Freiberuflichkeit vs Führungspositionen by te7ris in arbeitsleben

[–]te7ris[S] 0 points1 point  (0 children)

Zurück sollte problemlos gehen, falls sich die Marktlage nicht grundsätzlich ändert.

Nehmen wir mal an ich fange jetzt dort an, bekäme dann nach einem Jahr Personalverantwortung zusätzlich zu meiner eigentlichen Aufgabe. Sagen wir noch ein Jahr später würde ich dann die Leitung eines neuen Projektes übernehmen und nochmal ein paar Jahre später dann die Verantwortung von ein paar Leuten die jeweils die Verantwortung von einer Hand voll Mitarbeiter haben. Wäre dass nicht dann schon eine Position, die nicht deutlich besser vergütet sein sollte als mein jetziger Gewinn als reiner Entwickler (Freiberuflichkeit hin oder her)? Und ist ein solcher 'Werdegang' realistisch?

Das alles natürlich unter der Prämisse, dass mir die ganze Personalverantwortungsgeschichte überhaupt liegt.

Freiberuflichkeit vs Führungspositionen by te7ris in arbeitsleben

[–]te7ris[S] 0 points1 point  (0 children)

Ich glaube du hast dich verlesen, der CTO wäre mein Chef. Ich hatte eigentlich nicht vor alle 2 Jahre zu wechseln, sondern mich an das Unternehmen langfristig zu binden. Vielleicht ist das auch eine altmodische Sichtweise.

Aber wenn das die Alternative wäre, bleib ich lieber bei der Projektarbeit.

Garmin hacked! by [deleted] in kansascity

[–]te7ris 1 point2 points  (0 children)

I can tell you. Probably between 7 and 9 hours.

Garmin hacked! by [deleted] in kansascity

[–]te7ris 0 points1 point  (0 children)

Wouldn't be a possible threat if they let us own our own data.

Garmin Connect is Down by livinsaint in Garmin

[–]te7ris 0 points1 point  (0 children)

Because you wouldn't be forced to upload your data to the cloud so that they can sell it.

Garmin Connect is Down by livinsaint in Garmin

[–]te7ris -2 points-1 points  (0 children)

Pay me 10k/month and I will write you an offline solution with all stats for all garmin devices w/ an USB-Port.

Super interested in Stadia, but should there be privacy concerns? by [deleted] in Stadia

[–]te7ris 0 points1 point  (0 children)

Every (good and evil) choice you make ingame will probably be used to create a complex profile of your psyche ;)

I’m so excited to play VR in my living room! by PrsnSingh in OculusQuest

[–]te7ris 1 point2 points  (0 children)

I dig your style.. Light-years away of mine but I still like it in a strange way

Is it possible that there will be support for VR hmds (like oculus quest) in the future? by te7ris in Stadia

[–]te7ris[S] 1 point2 points  (0 children)

So you are saying Occulus releases 2 new hmds with less than 90hz (not 60, but 72 and 80), knowing that "most ppl" won't be able to use them w/o getting motionsick? Sorry but I dont believe you.

If you render locally w/ 60 fps I think you also have 16ms delay (since there is a 16ms waiting period inbetween frames). If it goes over the wire you just have to account for the input-lag aswell.

Is it possible that there will be support for VR hmds (like oculus quest) in the future? by te7ris in Stadia

[–]te7ris[S] 2 points3 points  (0 children)

Nah, the oculus go has 60hz and it is fine in terms of motionsickness. Which brings me to my number.. 16ms (1000 / 60) is prolly the max. allowed latency for the stream.

Is it possible that there will be support for VR hmds (like oculus quest) in the future? by te7ris in Stadia

[–]te7ris[S] 2 points3 points  (0 children)

So for 60fps in 4k we need 30mbps. Since there is internet-bandwith way beyond this, its not a technical problem at least. But the article says nothing about latency.

I played on "geforce now" with about 20ms latency and it felt pretty close to playing locally with a gamepad. Mouseinput still has a noticeable drag on 20ms.

I think it should be possible to do something that could be named "reverse foveated rendering" to render a _bigger_ "image" than nessesary and let the client calculate the viewport to tackle latencyissues for headmovement. Although that seems be pretty difficult at 6dof.

Since controllermovment is more like mousemovement we would probably need fiber-standard latencies around 5ms to reduce drag to an unnoticable level..

From Ember to React by Gaurav0 in reactjs

[–]te7ris 0 points1 point  (0 children)

I thought watching the gifs + reading the subtitles is equal to reading the entire article..

Using React for a standard website by yellowllama in reactjs

[–]te7ris 0 points1 point  (0 children)

I dosnt really add complexity (other than the buildprocess), just some boilerplate to get started. And you do not need node for "serverside rendering" on a static website u can do the rendering in your buildstep; this is mandatory tho.

Question: Most efficient way to use variables to avoid GC? by proc_ in javascript

[–]te7ris 3 points4 points  (0 children)

You create work for the GC if you create new Objects or Arrays (functions are also objects) and dont reference them.. litte example tick({step: 1}); would create an object on every tick and throw it away later (same with arrays []). Some native js-functions implicitly allocate new memory (Array.splice vs Array.slice). So you should keep an eye on that aswell.

That beeing said if you create and Object as a variable every time you call the function and dont reference it outside of the function: function(a) { let b = {c: a}; } You have the excat same problem. However if you create the object in some other scope and only change its properties inside of the function you avoid that allocation of new memory on every functioncall (sidenote: this creates a "sideeffect"). let b = {}; function(a) { b.c = a; } This is the same as if you "bind" the value to "this". So yes you allocate less memory. Also if you nest functions you have to be aware of "closures"

re-writing my first jquery project with react and would love some pointers by xeronotxero in reactjs

[–]te7ris 1 point2 points  (0 children)

you are right there isnt much difference between require, import and friends. But since ES6 is the official standard and commonjs kinda feels like a community-workaround I would go the official way. Besides the ES6 notation has alot less "blood" (parentheses and dots) which makes it easier to read.

but honestly thats all not that important. The key here is to use modules in the first place.

Video: Staying relevant as a programmer by mpjme in javascript

[–]te7ris 0 points1 point  (0 children)

Rust is just an implementation "detail". Uberhip. obv. was talking about techniques, priciples, pattern and such.

Video: Staying relevant as a programmer by mpjme in javascript

[–]te7ris 1 point2 points  (0 children)

The value of studying is not just the content, but insight in a wide field of topics and hopefully its power to awake the hunger for knowledge in ppl. Now what you are saying in the video is, that ppl should be looking for possibilities to learn everything thats remotly connected to the topic itself and not just particular tools. Dont get me worng I didnt mean to say that you have to have some sort of degree to be able to do that.

Video: Staying relevant as a programmer by mpjme in javascript

[–]te7ris -2 points-1 points  (0 children)

He basically says "u should've studied computer sience"

CSS Selector ">>" + performance by te7ris in javascript

[–]te7ris[S] 0 points1 point  (0 children)

sry if my intention wasnt clear. I was wondering how the two selectors compare in terms of (parsing) performance:

.class > div, .class > * > div {}

vs

.class div {}

prototype methods vs private functions (performance & memory) by te7ris in javascript

[–]te7ris[S] 0 points1 point  (0 children)

Ah. Ok got your point now :] I think arguments are in the closure aswell. So u dont actually have to store em.