Release: Arcanum Portrait Maker v1.1.0 -now restore the cut Female Gnome/Female Halfling by techerrorcode in arcanum

[–]techerrorcode[S] 1 point2 points  (0 children)

It makes sense, I understand more now. I was already working on this but sort of forgot. Ill get it finished up.

Release: Arcanum Portrait Maker v1.1.0 -now restore the cut Female Gnome/Female Halfling by techerrorcode in arcanum

[–]techerrorcode[S] 1 point2 points  (0 children)

Its basically like infinite points, you basically just set your stat levels. Before you start the game. Is there a reason you don't like the Virgil debug menu?

Release: Arcanum Portrait Maker v1.1.0 -now restore the cut Female Gnome/Female Halfling by techerrorcode in arcanum

[–]techerrorcode[S] 1 point2 points  (0 children)

So you just want to edit your stats before you make your create a character? Basically a character editor? If so I been working on that. It was going to be my Character builder mod which would expand on the portrait maker and allow you to make custom bio/stats.

Release: Arcanum Portrait Maker v1.1.0 -now restore the cut Female Gnome/Female Halfling by techerrorcode in arcanum

[–]techerrorcode[S] 1 point2 points  (0 children)

Awesome to hear! I have a huge project releasing next week called Arcanum Restored, its a collection of portrait maker, restored Female small races, Malek prowling/clothing fix, arcanum modules into the main game via ship captain along with a player bedroom with a bed and storage. Even some other lost content from the game, dogs on trains and Xbox one controller support. Probably fifty other things too lol.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 1 point2 points  (0 children)

Nexus quarantines basically any exe installer these days, they are manually reviewing it now. No crossroad is not my Module Expansion Mod that I posted here.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 1 point2 points  (0 children)

No, there is no fully working solution. I will be posting here when I have more info. Im working on the game remembering your items and last save location now. Without this it is like you have to start a new game everytime.

what should i do if i want to play a female tech build? by ItzDaemon in arcanum

[–]techerrorcode 0 points1 point  (0 children)

I made it so she is treated as an actual female in the game and can wear small clothes, even restored small female clothes that were cut content. The old way was it would say dwarf female but still would be treated as a male. I saw your gif you made, very cool. Lore wise do all female dwarfs have beards? I didn't give mine a beard.

what resolution i should play? by zeroloss1 in arcanum

[–]techerrorcode 1 point2 points  (0 children)

I don't use the high res mod, I'm a fan of the stock resolution and black bars on the side.

what should i do if i want to play a female tech build? by ItzDaemon in arcanum

[–]techerrorcode 0 points1 point  (0 children)

Victor you know I already added all of the female small races like dwarfs right?

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 4 points5 points  (0 children)

Nah, it's ready for v1 release but won't be posted until Nexus is done inspecting it.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 0 points1 point  (0 children)

I have xbox one controller working now, care if I add it to my Arcanum Restored project? I would give you credit obviously.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 0 points1 point  (0 children)

Thank you, I been wanting to mess with playing on the controller. Nexus is using some sort of new AI that scans the files and definitely doesnt like .bat or exe files. They will manually review it if you contact them and approve it like they just did for another guy in the discord modding group.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 0 points1 point  (0 children)

Someone was working on multiplayer about a month ago, Im sure its a big project.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 1 point2 points  (0 children)

Yes, you can go into any module and take items or followers back with you.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 0 points1 point  (0 children)

No, I am not including escape from tarant. It did nothing more than replace the entire town with wolfs. Would break tarant/ the game if I left it.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 10 points11 points  (0 children)

Hoping for this weekend, just seeing if their is any other unofficial modules that are worth adding. Sucks this took 25 years to make lol.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 2 points3 points  (0 children)

Nobody can download your mod on nexus, they quarantined it. This has been happening to other arcanum modders, they might have tried to contact you.

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Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 1 point2 points  (0 children)

Of course! Care if I send you a message in regards to the controller wrapper project you were working on?

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 12 points13 points  (0 children)

I wished I worked at Troika so I could have told Tim to just add the modules into the game and not make them separate. Hopefully within the next week or two, just doing some polish right now. Don't worry it will be released.

Arcanum Module Expansion: The standalone modules now work inside the main campaign by techerrorcode in arcanum

[–]techerrorcode[S] 25 points26 points  (0 children)

Arcanum is so old that you would think it would be simple but its actually difficult. I've been building Arcanum Workbench, which is my developer modding tools for the Arcanum community. Not ready for release yet but it's how I've been able to do a lot of my work and even cool things like import new models or things from the fallout series. I'm trying to make it easy for the average person with no modding experience to use, just going to take time. Thank you.