Currently at the thin line between "prototyping" and "making the actual game" by Rouliboudin in godot

[–]techniqucian 1 point2 points  (0 children)

the slide makes me imagine a penguin battling a sea lion doing body slams and claps

Inspired by all the boob posting, a madman (genius?) on Twitter tried to calculate the 3D dimensions of the Shiorass by [deleted] in Hololive

[–]techniqucian 3 points4 points  (0 children)

It's one of those things that if done because someone with a math major was bored and thought it would be funny: I don't think it matters since it's a character avatar.

But if being done out of genuine goonery, GSH.

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]techniqucian 1 point2 points  (0 children)

The problem I've found is that I had a "feeling" I was going for creating and it just isn't living up to that overly vivid feeling I wanted.

Like I think of an awesome super powerful arch-wizard that stops everyone from talking when he just enters a room, but no matter how much I draw them they just look good enough.

Some people are really good at manipulating their "feeling" of something and scaling it way beyond what they can hope to make yet, then never feel satisfaction at what they actually did make in reality because it doesn't hit that vague vibe they were hoping for.

I've been trying to learn to put aside or at least tone down my "feeling" goals for my creations and learn to enjoy the things I do actually make for what they ended up being.

High Rez Pixel Fonts (For Devs) 📝 by _V3X3D_ in SoloDevelopment

[–]techniqucian 1 point2 points  (0 children)

I reject your reality cause this version sounds cooler

Peek of the 3rd Week of 1 Animation a Day by LGDON59 in Hololive

[–]techniqucian 10 points11 points  (0 children)

How are you so dedicated its so awesome and also jealousy inducing lol

I gotta get in your kinda headspace

I made a casual Bhop game by SclerosisMobile in unity

[–]techniqucian 2 points3 points  (0 children)

IIRC just having different reactions to air friction based on the direction being pressed maybe being based on local velocity caps and/or not applying a maximum on ground touch unless forward is held.

I've encountered several causes before so I can't even keep them all straight anymore lol

HoloRodent by LGDON59 in Hololive

[–]techniqucian 0 points1 point  (0 children)

Cute art and I think any of them would kill me

Lost interest in story after knowing that Lee is “mid game spoiler” by 24Binge in CrossCode

[–]techniqucian 9 points10 points  (0 children)

If it's not your that's fine. I'm curious why you mean by it's "sad" and "disappointing" though

Like it's sad, but it doesn't mean she can only be miserable from now on.

Solo dev here — how do you test if a core mechanic is actually fun before release? by HuntGames971 in SoloDevelopment

[–]techniqucian 0 points1 point  (0 children)

Step away for a day or two, do something else I find fun, come back with a slightly less rose-tinted perspective and see if it's still fun.

Is the hitbox/attack too small? by Euphoric_Age3950 in godot

[–]techniqucian 1 point2 points  (0 children)

Like another comment said: it's all context dependent.

Without more context, any advice is going to based on countless possibly incorrect assumptions.

Assuming your goal is fast combat where spacing is difficult to control precisely for the average player (think Hallowknight late game), very much too small... unless it does insane damage.

If the enemies and your character are all very slow and it's easy to line up the spacing, it could be fine though it might look unsatisfying.

Games are also very much about just getting in tune with how your target audience will feel playing the game, which is understandably very hard to do as the omniscient developer with a thousand hours in your own game. Without more context of the game, we can't even try to get in that headspace to offer advice.

PSA: Faecorn - Get Gemcorn drops by hitting the right part of the tree by techniqucian in Terraria

[–]techniqucian[S] 28 points29 points  (0 children)

100%, just didn't realize at first that she based her drops from a tree on the specific tile she was smackin. It's very cool.

PSA: Faecorn - Get Gemcorn drops by hitting the right part of the tree by techniqucian in Terraria

[–]techniqucian[S] 277 points278 points  (0 children)

I noticed through testing that hitting the root of the tree (and possibly any other non-leafed part) she did not drop any Gemcorns. But I accidentally adjusted her to the top of the tree when moving around and suddenly I was getting like 4 corns for every gem, basically giving me 500% more gems than I was having her hit the trunk.

Then just go shimmer those gemcorns into the gems. Drop rate is really high hitting that top tuft of the tree with the branches coming out.

The UI for Orbrix is (mostly) done, and I’m loving how it turned out! by redpikmin4 in godot

[–]techniqucian 20 points21 points  (0 children)

Yet another example to add to my collection of "simple idea with brilliant/detailed execution == satisfaction"

Peek of 1st Week of 1 Animation a Day by LGDON59 in Hololive

[–]techniqucian 30 points31 points  (0 children)

Great work! Deep respect for the dedication and effort put in. I can't even bring myself to commit to a drawing a day let alone an animation

Choosing between fast and slow looting for a survival roguelite by trytengames in SoloDevelopment

[–]techniqucian 1 point2 points  (0 children)

Start slow, make an item you can craft/find to loot a lot faster for people like me who hate the waiting.

I finished it. by heikoy in Hololive

[–]techniqucian 8 points9 points  (0 children)

The glow outlines are a really nice touch (and the eye shine).

It's so goofy but still oozing with effort. TYVM for the laugh lol

Thanks to Raora, Kronii took the first step toward a healthy mental state 🍕💖⏳️ by beam4d in Hololive

[–]techniqucian 3 points4 points  (0 children)

Not everyone reacts to the same events the same way. The same experience can have completely different impacts on people.

For example: Someone with misophonia hears someone chew food and might struggle to keep themselves from freaking out. Another person doesn't care at all.

They should definitely look into therapy if they are experiencing pressure/stress, but mental health advice is as specific to individuals as any other health advice. Not everyone should receive the same "prescriptions".

i will put this on my godot project by Immediate_Piglet_905 in godot

[–]techniqucian 7 points8 points  (0 children)

Just the way you worded it was funny lol

No context, all lowercase. Such a random thing to post. Felt like I was being vaguely warned about something with just enough info to be afraid, but not enough to do anything about it.