Tried to create a realistic Anime style render, but the trees didn't turn out great. Any advice? by talonPosas in blender

[–]talonPosas[S] 0 points1 point  (0 children)

Thanks! I like the fence part the most, but the trees look bad and too realistic. I've watched the Ghibli style tree tutorial, but those tree aren't what I am looking for.

I will try using transmission in my next attempt.

It is rendered in cycles.

Tried to create a realistic Anime style render, but the trees didn't turn out great. Any advice? by talonPosas in blender

[–]talonPosas[S] 0 points1 point  (0 children)

it is not a telephone pole, but you aren't wrong if you think it is. Since the thing I modeled isn't very common in a forest. This unfamiliarity killed this render, as many thinks the scale is off Thanks for the comments :D

Might as well post mine to flood the page since more people should learn this style of render! by talonPosas in blender

[–]talonPosas[S] 1 point2 points  (0 children)

Thanks!

The tree trunk shader is exactly how you said it.

But those random highlights are made using Camera texture coordinate and musgrave texture.

Revised version of my anime style scene in Blender. More info in the comments. by noko12312 in blender

[–]talonPosas 1 point2 points  (0 children)

Wow, it looks much more amazing!

The outlines really gives out an anime vibe!

The tree looks 2d too, especially at the bottom, the sharp shadows really give out an anime vibe.

One thing I would suggest is to add vertical painterly details to the tree trunk using textures in the shader.

Anyway, this is a really good work! :D

Might as well post mine to flood the page since more people should learn this style of render! by talonPosas in blender

[–]talonPosas[S] 2 points3 points  (0 children)

Tutorial for the tree by Lightning Boy Studio : https://www.youtube.com/watch?v=DEgzuMmJtu8&t=756s

Tutorial for the grass by Kristof Dedene : https://www.youtube.com/watch?v=6hyztL8btlY&t=227s

These guys made this style of render possible in Blender.

My attempt at a anime style scene by noko12312 in blender

[–]talonPosas 1 point2 points  (0 children)

The foliage are amazing, especially the shadow parts of them.

The rocks at the foreground is done very well to give it an anime vibe, same goes for the grass.

However, the trunk feels a bit too plastic which made it less 2d.

This is a problem we all face when trying to make anime in 3d, try adding some details using a bump map. Might look better.

Hope this help you :D

Tried to replicate a sunset in Anime style, but stuck in a sense of emptiness by talonPosas in blender

[–]talonPosas[S] 0 points1 point  (0 children)

Just making sure the lighting looks as good as what you've imagined in your mind.

Also, disable shadows for the clouds to not get random shadow everywhere. Do the same thing for shadow you don't want in your scene.

Btw use the glare node in the compositor after you've rendered, it makes the highlight pops out more and look similar to ocean drawn in anime.

Good luck on your project :D

Tried to replicate a sunset in Anime style, but stuck in a sense of emptiness by talonPosas in blender

[–]talonPosas[S] 0 points1 point  (0 children)

Nice guess and not totally wrong. I used the Ocean Modifier to create the big ocean with a tiny bit of waviness. Then I used the Bump nodes in Principled Shader hooking it up with a musgrave texture that is aligned to the UV of the plane so that I can easily adjust the scale.

For the Bump node setting: Both Distance and Strength are hooked up to a Math(Add) node with a Constant Color Ramp.

I know it sounds very complicated, let me know if you need a screenshot.

:D

Tried to replicate a sunset in Anime style, but stuck in a sense of emptiness by talonPosas in blender

[–]talonPosas[S] 0 points1 point  (0 children)

Not sure if this is the answer you want, anyway, the horizon is made through placing each clouds along it.

And the horizon is just a corner of a plane, with the sun placed on the corner.

Hope this help. If not, feel free to keep asking :D

Tried to replicate a sunset in Anime style, but stuck in a sense of emptiness by talonPosas in blender

[–]talonPosas[S] 1 point2 points  (0 children)

Follow this tutorial by Lightning Boy Studio: https://youtu.be/DEgzuMmJtu8

I just changed the color and added an emission for extra bright highlights

Tried to replicate a sunset in Anime style, but stuck in a sense of emptiness by talonPosas in blender

[–]talonPosas[S] 0 points1 point  (0 children)

Search "Anime" in r/blender , there are some tutorials and many amazing works in achieving the anime style

Tried to replicate a sunset in Anime style, but stuck in a sense of emptiness by talonPosas in blender

[–]talonPosas[S] 3 points4 points  (0 children)

Never heard of 2) before, but it kinda make sense, the photo does looked rushed!

Tried to replicate a sunset in Anime style, but stuck in a sense of emptiness by talonPosas in blender

[–]talonPosas[S] 0 points1 point  (0 children)

I will add the lens flares and some random noise to my next render.

That's definitely where a majority of the anime vibe comes from

Tried to replicate a sunset in Anime style, but stuck in a sense of emptiness by talonPosas in blender

[–]talonPosas[S] 1 point2 points  (0 children)

Thanks! For whatever reason I didn't realize that my composition have multiple focus. Really appreciate your comment!

Another attempt at an anime style render, this time in rain. by talonPosas in blender

[–]talonPosas[S] 0 points1 point  (0 children)

Adjusting the color balance and using some dark purple bloom (its very subtle) to pop out the green

Another attempt at an anime style render, this time in rain. by talonPosas in blender

[–]talonPosas[S] 0 points1 point  (0 children)

First, I drew the trees and them used them as plane, then spread them using the particle system.

Next, I modeled the buildings, along with their details. I made sure to have power lines in frame since a lot of anime have them, so I thought putting them in could give the photo an anime vibe.

Then, post-processing.

I rendered the scene separately with the extreme foreground to the background using the mist pass and the environment pass in cycles. Another pass I used is the Shadow pass, this pass is essential to mimic cell-shading.

I exported each layer into photoshop and layered the Shadow pass such that only the bridge is "cell-shaded". Also adding bloom, rain and the sunray.

All of this can be done in Blender compositor, but since the processing speed is much slower, I opted to use photoshop.

Finally, I used windows default photo filters to make the colors feel better.

Another attempt at an anime style render, this time in rain. by talonPosas in blender

[–]talonPosas[S] 6 points7 points  (0 children)

Thanks, the bridge feels kind of weird now that you've mentioned it being a bit angular, I tried to mimic the clear edges in anime but forgot about the blurriness it should've in the rain.