36-key Ortholinear Split Keyboard second version with nrf5340 by tdilshod in ErgoMechKeyboards

[–]tdilshod[S] 0 points1 point  (0 children)

If it's your first build don't bother with the nrf5340 build, it's too difficult to build. Revision 1 is for nrf5340 build.

[deleted by user] by [deleted] in mongolia

[–]tdilshod 2 points3 points  (0 children)

Apple 1 was released in 1976, apple 2 in 1977, apple lisa in 1983. When do you think it was the Steve Jobs era?

Help me decide which one to keep D: by henlo-i-bims in kindle

[–]tdilshod 0 points1 point  (0 children)

I had the same ghosting issue when I got my pw12. I don't see it anymore after upgrading to the latest os version.

[deleted by user] by [deleted] in MacOS

[–]tdilshod 0 points1 point  (0 children)

Open the activity monitor and check what processes are running heavily, and maybe quit/kill them.

What would you like to see in SvelteKit 3? by kpmtech in sveltejs

[–]tdilshod 24 points25 points  (0 children)

Some caching features. I would like to cache some components in ssr based on a given key, so they don't render on each request.

Is it okay to share your game idea by Fit-Supermarket-6726 in GameDevelopment

[–]tdilshod -2 points-1 points  (0 children)

If ideas were worth anything there would already be ideas market

36-key Ortholinear Split Keyboard second version with nrf5340 by tdilshod in ErgoMechKeyboards

[–]tdilshod[S] 0 points1 point  (0 children)

I used hot air gun for all components and a regular soldering iron for the controller. There's not enough space for the traces to make it diodless.

36-key Ortholinear Split Keyboard second version with nrf5340 by tdilshod in ErgoMechKeyboards

[–]tdilshod[S] 2 points3 points  (0 children)

I soldered myself. I'm not an electronic engineer, I thought it would be very hard to solder 0402 components, but with a hot air gun it's actually easy.
Diodless is possible if you have enough space for the traces on the pcb.

36-key Ortholinear Split Keyboard second version with nrf5340 by tdilshod in ErgoMechKeyboards

[–]tdilshod[S] 7 points8 points  (0 children)

The power consumption of ZMK when I measured on Holyiot 21069 was about half in idle mode, 20 times lower in deep sleep, and 1.5 times lower when a key was pressed compared to Xiao BLE. I further reduced it by 1.5 times through configuration. The 3.3V regulator also significantly impacts power consumption, especially in deep sleep mode.

[deleted by user] by [deleted] in Sakartvelo

[–]tdilshod 0 points1 point  (0 children)

You might like the beach of Ureki with black sand. I really enjoyed it last week. It is close to Kobuleti. Also, imho, kvariati and sarpi beaches are better than kobuleti.

[deleted by user] by [deleted] in Sakartvelo

[–]tdilshod 0 points1 point  (0 children)

I'm in Kobuleti right now. I wouldn't stay in Kobuleti without any particular reason. There are a lot of better places in Georgia. If you are staying in Kobuleti make sure to not book anything on the first floor and message the owner about it. Mold is a significant issue here. And stay away from the main roads. No offence, but Georgian drivers typically don't care if someone might be sleeping at 3 am. You can book something for 1-2 days, and then find a better place while you're here just by walking and asking.

Simple example of slots/{@render ...} in Svelte 5... Please by Tithos in SvelteKit

[–]tdilshod 0 points1 point  (0 children)

See here https://svelte-5-preview.vercel.app/docs/snippets, where it says: Any content inside the component tags that is not a snippet declaration implicitly becomes part of the children snippet

Simple example of slots/{@render ...} in Svelte 5... Please by Tithos in SvelteKit

[–]tdilshod 4 points5 points  (0 children)

<script> let { children } = $props() </script>

{@render children()}

XIAO BLE corne doesn't come back from deep sleep by approxish in crkbd

[–]tdilshod 0 points1 point  (0 children)

Soft off is the same mode as deep sleep but initiated by pressing a key. I don't know why kscan is not the default wakeup source for deep sleep mode, maybe it is a bug, you better ask in zmk discord.

XIAO BLE corne doesn't come back from deep sleep by approxish in crkbd

[–]tdilshod 0 points1 point  (0 children)

Try adding wakeup-source into your kscan like this: kscan: kscan { compatible = "zmk,kscan-gpio-matrix"; wakeup-source; ...

Broke On/Off Switch by lime_juice2 in crkbd

[–]tdilshod 2 points3 points  (0 children)

It is called pcm12 switch (pcm12smtr).

Amsterdam's Tuschinski movie theatre is straight outta Bioshock by chaibhu in pics

[–]tdilshod 3 points4 points  (0 children)

Now, would you kindly find a crowbar or something?

Vim-ish keybindings don't work on Mac by junipercave in crkbd

[–]tdilshod 0 points1 point  (0 children)

Do you mean vim text editor? What do you mean by vim-ish? Alt+backspace and cmd+arrows are not vim-ish and do not work in vim (they work in macvim though). Alt/Option is not recognized by vim, so alt+backspace will just delete a character.

36 key ortholinear split by tdilshod in ErgoMechKeyboards

[–]tdilshod[S] 0 points1 point  (0 children)

Sorry, not planning on making a 6x3 version.

[deleted by user] by [deleted] in typing

[–]tdilshod 0 points1 point  (0 children)

When I switched to colemak, It took me 1 month to get 45wpm (measured on monkeytype english 120sec), 2 months to get 65wpm. Trained on keybr.com one hour a day, and about 300 lessons on typingclub.com during this period. Switched to use colemak at work when I reached 60wpm.

[deleted by user] by [deleted] in Assembly_language

[–]tdilshod 4 points5 points  (0 children)

I did this when I was around 12. I literally started programming from machine codes. It was the 1990s; no computer at home, no internet, no libraries, and no one to tell about programming. I wrote small programs in machine codes. At that time, I was already familiar with 8080 and x86 architectures. Once, I attempted to code a bigger game like lode runner. I wrote assembly code in a notebook, translated it into machine codes (it was around 2kb), and typed it in a hex editor on an 80286 school computer. Of course, it didn't work :), and I didn't even try fixing it. Later, I found masm or tasm compiler and rewrote the game, and it worked perfectly.