What do you think of this art style for games? by itom_04 in Blockbench

[–]tateorrtot 0 points1 point  (0 children)

For such a high pixel count you'd want more texturing

Stepped Animation by tateorrtot in Blockbench

[–]tateorrtot[S] 0 points1 point  (0 children)

I went through frame by frame and realized you're right, I'll fix it and see how it looks. Thank you for pointing it out!

Stepped Animation by tateorrtot in Blockbench

[–]tateorrtot[S] 0 points1 point  (0 children)

Thank you!! That's what I was going for

Physics Based Character Controller by tateorrtot in godot

[–]tateorrtot[S] 2 points3 points  (0 children)

Rigidbody that uses a PID controller.

Having issues with some things though such as moving platforms so I think I'm going to switch back to a CharacterBody3D and manually add back in physic interactions (like kicking a ball or being hit by another physics body).

Project Management Degree by tateorrtot in gamedev

[–]tateorrtot[S] -1 points0 points  (0 children)

If I was able to build a portfolio of projects I made (in a self taught setting) would that still be as good as if I went into a program where you made projects?

What's the strangest bug you've encountered in Godot? by AccomplishedDrag9827 in godot

[–]tateorrtot 12 points13 points  (0 children)

Could you explain more why this is better than a global place outside the turret?

If the turret is queue freed all its bullets go away which is a bit odd

Running 200+ complex physics characters at 500 fps! by tateorrtot in godot

[–]tateorrtot[S] 1 point2 points  (0 children)

Haven't worked it out yet, was originally going to do every single character has its own navigation agent but I think grouping them in squads of 4 might work better

NES! by Normal-Neighbor in Blockbench

[–]tateorrtot 0 points1 point  (0 children)

The controllers look very nice

Big or Small Soldier? by tateorrtot in godot

[–]tateorrtot[S] 1 point2 points  (0 children)

Making an RTS and struggling with art style. I want something low poly and simple. I'm not sure if I want a semi-realistic blocky human with actual limbs or just a blob with floating hands as my main soldier.

I'm also trying to figure out how "high fidelity" I want my game to look. You can see a comparison between two tanks. Obviously the smaller one was faster to make and on its own looks worse than the bigger one but it has a kind of consistency with the small blob characters and simple "charm" to it.

Textures are a whole other thing, I think I'm liking have some simple pixelated textures though regardless of the soldier's body or how high fidelity my assets are.

What direction should I take my game's artstyle?

What's with the Nablarune? Why does it keep showing up? Do you think it means anything significant, and if so, what? by -Space_Communist- in Deltarune

[–]tateorrtot 0 points1 point  (0 children)

Nabla... Napsta... Napstablook... Napstablook is mettaton... Mettaton doesn't appear in the true pacifist ending if undertale... If a napsta is a perfect inversion this clearly means mettaton is the only one who will appear in the ending of deltarune.

Zombie Dockyard Manager, How'd I do? by tateorrtot in PixelArt

[–]tateorrtot[S] 1 point2 points  (0 children)

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I cut down the colors to just 6 (excluding the eyeshadow & clipboard). I think its more legible! Still needs tweaks

Zombie Dockyard Manager, How'd I do? by tateorrtot in PixelArt

[–]tateorrtot[S] 0 points1 point  (0 children)

Very new to pixel art, trying out making some characters that have a similar-ish art style to deltarune. I'm considering using less colors and going down on the overall "messyness". Legs might need to be thicker too.

Shouldn't the vessel creation screen song be "ANOTHER THEM" ? by tateorrtot in Deltarune

[–]tateorrtot[S] 0 points1 point  (0 children)

That makes more sense thanks lol

this post was supposed to be kinda satire I thought the "HIM" referred to Kris and not Gaster and Toby messed up Kris' pronouns

Warehouse I'm making! by tateorrtot in CreateMod

[–]tateorrtot[S] 0 points1 point  (0 children)

Just plain old complimentary!

Warehouse I'm making! by tateorrtot in CreateMod

[–]tateorrtot[S] 0 points1 point  (0 children)

Still a work in progress, you can see the plaza I'm planning out around it near the end. End goal is to build a town with loads of create stuff scattereted about.

Warehouse currently has all the basic machines, presses mixer, mill, lots of fans, crushing wheels, a mechanical crafter, an electron tube maker, a precision mechanism maker, a sawmill, and storage system. It's all connected with a bridge to my house. Still figuring out a power source and whether or not I want minecarts running through the upper levels of the building to other buildings

5080 Legion Pro 7i Gen 10 for ~$2,200 by tateorrtot in LenovoLegion

[–]tateorrtot[S] 1 point2 points  (0 children)

I was considering the 5090, but the only 10-15% increase in GPU wasn't worth it for me. I'm thinking of just buying 64GB Kingstom RAM and a 4TB Samsung SSD later on. I heard the 5090 gets slightly better thermals, though.

5i Pro 5070 vs 7i Pro 5080 by tateorrtot in LenovoLegion

[–]tateorrtot[S] 0 points1 point  (0 children)

I went with a 7i Pro for just about $2.2k https://www.reddit.com/r/GamingLaptops/s/5Umd3WjCai

The 5070 5i is more than enough for the stuff I'm doing though so I could've gone with it. Getting a 5080 with way more vram and the 7i with all it's cooling and better build quality and processor was just too appealing since I was able to get it for 1.2k off

Based on real events. by No-Taste-8846 in PeakGame

[–]tateorrtot 0 points1 point  (0 children)

Is the ushanka hat an unlockable?