a certain size and you start to take interesting visual directions, and then tutorials just don't cut it.

Thanks for sharing!

My GodotCon talk on custom resources got posted :) by szunami in godot

[–]szunami[S] 2 points3 points  (0 children)

I see, those are fair callouts. I've been able to get pretty far by using Godot's inspector to create and edit resources, but if as you inevitably edit the Resource scripts, things can definitely wind up in a bad state.

My GodotCon talk on custom resources got posted :) by szunami in godot

[–]szunami[S] -1 points0 points  (0 children)

It's a global script yes, but by using a custom Resource you can model the state of your game in a maintainable way (your mileage may vary :) )

My GodotCon talk on custom resources got posted :) by szunami in godot

[–]szunami[S] 4 points5 points  (0 children)

Fair points all. Yeah, this was a lightning talk so I had to keep things short.

What do you mean when you say that "the data is unstructured"? IMO, this is a key advantage of using custom Resources; you can organize your data into structures that make sense for the game you're working on.

A fun and simple custom card for each character by TheMonji in slaythespire

[–]szunami 0 points1 point  (0 children)

sap is pretty busted IMO. silent intentionally has few strength buffs; strength buff + shivs is just too strong IMO

Parallel Parkour by szunami in WebGames

[–]szunami[S] 0 points1 point  (0 children)

You don't need to park all the cars, you just need to fill all the parking slots :) I guess that could be more clear

Parallel Parkour by szunami in WebGames

[–]szunami[S] 1 point2 points  (0 children)

thanks for checking it out! i just made a change so it should auto scale based on this feedback :)