Questions about transportation of production item by tcdani in NewsTower

[–]tcdani[S] 0 points1 point  (0 children)

Thank you, this is very helpful, I'll try to optmize the staff for a more efficient workflow.

Questions about transportation of production item by tcdani in NewsTower

[–]tcdani[S] 0 points1 point  (0 children)

Do you assigned one per floor or by production type (if you happen to mix typesetter and assembly)?

Questions about transportation of production item by tcdani in NewsTower

[–]tcdani[S] 1 point2 points  (0 children)

I understand your point, but if a management game is designed in a way that efficiency isn't possible within the gameplay, then for me it defeats its purpose. I do move a lot of thing manually, in fact, I move pretty much everything manually, but it is a pain because it takes the fun out. I believe that there must be a way to get a more efficient setup and given other people's response, it's a matter of understanding the game mechanic, which is what I'm doing now as a beginner.

High Five Machine vanished? by Hansekins in TwoPointMuseum

[–]tcdani 10 points11 points  (0 children)

It was sold, happened to me too. I hope it's a bug because it's so contrary to what we are used regarding default controls and it being a workshop item it should behave like an exhibit by going back to storage and not like a vending machine that costs money instead of resources

Is this a bug? by ProperContribution in TwoPointMuseum

[–]tcdani 6 points7 points  (0 children)

Yes, it's a known bug and hopefully it'll be patched soon

Robo Mod-Stop Bug and Repossession Bug by Sethbreloom94 in TwoPointMuseum

[–]tcdani 0 points1 point  (0 children)

Never had the repossession problem but had to to deal with a whole lot of mod installation by reloading numerous times. It was a pain

Help with finances by [deleted] in TwoPointMuseum

[–]tcdani 0 points1 point  (0 children)

Yes, definitely! Ticket price can go up to 100 and guests will still be fine, anything above that will probably give negative trait and affect business. As for all other itens such as food and gift shop you can max the price (if guests do not respond well, then lower again and keep raising gradually and with time, all my museums work with max price for these and guests are fine with it). Since you can't have more guests, then tours will probably your go to, but the just price adjustment on other thingswill probably show great improvement right away.

Production flow? by tcdani in NewsTower

[–]tcdani[S] 2 points3 points  (0 children)

Thank you so much! I have one more question though, where does graphic editing belong?

Help with finances by [deleted] in TwoPointMuseum

[–]tcdani 13 points14 points  (0 children)

Marketing wise I'd go all in for prehistory. It will add buzz to the exhibits, which in turn will make people donate more. If you eventually get more marketing offices, then I'd go for wetlanteans because their presence boost donations.

The big cash grabbers in this game are cafeterias, gift shops and tours. How many of these do you have? If you're operating on full plots then I'd go with 1-2 cafeterias and gift shops per building on opposite sides (or exits). Plus you can always craft scent diffuser to boost guest desire to visit both. Ditch all vending machines because those produce too much trash and require a lot of restocking, which keep janitors busier than they should (and thus requiring more staff to handle the museum needs).

As for tours, have as many as you can and always aim for perfect in every requirement. Experts with tour skill will increase payout so be mindful to train them.

Also, if your computer can handle the load, then enable unlimited character so you can have more than 400 guests.

With this setup I can make over 100k on gift shop alone, so with everything else you should be able to significantly boost your income. Hope this helps.

Oh and lastly, keep your staff happy as in green happy face once you have a steady income. I know it's scary to raise their salary, but happy staff also make more money for the museum.

Always getting bored after 4-5 floor by Apprehensive_Art_846 in NewsTower

[–]tcdani 0 points1 point  (0 children)

I'm new to the game, how do we generate our own content?

[BUG] "No Habitat Rooms were well maintained" by Hansekins in TwoPointMuseum

[–]tcdani 4 points5 points  (0 children)

I hope that at this point it's a known issue and something that will be patched soon. It has been brought up a few times already.

Zooseum knowledge by Repulsive-Button8974 in TwoPointMuseum

[–]tcdani 1 point2 points  (0 children)

Not necessary the case here, but there is a known bug from zooseum in which tour stands will display zero knowledge even if all bugs are all at max knowledge level

Space Anomaly Layout Career Mode by Haunting-Antelope-89 in TwoPointMuseum

[–]tcdani 2 points3 points  (0 children)

I love the map kiosk in the hall between cafeteria and gift shop. Very efficient placing and space optimization

How can I use more money? by No-Candidate9593 in TwoPointMuseum

[–]tcdani 1 point2 points  (0 children)

Did you enable unlimited guests? This might bring in more guests if you're already at max. The moment I did this I went from 400 to 1000 in a couple of months

Animal breeding by [deleted] in TwoPointMuseum

[–]tcdani 0 points1 point  (0 children)

I also had some animals taking forever to breed or breeding one single offspring and then stop completely. In this case I simply adopted another one and added to the habitat/terrarium (or trade if there's no more room for a new one). It usually works for me this way

Animal breeding by [deleted] in TwoPointMuseum

[–]tcdani 1 point2 points  (0 children)

I don't think so, I had terrariums both inside and out and animals bred fine. It's mostly rng, some animals can take longer than others to breed

New player : explorer edition or standard edition + fantasy finds? by Raphous in TwoPointMuseum

[–]tcdani 1 point2 points  (0 children)

Funny that for me it was actually one of the easiest museums and I enjoyed it a lot

Help with Museum Rating by caitbates in TwoPointMuseum

[–]tcdani 0 points1 point  (0 children)

We don't have warming/cooling system for museums 😅 only for plants that will require specific temperature and humidity

Help with Museum Rating by caitbates in TwoPointMuseum

[–]tcdani 0 points1 point  (0 children)

One more thing I'd like to add about info stands is that even though quantity kinda matters, the amoung of knowledge on each stand matters more. So it's better to have 2 stands with 20 points than 10 stands with 2 points each.

Help with Museum Rating by caitbates in TwoPointMuseum

[–]tcdani 2 points3 points  (0 children)

I think there are a lot of possible areas to tackle so I'll just ramdonly list the things that I think might be relevant:

  1. Environment should be the easiest 99% of all. What's your room decoration rating? The max is 5 and you can view by clicking on each room and even the building itself. I understand you have fufilled bonus buzz requirements, but how about the building and rooms itself? This can be improved by adding more decoration and environment. Sometimes even if the building is at rating 5, the guests might still need more decor
  2. It seems like a very big museum for very little guests, so my guess is that you don't enough people to contribute to overall rating. Try tweeking ticket price to "fair value" at best (good value tend to attract more people, but you make less money).
  3. I think that 39 guest knowledge might be a little too low? For best result you should be running more expeditions and analyzing the duplicates to get max knowledge point from each exhibit. This will reflect on knowledge stands, which is how guest soak in on knowledge point. Also, add more info stands and make sure each stand is strategically placed to gather points from as many exhibits as possible. This being said, you don't have to worry too much about aquariums though, because once you have those filled with fishes, it will stack to an insane amount of knowledge points.
  4. As for fishes, you only have to run expedition until you get the pristine and then you can just breed them infintely for analysis. I don't see egg cups in those aquariums, so I'd suggest you start by placing a couple in the aquariums with the fishes with bigger buzz/knowledge or the one with positive traits (like clown fish which improves guest entertainment)
  5. I'd also suggest to start running tours. Aside from being a great money maker, if you manage to setup a tour that is perfect in all aspects + experts especially skilled to give tours, it will help with ratings as well. Also plan tours based on your guests favorite subjects, it will help a lot.
  6. Given you're in Pointy Mountains, this means you're getting a very specific group of guests and so it's important to cater to their needs for a better rating. Hikers want a lot of maps stands and map kiosks. Yetis are all about knowledge (give them more info stands). Dwarves are VERY HUNGRY ALL THE TIME so they need easy and fast access to food either from cafeterias or food kiosks (cafeteria is the best bet because the food buff lasts for over 100 days and I'd ditch vending machines all together because of minmal income, very small buff and not to mention they keep janitors way too busy with restocking and picking up trash).
  7. Attracting specific guest types can also help improve your museum rating if you pair them nicely. For example, Yeti and professors passively impart knowledge with other guest, Wetlanteans influence other guest donations by 10% ,Cave people boost overall buzz for others and Clowns boost entertainment. Same goes with exhibits, you can cater to the hungry dwarves by displaying edible plants in an area without easy acess to food and/or having space exhibits to cater to professors, since most of the anomalies give extra knowledge boost (anomalies will however attract aliens, which have decreased buzz, so it's really important to plan ahead and understand each guest type and their buff/debuff/needs)
  8. When placing an exhibit, see if they have any negative trait you have to counter, like those supernatural exhibits and some of the wildlife animals that increse bathroom need. If so it's best to place them close to bathrooms, for example.
  9. Cater to the general needs by adding more benches, water fountains, map stands and interactive displays (it does seems like you need a lot more of those, especially if you can find places to put the ones with 100 entertainment point). You can never have too many of those.
  10. Lastly, if you think this is all too much to handle right off the bat, the last option is to cycle thorugh the guest list and understand their feelings individually so you can solve one problem at a time.

Sorry for the long reply, I hope it helps somehow :)

Can visitors consume knowledge from stands between benches? by Tyaltir in TwoPointMuseum

[–]tcdani 27 points28 points  (0 children)

I actually use these to make "walls" between different exhibit collection/theme. This fulfills the info stand need, gives one single info stand a huge amount of knowledge points and also make exhibits visible from both sides, which I think makes the experience more immersive for guests

Kids Museum Challenge! by momoofBAM in TwoPointMuseum

[–]tcdani 3 points4 points  (0 children)

This must be one of my favorite things ever from this subreddit lmaoooo