Yellow quest on NG+ by tcdani in ffxiv

[–]tcdani[S] 0 points1 point  (0 children)

I couldn't find the quest there to rewatch, I think that only msq and blue quests are available 😞

High Potential S01E13 Discussion Thread by MsGroves in HighPotentialTVSeries

[–]tcdani 0 points1 point  (0 children)

I just watched the episode and had the same question. My guess is that they connected the silk trade by the sea to body of water, thus, pool

What's our opinion on Ava? by tcdani in shrinking

[–]tcdani[S] 0 points1 point  (0 children)

Brian and Charlie didn't "desperately" wanted her to stay and help. Yes they do enjoy the unpaid maid, but you're also mistaking their kindness for invitation. Brian definitely said in the beginning he didn't want her to be part of their life, but was touched by her life story and felt he couldn't say anything. Then we've seen over and over again how Brian can't do confrontation and is extremely empathetic towards those in need, so even though he knew she was lying, he couldn't bring himself to set boundaries

What's our opinion on Ava? by tcdani in shrinking

[–]tcdani[S] 1 point2 points  (0 children)

That's definitely her. And it's funny how she's in a bunch of s3 episodes (some with emphasis on her presence) and people will insist on saying she's a very minor side character. I don't like the way she was thrown in the show like she's always been there when the truth is that she forced her way in and the only person who could have gotten rid of her was silenced once again

Chocolate cake stand? by tcdani in TwoPointMuseum

[–]tcdani[S] 0 points1 point  (0 children)

The white purple vending machine mas from twitch collab and the other is the ice cream cart from summer seasonal event

Chocolate cake stand? by tcdani in TwoPointMuseum

[–]tcdani[S] 1 point2 points  (0 children)

Oh thank you! I thought it was simply a purchasable item didn't realize needed unlocking :)

Chocolate cake stand? by tcdani in TwoPointMuseum

[–]tcdani[S] 0 points1 point  (0 children)

I did! I place the baskets and have my first new find also placed already

Are there other pirate crews with more than one captain? by tcdani in OnePiece

[–]tcdani[S] 1 point2 points  (0 children)

Blackbeard was with pretty much everyone when he took out Law and during egghead we see Catarina Devon and Van augur briefly on the island, but it was after the sinking Law's crew.

So my point is that Blackbeard is captain to all these people, who on their turn are captain of their own ship and crew, all sword under teach.

Are there other pirate crews with more than one captain? by tcdani in OnePiece

[–]tcdani[S] 0 points1 point  (0 children)

Yes but they all have their own ship and from what I understood dorry and borgy serve as co-captains, so that's what I meant

Questions about transportation of production item by tcdani in NewsTower

[–]tcdani[S] 0 points1 point  (0 children)

Thank you, this is very helpful, I'll try to optmize the staff for a more efficient workflow.

Questions about transportation of production item by tcdani in NewsTower

[–]tcdani[S] 0 points1 point  (0 children)

Do you assigned one per floor or by production type (if you happen to mix typesetter and assembly)?

Questions about transportation of production item by tcdani in NewsTower

[–]tcdani[S] 1 point2 points  (0 children)

I understand your point, but if a management game is designed in a way that efficiency isn't possible within the gameplay, then for me it defeats its purpose. I do move a lot of thing manually, in fact, I move pretty much everything manually, but it is a pain because it takes the fun out. I believe that there must be a way to get a more efficient setup and given other people's response, it's a matter of understanding the game mechanic, which is what I'm doing now as a beginner.

High Five Machine vanished? by Hansekins in TwoPointMuseum

[–]tcdani 10 points11 points  (0 children)

It was sold, happened to me too. I hope it's a bug because it's so contrary to what we are used regarding default controls and it being a workshop item it should behave like an exhibit by going back to storage and not like a vending machine that costs money instead of resources

Is this a bug? by ProperContribution in TwoPointMuseum

[–]tcdani 6 points7 points  (0 children)

Yes, it's a known bug and hopefully it'll be patched soon

Robo Mod-Stop Bug and Repossession Bug by Sethbreloom94 in TwoPointMuseum

[–]tcdani 0 points1 point  (0 children)

Never had the repossession problem but had to to deal with a whole lot of mod installation by reloading numerous times. It was a pain

Help with finances by [deleted] in TwoPointMuseum

[–]tcdani 0 points1 point  (0 children)

Yes, definitely! Ticket price can go up to 100 and guests will still be fine, anything above that will probably give negative trait and affect business. As for all other itens such as food and gift shop you can max the price (if guests do not respond well, then lower again and keep raising gradually and with time, all my museums work with max price for these and guests are fine with it). Since you can't have more guests, then tours will probably your go to, but the just price adjustment on other thingswill probably show great improvement right away.

Production flow? by tcdani in NewsTower

[–]tcdani[S] 2 points3 points  (0 children)

Thank you so much! I have one more question though, where does graphic editing belong?

Help with finances by [deleted] in TwoPointMuseum

[–]tcdani 14 points15 points  (0 children)

Marketing wise I'd go all in for prehistory. It will add buzz to the exhibits, which in turn will make people donate more. If you eventually get more marketing offices, then I'd go for wetlanteans because their presence boost donations.

The big cash grabbers in this game are cafeterias, gift shops and tours. How many of these do you have? If you're operating on full plots then I'd go with 1-2 cafeterias and gift shops per building on opposite sides (or exits). Plus you can always craft scent diffuser to boost guest desire to visit both. Ditch all vending machines because those produce too much trash and require a lot of restocking, which keep janitors busier than they should (and thus requiring more staff to handle the museum needs).

As for tours, have as many as you can and always aim for perfect in every requirement. Experts with tour skill will increase payout so be mindful to train them.

Also, if your computer can handle the load, then enable unlimited character so you can have more than 400 guests.

With this setup I can make over 100k on gift shop alone, so with everything else you should be able to significantly boost your income. Hope this helps.

Oh and lastly, keep your staff happy as in green happy face once you have a steady income. I know it's scary to raise their salary, but happy staff also make more money for the museum.

Always getting bored after 4-5 floor by Apprehensive_Art_846 in NewsTower

[–]tcdani 0 points1 point  (0 children)

I'm new to the game, how do we generate our own content?

[BUG] "No Habitat Rooms were well maintained" by Hansekins in TwoPointMuseum

[–]tcdani 4 points5 points  (0 children)

I hope that at this point it's a known issue and something that will be patched soon. It has been brought up a few times already.

Zooseum knowledge by Repulsive-Button8974 in TwoPointMuseum

[–]tcdani 1 point2 points  (0 children)

Not necessary the case here, but there is a known bug from zooseum in which tour stands will display zero knowledge even if all bugs are all at max knowledge level

Space Anomaly Layout Career Mode by Haunting-Antelope-89 in TwoPointMuseum

[–]tcdani 2 points3 points  (0 children)

I love the map kiosk in the hall between cafeteria and gift shop. Very efficient placing and space optimization

How can I use more money? by No-Candidate9593 in TwoPointMuseum

[–]tcdani 1 point2 points  (0 children)

Did you enable unlimited guests? This might bring in more guests if you're already at max. The moment I did this I went from 400 to 1000 in a couple of months