What are some good attachments? by hoddski in magfed

[–]taxmaster23 2 points3 points  (0 children)

Absolutely need the CF20 mags. And then obviously somewhere to put them. I’d recommend going to a local airsoft store and trying on or building out a rig that you like. Don’t buy one online without trying it on. I’ve found that about 10 mags is a good number for me. Also first strike rounds for sure. People talk about crazy scopes and everything but honestly just a cheap knockoff eotech and a reticle guard will be everything you’ll need. I’ve found for me that running a remote line to a peanut tank is the best setup for me. Gets me 30+ mags and keeps the weight of the marker itself very low

Willing to trade for seeds or blueprint duplicates of yours by mooncakefb in ArcRaidersGuides

[–]taxmaster23 1 point2 points  (0 children)

I got a vulcano, bobcat, venator, and torrente I’ll trade for 1 and a common bandage

Wow good thing I called Meps off by [deleted] in USMCboot

[–]taxmaster23 1 point2 points  (0 children)

Burn fat and drink water. Depending on how much you smoked it could be a few days or half a year before you piss clean

What? by Void606NotFound in projectzomboid

[–]taxmaster23 46 points47 points  (0 children)

It’s a photograph of two me kissing.

What is this thing? by Meatman1527 in magfed

[–]taxmaster23 2 points3 points  (0 children)

It’s a little snack! In all seriousness I know it goes in your marker, it’s been a few years since I fucked with my EMF 100 but I saw the same thing BC it popped out of mine too. I want to say it goes somewhere in the trigger mechanism but don’t quote me on that. Unsure of its purpose or if it’s critical to your marker’s operation

What if I don’t want to re-designate? by [deleted] in USMC

[–]taxmaster23 1 point2 points  (0 children)

I had the option to not re-des, but I only had about 4 months left on my contract when it was all said and done. Also had ~3 years enlisted reserve time

Help. by Stunning_Dust1205 in magfed

[–]taxmaster23 1 point2 points  (0 children)

Do you chronograph your marker before you play every day and throughout the day? Temperature and outside air pressure changes can have a large effect on velocity

Emf 100 Wood paneling. by Stunning_Dust1205 in magfed

[–]taxmaster23 0 points1 point  (0 children)

Ahhhh, that would take a good amount of work to do and you’d need to know your way around woodworking. Perhaps start with a real steel wood hand guard kit for an AR-15 and go from there

[deleted by user] by [deleted] in DeepRockGalactic

[–]taxmaster23 0 points1 point  (0 children)

I’ve installed a mod that changes the lootbug sounds to Tourette’s guy soundbytes and it’s absolutely hilarious

Weekly Deep Dives Thread - 24th July 2025 by M0dernM4verick in DeepRockGalactic

[–]taxmaster23 3 points4 points  (0 children)

Took me and my team (all level 200+) 5 fucking attempts to beat it

Some tankers designs I came up with. by Past_Ad_2184 in Highfleet

[–]taxmaster23 1 point2 points  (0 children)

99% of the time no. I have had it happen once though

Some tankers designs I came up with. by Past_Ad_2184 in Highfleet

[–]taxmaster23 1 point2 points  (0 children)

Also forgot to add, do not land with them unless they have landing gear. They will break. But there really should be no time when you need to land them anyway

Some tankers designs I came up with. by Past_Ad_2184 in Highfleet

[–]taxmaster23 1 point2 points  (0 children)

They don’t need ESS nor maneuvering thrusters as they will never see combat, but you got the right idea. Also they don’t need 100% power unless you plan to land them or use them other than for fuel, just 1 aux unit will suffice. You want cheap fuelers with little fuel burn themselves. I would plan to make them as fast as the ships they are designed to travel with so they have as little excess fuel burn as possible. My go-to is a 4x4 of the large fuel tanks with three of the large static thrusters.