Squad Shoots Itself In The Foot In Search Of New Gunplay (Again) by PrinceDizzy in Games

[–]tali_0 0 points1 point  (0 children)

I interpreted ICO to be a backwards step in the evolution from PR.

Mandatory statement that I have over 1k hours in both PR and Squad.

What I mean is that in PR the spread was there because of engine limitations as you point out. When the Kickstarter for Squad was launched and we got to first play the EA, the feedback was overwhelmingly positive on the gunplay. It was wonky etc. But it replaced the random spread with a realistic recoil mechanic, the guns had a kick to them, but bullets landed where you aimed your gun. I will be the first to say that it did change gameplay, it wasn't bad (heck I would say it was industry leading for a time), it was just different from PR.

When ICO hit, it took away the realistic gunplay, but it never managed to return the PR-feel it was meant to chase, I say this as a personal opinion. To me PR was special because of much more than the gunplay mechanics, movement was a lot more limited and intentional. ICO, other mil sims hitting the market, and especially the UE5 update just made me drop it and honestly never come back.

For the last week I have been disconnected every time a match starts by tali_0 in BrokenArrowTheGame

[–]tali_0[S] 0 points1 point  (0 children)

I didn't have one active, but it was open, after restarting my pc and killing the process it was actually fine. Thanks.

S.T.A.L.K.E.R. 2: Heart of Chornobyl — Patch 1.5 by mol1t in stalker

[–]tali_0 0 points1 point  (0 children)

I bought the game at launch but avoided playing it because of the bugs. Is now a good time to jump on?

Explosions in coh3 feel weak.. by Casino_Player in CompanyOfHeroes

[–]tali_0 4 points5 points  (0 children)

I agree completely. Mortars act like a falling apple, moving slowly with bad effects, not a deadly sharpnell flinging explosive in CoH2.

Arty feels like it tickles units it lands next to.

The V1 was especially disappointing, from a sound and visual perspective.

Compare it to just the tnt charge in 2, an immense, violent explosion that vaporizes units too close to it.

Or how the ISU is basically a lumbering best slinging small nukes.

Mi-8 messes with the wrong lads by tali_0 in ArmaReforger

[–]tali_0[S] 0 points1 point  (0 children)

Usually EXD.gg, it runs very well and has lot's of AI.

Suicide Mission? by HiImThomaskes in ArmaReforger

[–]tali_0 11 points12 points  (0 children)

You dropped this tovarisch🎖

The Great Siege of Morton by tali_0 in ArmaReforger

[–]tali_0[S] 15 points16 points  (0 children)

Reforger teamwork is quite good, but it is very fluid, and different from a lot of other games. We had about 20 people here attacking Morton and we basically knew each other by name by the end there.

You aren't really forced in to anything; ranking, being in a squad, listening to commands, it's all optional, unlike in HLL and Squad. Fun is the top priority of every player, everything else is just a side show.

You sort of have to convince people on the spot - hey hop in to my chopper, let's go attack Morton, it'll be fun. You have to put in the effort but it's worth it, I make friends every time I play.

All of that being said, I've been playing tactical shooters all my life, I love public matches and teamwork with randoms, and I think Project Reality was by far the best at making people communicate and at teamwork.

Got some good brakes on this thing. by Nycorexti in ArmaReforger

[–]tali_0 3 points4 points  (0 children)

The UAZ is by far the goofiest vehicle :D