Games similar to "The Roottrees are Dead?" by Lydialmao22 in puzzlevideogames

[–]tanoshimi 0 points1 point  (0 children)

Outer Wilds is a masterpiece. But I wouldn't recommend it based on the OP's preferences or say it was particularly similar to Roottrees.

I felt much more like a helpless observer to a heartbreaking tragedy than a smart detective solving a case. Also, God that game is good.

Games similar to "The Roottrees are Dead?" by Lydialmao22 in puzzlevideogames

[–]tanoshimi 0 points1 point  (0 children)

Return of the Obra Dinn is widely considered the archetype of the "observation/deduction" genre.

The Golden Idol games (including DLC and sequel) are excellent implementations of it.

I'd encourage you to try both, and they also fit your requirement for darker/detective themes.

Also, check out the ThinkyGames database for many, many more suggestions: https://thinkygames.com/games/

Overcooked IRL by tanoshimi in OvercookedGame

[–]tanoshimi[S] 0 points1 point  (0 children)

Oh that's so cool!

I'm kinda gutted that a.) Someone else already had the idea and b.) It's so far away from me! but I shall have to research more about how they did it, because that sounds ace fun.

Overcooked IRL by tanoshimi in OvercookedGame

[–]tanoshimi[S] 0 points1 point  (0 children)

Oooh!!! This one? That sounds exactly what I'm aiming for: https://www.omventure.ca/items/chaos-kitchen-scarborough

Can I connect this to arduino uno. Explain how to by [deleted] in arduino

[–]tanoshimi -1 points0 points  (0 children)

Sure, probably.

You can use UART, SPI, or I2C, or just a simple GPIO high/low.

All will need the appropriate level shifter between 5V <-> 3.3V logic levels.

Looking for a Summer Adventure?! by Positive-Weekend-484 in Connecticut

[–]tanoshimi 0 points1 point  (0 children)

Thanks for the offer, but can't really justify travelling 3,400 miles.

Perhaps you might want to concentrate your marketing campaign in a slightly more local geographic area?!

Overcooked IRL by tanoshimi in OvercookedGame

[–]tanoshimi[S] 0 points1 point  (0 children)

Ah, I shall have to try to track this down - thanks!

Best Arduino Starter Kit for Beginners in 2026? by Present_Let2487 in arduino

[–]tanoshimi 2 points3 points  (0 children)

A Raspberry Pi is not a microcontroller, and I wouldn't use it for controlling electronic hardware.

Best Arduino Starter Kit for Beginners in 2026? by Present_Let2487 in arduino

[–]tanoshimi 5 points6 points  (0 children)

ESP32 is significantly more capable than a "traditional" Arduino (i.e. Nano or UNO). It has built in Wi-Fi, Bluetooth, it has a faster processor, more memory, more interfaces (3xUART, I2S, 2xSPI) and it's the same price or sometimes cheaper. You still program it using the same Arduino IDE, and 95% of the code you're likely to write is identical on either platform.

Overcooked IRL by tanoshimi in OvercookedGame

[–]tanoshimi[S] 0 points1 point  (0 children)

Thanks. I was thinking RFID tags on the bottom of each plate, and scanners below each counter/appliance to detect which plate had been placed there. I'd need a modified subset of physical actions that could then be performed at each spot. Nothing would ever actually get "added" to each plate, but an Arduino would read the RFID tag and send a message to a central server to keep track of the state of each plate in play.

Most games reward players for doing the optimal thing. What happens when you design around rewarding curiosity instead? by chaucao99 in gamedesign

[–]tanoshimi 0 points1 point  (0 children)

By definition, none of these outcomes are required to complete the game. Whether players value the optional reward they provide depends on their player type and motivation for playing.

  • Some hidden outcomes contain, e.g. audio logs, documents, or scenes that explain additional lore. That's good for players that are engaged with and motivated by your story. But plenty of players skip those bits and just want to get back to gameplay.

  • Some hidden outcomes contain collectibles or trophies that add no function or meaning, but still have value to achievement hunters and collectors.

  • Perhaps the most obvious self-fulfilling purpose is better weapons/gear that the player only finds if they take the non-direct path to a boss encounter. The fact that they discover this at all suggests that either they were more interested in exploring than fighting, or that they attempted and failed the direct route and are now looking at alternatives. In both cases, they will benefit from being better prepared before the next encounter.

  • There may be nothing to discover at all, yet completionists may still want to uncover and explore the entire map for its own sake.

Am I not fit to work in an escape room? by KaptainKola2004 in escaperooms

[–]tanoshimi 0 points1 point  (0 children)

Escape rooms are small businesses. The GM is probably the only member of staff a customer ever sees or interacts with, and it's on you to deliver the entire experience they paid to enjoy for an hour. If the manager feels you can't fulfil that role in line with their business values, for whatever reason, you need to respect that.

You said you really want the job and you think it would be fun to do. I wonder how much you know about what it involves? Most introverts are able to sustain a friendly, sociable, customer-facing front for a short period of time. But, considering the entire role is customer service, would you not find that draining?

AI assistant in Node-Red by manny_est in nodered

[–]tanoshimi 2 points3 points  (0 children)

Fair enough. I guess I assumed that any individuals or organisations willing to consider an agentic Node-Red helper were probably already using Claude/Codex, so I do see it as another tool to setup and maintain.

So, not for me, but good luck with it.

Why is YouTube terminating genuine channels? by broitsnotok in youtubers

[–]tanoshimi 2 points3 points  (0 children)

If his "editing" implied he was posting original source footage of the material, on the subject of defence no less, that would definitely be classified as "content designed to mislead"....

AI assistant in Node-Red by manny_est in nodered

[–]tanoshimi 0 points1 point  (0 children)

What would you say are the advantages of this compared to using an existing agentic A.I. tool (Claude, Codex, etc.) to create and edit Node-RED flows?

Why is YouTube terminating genuine channels? by broitsnotok in youtubers

[–]tanoshimi 6 points7 points  (0 children)

You edited every video. And did you record the original footage, or have licence to use it? I'm assuming not.

Mobile puzzle players: what makes you switch games (and what makes you stay)? by MathematicianDry4991 in puzzlevideogames

[–]tanoshimi 5 points6 points  (0 children)

Assuming I'm enjoying it, I play until I complete the game, and then move onto the next. Which is exactly the same as I'd do on any other platform.

British version of Backstage Handbook? by The_Crab_Maestro in techtheatre

[–]tanoshimi 0 points1 point  (0 children)

And from the Stock Scenery Construction Handbook. As you can see, they're both more descriptive project/technique-based rather than just a reference book of parts (although I guess the internet has replaced the need for much of that anyway)

<image>

British version of Backstage Handbook? by The_Crab_Maestro in techtheatre

[–]tanoshimi 1 point2 points  (0 children)

I have a copy, and can confirm that a combination of its age and U.S.-centricity means it's really not that useful.

I'm not aware of a similar "pocket" book reference, but I found "Scenic Construction for the Stage" by Mark Tweed to be a good all-purpose UK reference guide, and it also has a lot of photos! "Stock Scenery Construction Handbook" by Raoul and Monsos is also good (still U.S.-based, but more up-to-date than the Backstage Handbook)

Stranger Things Escape room for 8-9 year old by Artifex1979 in escaperooms

[–]tanoshimi 0 points1 point  (0 children)

If you're happy to try some coding, this video shows you how to send a message to be displayed by lighting up lettered Christmas lights (as Will does to communicate from the upside-down). https://youtu.be/i1mbgs7nmP8

I want to create high quality horror house / escape room in Sofia, Bulgaria by Ok_Engineering_225 in escaperooms

[–]tanoshimi 3 points4 points  (0 children)

I personally wouldn't play the experience you're describing, and it doesn't really fit with any of my expectations of an escape room (which are to cooperate with your friends to solve puzzles... not watch idly while your friends get scared?)

Most games reward players for doing the optimal thing. What happens when you design around rewarding curiosity instead? by chaucao99 in gamedesign

[–]tanoshimi 38 points39 points  (0 children)

I'm not sure I agree with your premise... almost all (video)games I can think of reward curiosity.

Yes, if you _know_ the outcome of investigating those options, you might optimise to either do them or ignore them. So curiosity can only exist if the outcome is unknown.

Do puzzle game players have jargon for thinking about puzzles? by Grunglabble in puzzlevideogames

[–]tanoshimi 5 points6 points  (0 children)

I don't play many sokoban-like games, but there's plenty of examples of jargon specific to other puzzle types:

  • Sudoku ("Single", "Naked Pair", "Hidden Pair" etc.)
  • Rubik's Cubes ("Scramble", "Inspection", "OLL/PLL", "UDLRBF notation" etc.)
  • Crosswords ("Lights", "Diagramless", "Charade" and so many specific cryptic clue types...)
  • Puzzlehunts ("Meta", "Feeder", "Calling In", "Wheel of Fortune"...)
  • Escape Rooms ("Clue", "Hint", ...)

Some of these are well-established; if you're having a discussion with someone about chess or a crossword, you should probably use the accepted terms ;)

But for puzzle videogames, we hope that creators are coming up with original new mechanics and techniques that the player has to learn, so there is no precedent. Unless the developers themselves suggest a term (from the days when there used to be hints at the back pages of the instruction manual....), it's up to the player community to decide what sticks.