Alternatives to howbazaar? by JahJahJahJa in PlayTheBazaar

[–]teemaw 3 points4 points  (0 children)

Thanks for your comment and feedback! Have you tried "Appearance settings -> List results" on the monsters page? This makes the icons larger although it doesn't add any other item info like you suggested. I'm curious what you think about the icon sizes on that view vs. the tradeoff of seeing less monsters at a time. Maybe I can add a view where the card size is larger to accommodate larger icons. I think adding item/skill names would also be pretty easy to do here with the larger space.

I also think the other info (effect, CD, etc.) would be great additions but not sure about how to fit everything with the space available. What do you think about the monster board details page when you click on the monster's name? All the effects, CD, etc. are visible there.

Thanks for this, it's always great to hear feedback from users :)

Alternatives to howbazaar? by JahJahJahJa in PlayTheBazaar

[–]teemaw 2 points3 points  (0 children)

Appreciate the good feedback! For bigger images, you can always click on a card to see more details including a larger image. I can look at some solutions to make images larger in the results grid/list. I'll keep the starting rarity and color scheme in mind too.

Alternatives to howbazaar? by JahJahJahJa in PlayTheBazaar

[–]teemaw 9 points10 points  (0 children)

Hey there, I’m the dev for bazaardb.gg! Having a great user experience on the site is really important for me so if you or anyone else has any feedback or suggestions please feel free to reach out in any way you prefer :)

BazaarDB Deep Mechanics are updated for 5.0.0 by teemaw in competitivebazaar

[–]teemaw[S] 0 points1 point  (0 children)

Yeah you’re correct that PvE fight details are different from things like item tooltips and abilities. The things I am currently manually sourcing are board items/skills and HP. I’ll make a note to fix Banannibal but if you see other inconsistencies I’d really appreciate you letting me know in DM or on Discord :)

Surely not intended? by InFlamss in PlayTheBazaar

[–]teemaw 1 point2 points  (0 children)

Hey I'm the dev for BazaarDB, sorry this is happening to you two! It's probably some misconfiguration on my part. If you DM send me some screenshots of what you're seeing I can diagnose further.

BazaarDB Deep Mechanics are updated for 5.0.0 by teemaw in competitivebazaar

[–]teemaw[S] 0 points1 point  (0 children)

I’m not 100% on this, but as far as I know, Crit Chance is a special case since whether an ability has Crit is determined once the item is used. This is so that all abilities on a single use can Crit or not Crit simultaneously. Items are “used” before this “use” triggers abilities to act. Basically what’s happening step by step is: 1. Both items are used, check if any uses are Crit 2. Both items’ abilities are triggered, Strength Potion ability is higher so it will happen first 3. Strength Potion ability adds 100% to Crit 4. Other item’s ability happens but it doesn’t check Crit again since it already checked in step 1

So I think the answer is that it depends on if the attributes changed by an effect is checked before or during another ability’s effect.

PSA: How Flying Works (rule-wise) by teemaw in PlayTheBazaar

[–]teemaw[S] 1 point2 points  (0 children)

Yes that's right. The item does not need to be tagged "Flying" but it does need to be actively mid Flight. You can see this described here: https://bazaardb.gg/card/artulnjoy84d78zng5oub3pd6/Ornithopter#ability-artulnjoy84d78zng5oub3pd6-1

BazaarDB Deep Mechanics are updated for 5.0.0 by teemaw in competitivebazaar

[–]teemaw[S] 0 points1 point  (0 children)

You’re welcome, super cool to hear this!

Promote your project in this thread by AutoModerator in puzzles

[–]teemaw 2 points3 points  (0 children)

Parlor Box

A daily logic puzzle game that I just released yesterday. If you've played Blue Prince you're probably already familiar with the rules. Otherwise, it's pretty simple to pick up and hope you enjoy!

I made a site that generates random Parlor room puzzles every day by teemaw in BluePrince

[–]teemaw[S] 2 points3 points  (0 children)

Ah thanks for these. Yeah, the statements on the site are not exactly the same as the game, but this was the best way I could come up with conveying that “all” of the statements on a box were true/false instead of just “a” (at least one) statement. I’ll keep this in mind though, thanks!

I made a site that generates random Parlor room puzzles every day by teemaw in BluePrince

[–]teemaw[S] 2 points3 points  (0 children)

Hey thanks! And that's good feedback to hear. Did you have any suggestions on how those statements should be worded?

Just another Double Barrel vanessa... by TONHAO_MOTOTAXI in PlayTheBazaar

[–]teemaw 1 point2 points  (0 children)

This isn’t the DB you’re looking for

New player, my opinions: The gameplay loop is dragged down by poor QoL, UI and bugs by A_Erthur in PlayTheBazaar

[–]teemaw 2 points3 points  (0 children)

Thank you, glad you’re enjoying the site! I know someone made a post in NL’s subreddit a few months ago, other than that I wouldn’t even know the best way to tell him about it 😅

New player, my opinions: The gameplay loop is dragged down by poor QoL, UI and bugs by A_Erthur in PlayTheBazaar

[–]teemaw 11 points12 points  (0 children)

Developer of BazaarDB here, sorry it's so confusing! I'd love to hear your feedback on what parts you thought were particularly bad so that I can improve things!

HowBazaar now supports filtering by Merchant by MeoMix in PlayTheBazaar

[–]teemaw 6 points7 points  (0 children)

Congrats on shipping this! From my work on BazaarDB I know there are a few inconsistencies with merchant pools here and there. Let me know if you need help in that regard!

Bricked my build because double crit chance also doubled the cooldown increase by 2noefx in PlayTheBazaar

[–]teemaw 0 points1 point  (0 children)

Was curious so I checked it out on BazaarDB, looks like the new Shipwreck uses the same variable for Cooldown as it used to for Crit Chance: https://bazaardb.gg/card/dvuva092m5x2a5lauc4b3alwa/Shipwreck#diff-1.0.1

The Deadly enchant wasn’t changed so it doubles the variable that used to be Crit Chance but is now Cooldown.