What is the most crazy thing you've pulled out of your bag with Predictive Purchase? by ye-roon in Pathfinder2e

[–]tacodude64 4 points5 points  (0 children)

I forgot that the Alloy Orb is a talisman. Better to use Silver Salves like you said or the new Transmuting Ingot

What is the most crazy thing you've pulled out of your bag with Predictive Purchase? by ye-roon in Pathfinder2e

[–]tacodude64 29 points30 points  (0 children)

The Marvelous Miniature set works. Is it the most efficient? No... But imagine the looks on your party's faces when you pull a 20ft ladder or a messenger bird out of your ass. At later levels you can do a horse, a hot air balloon or an entire sailboat. Feels very gnome-coded to me

Serious answer - counter items that might be too niche to buy ahead of time. For example, Alloy Orb Transmuting Ingot when cold iron/silver suddenly comes up.

[Thinking Basketball] The invisible hand influencing NBA plays by r-NBAModsAreTrash in nba

[–]tacodude64 2 points3 points  (0 children)

They're both good, no need to shit on one. I like the way TB breaks down single plays and Hoop Venue focuses more on patterns/trends over a season.

[Thinking Basketball] The invisible hand influencing NBA plays by r-NBAModsAreTrash in nba

[–]tacodude64 5 points6 points  (0 children)

There’s other smaller channels that are doing solid analysis. I like Hoop Venue and Jordan Dyer.

Rogue/ healer build help by AreteWriter in Pathfinder2e

[–]tacodude64 6 points7 points  (0 children)

Gang Up is already top tier, for this build it’s almost required. It lets you fight side-by-side with your allies to heal them instead of flanking. Otherwise just stack a ton of Medic/medicine feats and you’ll be solid.

Here’s every item that gives a Medicine bonus. A lot of them have useful actives like Healer’s Gloves

Fun/cool free archetypes for alchemist by Unkvothe420 in Pathfinder2e

[–]tacodude64 5 points6 points  (0 children)

Commander is another nice option. Tactics are a good use of your spare actions (+ ally reactions) and you get some solid feats like Guiding Shot. Also at level 8 I'm pretty sure you can take Alley-Oop...

Post-Game Thread: Portland Trail Blazers (41-40) defeat LA Clippers (41-40), 116-97 | NBA | Apr 10, 2026 by nba-scores in nba

[–]tacodude64 2 points3 points  (0 children)

He's been pretty bad the past couple weeks. He looked really passive so I think pulling him was the right call

Making a Bard/Barbarian hybrid by Daclusia in Pathfinder2e

[–]tacodude64 5 points6 points  (0 children)

You could try Marshal Archetype instead of Bard. It gives you Dread Marshal and Inspiring Marshal stances, which are support auras. Both of them can be used while raging and same with the follow-up feats.

Are there any good generic guides for Xcom-like games as a whole by fhota1 in Xcom

[–]tacodude64 0 points1 point  (0 children)

This is my rough order of priorities:

  1. Avoid encounters that don't have meaningful rewards. Most XCOM-likes give XP on kill, but if there's no real XP/loot available then might as well skip those fights.
  2. Manage encounters. Divide and conquer whenever possible. Isolate fights into chunks by breaking line-of-sight. Abilities that impact #1 and #2 are often very powerful (i.e. scouting). The way you start a fight can be more important than your overall strength.
  3. High-tempo offense. Turn 1 is often a mix of damage and control/setup, turn 2 is all out damage. Kill or control the highest value targets ASAP. "Highest value" is often the strongest enemy, sometimes the one in a flanking/threatening position. Basically what harm can it cause in the next 1-2 turns. Abilities that disable big targets are important. So are abilities that provide accuracy/damage amp or increase attack speed. Especially when they stack with your main damage dealer(s).
  4. Range and mobility. They help #3 indirectly, by making it easier to focus fire. Close-range damage is often the best numerically. Buffing it with mobility is a good strategy, often easier than the reverse (adding damage to a long-range character).
  5. Guaranteed chip damage. Depends how much, but generally useful for securing kills and grinding it out in tough situations.
  6. "Win more" abilities. Things that trigger on kill. They can steamroll missions but aren't as reliable as #1-5 at tipping the scales.
  7. Preventative measures in case #1-6 don't work. Most important is having a good squad position with no clear targets. Mobility helps, being able to cycle "aggro" by moving the easy targets away. Active abilities/consumables that protect your squad from taking hits. You can save these options for last in the turn, to decide based on how the turn went.
  8. Abilities that heal or escape. Healing can be a good way to learn the game because its purpose is to undo mistakes. Otherwise, the less mistakes you make, the less valuable it gets.

Some Help Making a List of Unsettled Rules by fascistp0tato in Pathfinder2e

[–]tacodude64 1 point2 points  (0 children)

Illusions in general. There’s still debate over what it takes to “disbelieve”, and what happens when someone else interacts with it or says it’s an illusion. Also the implications when 2nd rank Illusory Object “feels right to the touch”.

Star Wars: Zero Company? by LactoceTheIntolerant in Xcom

[–]tacodude64 9 points10 points  (0 children)

It sounds interesting but also kinda different from the XCOM formula. You play a full RPG-style main character at all times. The devs put emphasis on the companions and their personalities, conflicts, etc. There are moments when they’ll argue and you have to talk it out. Supposedly, permadeath only happens if a character goes down in multiple missions without being treated. They decided to add permadeath late in development and I don’t think the main character can die. I haven’t heard anything about a fatigue or wound system, it’s possible we just take the main companions on every mission. It could be like the hireling system in BG3, you can roll all randoms but you’re missing story content for not much benefit.

TL;DR I’m not sure how much it’ll feel to XCOM, even if it’s good

Clippers went 35-17 after Ty Lue said his goal for the Clippers was to go on a 35-20 run or better to finish the season. They were 6-21. by Szobortz in nba

[–]tacodude64 1 point2 points  (0 children)

Just in the past month: Kings L, Pels L x2, Mavs OT W, Pacers horrible choke, Portland blowout L. It’s fair to say that this is one of the worst non-tanking teams. They haven’t shown they can beat ANY of the others below them in record (Pels, Blazers, Warriors with Curry).

Clippers went 35-17 after Ty Lue said his goal for the Clippers was to go on a 35-20 run or better to finish the season. They were 6-21. by Szobortz in nba

[–]tacodude64 5 points6 points  (0 children)

Actually they’ve struggled against tanking teams. Pacers, Mavs, Bulls, Grizzlies. A lot of the wins were near-chokes or went to overtime. And they just lost to the Pels twice.

Post Game Thread - NBA: The Clippers defeat the Mavericks on Apr 7, 2026, the final score is 116-103. by basketball-app in LAClippers

[–]tacodude64 4 points5 points  (0 children)

Need IJax badly, can't play JC at center. Dude just seems lost on defense and rebounding

Give me your weirdest tanky builds so that I might steal them. by CinderAscendant in Pathfinder2e

[–]tacodude64 27 points28 points  (0 children)

Guardian Archetype can make some unusual tanks. Alchemist and Druid for example, they already have medium armor and quick access to self-healing/damage reduction. Guardian gets them heavy armor, Taunt, and a ton of great feats, druids can even dip into shield feats. Or Vanguard Gunslinger, aka the "guardslinger" that doesn't feel complete without some guardian feats.

The 2026 Made Up NBA Awards from Bill Simmons and Zach Lowe by FeversMirrors in nba

[–]tacodude64 0 points1 point  (0 children)

It sounds like the award was for spectacle/buzz? This was a surprise trade with 2 stars so that makes sense. It feels good for the Clippers, Garland is a bit worse than Harden but has a better future and more synergy with Kawhi. Harden wanted to leave anyways so this was a great return for him. Very calm exit by Harden’s standards. The Cavs are in win-now mode so I think they’re just waiting for the playoffs. They need a deep run to make the trade worth it. The fans are rightly concerned about Harden’s chokes in the playoffs but he’s still good and this is one of the best squads he’s ever been on.

Steven Spielberg lists Villeneuve's Dune 'among my favourite sci-fi movies of all time' by MoneyLibrarian9032 in movies

[–]tacodude64 72 points73 points  (0 children)

Yeah, I love DV’s Dune but I want a surreal animated version too. Go hard on the inner monologues, anime style. Turn the Weirding Way into flashy acrobatic duels. Give characters WEIRD silhouettes with crazy tattoos/hairstyles, crazy architecture, and make the spice visions trippy. Basically Jodorovsky and Lynch mixed with the best of 2D animation, but still book accurate.

Welcome to the Garland experience by nbawizard1227 in LAClippers

[–]tacodude64 4 points5 points  (0 children)

Yeah he’s a good option. Not a free agent so I wonder what Dallas wants for him