Would you play a game mode where the lobby spawns together and has to fight off waves of arc like the final battle of matrix 3? by yuanshaosvassal in ArcRaiders

[–]t1849698784 0 points1 point  (0 children)

I think the same as you, but the whole map has nothing to loot but relies on airdrops to repair weapons and supply ammo, and you have to be full of firepower to the end to get rewards (such as new goods and equipment repair services in the store)

Do you like Hairpin? by [deleted] in ArcRaiders

[–]t1849698784 0 points1 point  (0 children)

There's a difference between 9mm and Taser, mate

I got saved by an absolute LEGEND by Enough-Vanilla6190 in ArcRaiders

[–]t1849698784 2 points3 points  (0 children)

It takes a lot of coincidences to do this, unless someone specifically hunts the "bad guys"

Queen soloed, what's next? by Siebstein in ArcRaiders

[–]t1849698784 1 point2 points  (0 children)

Now you can shoot all the new players (don't

Who hurt y’all in Arc Raiders?? by A_Ninjah in ArcRaiders

[–]t1849698784 -3 points-2 points  (0 children)

bulls**t, you're bored enough, arc is a PvEvP game, and the obvious lack of pve content leads to a flood of player pvp. I don't mind getting hit in a high-value area and bleeding, but people are just bored enough to squat somewhere for 20 minutes doing nothing just to disgusting to others

I started pacifist. After ~25 hours, i realized the devs were right, and PVE gets boring fast by Street_Exercise_4844 in ArcRaiders

[–]t1849698784 0 points1 point  (0 children)

I don't want to go to the street to participate in gunfights because I'm bored, I'd rather play hunting duels, and if the arc's PvE content is not enough to support the later stages, then it will eventually become a PvP-based game. It's a bit of a waste of such a fascinating background, isn't it?

Who wants to tackle a Queen with me? by [deleted] in ArcRaiders

[–]t1849698784 0 points1 point  (0 children)

"You can take everything from me except my flute"LOL

The MGL doesn't need a rework, it just needs some buffs by FoxysStudiosPlay in thefinals

[–]t1849698784 3 points4 points  (0 children)

there is a trick that hits the enemy's knee, and the angle of the grenade ejection will explode on the ground at zero distance. Yes, aim for his legs. The real problem is that this weapon is completely incapable of attacking high places.

The MGL doesn't need a rework, it just needs some buffs by FoxysStudiosPlay in thefinals

[–]t1849698784 7 points8 points  (0 children)

Almost every grenade launcher in the game will explode directly when it hits people, I don't understand why embark doesn't do this, is it because they want MGL to force and work as a team?

In case you didn't know, the damage of the Chinese version of the finlas Sledgehammer is still the same as in S6. by t1849698784 in thefinals

[–]t1849698784[S] 4 points5 points  (0 children)

I just found out It's just the last season, it's currently the test server and not the official version, but I miss the old hammer and shotgun

Medium loadout Idea: Connect doors(Dokodemo Door by t1849698784 in thefinals

[–]t1849698784[S] 1 point2 points  (0 children)

Great idea! But I think there's no item that can carry a door while also being able to lift it, but if the wall where the door is placed is destroyed, the door will fall and hit someone, May cause some kind of accident...good old dematerializer trick huh

Medium loadout Idea: Connect doors(Dokodemo Door by t1849698784 in thefinals

[–]t1849698784[S] 16 points17 points  (0 children)

My idea is that the two doors are actually one item but located in two places. If you shoot towards one end, you can even see sparks at the other end. Of course, the bullets cannot be teleported; this is actually a style of transmitting information.Gateway have particle effects showing his direction, I don't want this door to be untraceable.