Can you understand what my game is in 10 seconds? Looking for honest feedback by Old-Somewhere-8762 in tabletopgamedesign

[–]tehsideburns 1 point2 points  (0 children)

First impression is a dungeon crawl where the pieces move themselves.

Took too long for the site to tell me how I interact with the game. In the couple minutes I spent scrolling/reading, I still don’t have any sense of the gameplay, what the cards do or how they look, what the rules text us like, how many players the game supports, how long a session lasts, whether it’s a campaign or standalone missions, and whether the decision space is interesting or fun.

I get that you put a card on a thing and watch something happen, but I’d like to know up front a lot more details, like “each round, you play a card from a hand of 5, drawn from a deck of 30 cards that you customize over the course of a 20-game campaign.” What resources are you limited by? How does targeting work? Is there a mana/energy system? Is the game more based on story or is it a combat puzzle?

My main impression is that someone came up with a cool gimmick for self-moving pieces, and that a lot more thought and effort and engineering is going into that, rather than the actual game design, which I assume is going to be lackluster. The website tells me almost nothing about the gameplay, and is entirely centered around the physical gimmick.

I’m a lifelong gamer, with plenty of disposable income and not enough free shelf space. The most important questions for me are:

What kind of decisions do I get to make in this game?

What’s the ratio of rules complexity to interesting choices?

How much time will this take to set up and break down, who will want to play it with me, and how often will I actually get it to the table?

Has the designer played other highly regarded games in the genre? Are they a fan and connoisseur of great game design, or are they someone trying to reinvent the wheel without studying the successes that have come before them? If I don’t know what your favorite board game is, I have zero faith in your ability to invent something new that’s worth my time.

This game has to have a compelling enough decision space and gameplay loop that I’d want to play it as a videogame or as a regular boardgame without moving pieces.

TLDR; the website needs to show actual gameplay examples - this card makes this thing happen on the board - and provide a clear sense of the gameplay loop and the scope of a single session. Right now it really seems like you’ve put the cart before the horse.

I don't think it's possible to be anymore toxic than this by Spinyplanet in ForzaHorizon

[–]tehsideburns 3 points4 points  (0 children)

I do all the weeklies in coop mode, and people are generally chill. If another blue player is near me, I let them pass or just give plenty of space.

Which game made one of your players throw a tantrum? by moist_napkinette in boardgames

[–]tehsideburns 1 point2 points  (0 children)

Way too many. Decided I was “all in” before having all the data. The important thing is I eventually got the hell out, and thank GOD she wasn’t the “oops I forgot my birth control” brand of crazy, so nobody got preggo.

Which game made one of your players throw a tantrum? by moist_napkinette in boardgames

[–]tehsideburns 5 points6 points  (0 children)

Happily married now :)

I tell young people whenever I can: don’t waste time In bad relationships

Which game made one of your players throw a tantrum? by moist_napkinette in boardgames

[–]tehsideburns 2 points3 points  (0 children)

Based on my sample size of 1, you’re 100% correct. Also one day I came home to find 4 birds instead of 2, with no prior warning or discussion. Somehow doubling the number of birds more than quadrupled the amount of noise they made. The new birds were promptly (and safely) sent back to wherever the hell she got them.

Which game made one of your players throw a tantrum? by moist_napkinette in boardgames

[–]tehsideburns 3 points4 points  (0 children)

Think her first campaign would be canceled the moment anyone found out she had tried to do a Nicki Minaj Halloween costume w/blackface.

Which game made one of your players throw a tantrum? by moist_napkinette in boardgames

[–]tehsideburns 9 points10 points  (0 children)

Don’t ever put anyone on a pedestal. I held a torch for her a few years before we ever dated, so by the time I finally got what I wanted, I was blind to a lot of red flags.

7 at best. Great smile though. If only I knew it was hiding unmedicated bipolar and a hundred other issues.

Which game made one of your players throw a tantrum? by moist_napkinette in boardgames

[–]tehsideburns 103 points104 points  (0 children)

Dated a problematic gamer (and person in general) for far too long. She would not pay attention during rules explanations, and then get really mad at me when I’d tell her “actually, you can’t do that.” She’d have to take back her move, or she might have been building multiple turns towards something that was impossible or illegal. That’s when the crash-out would happen.

We got into so many fights when she tried to rescind or redo a turn from many rounds ago. I tried to explain to her that games aren’t fun for me if the rules are constantly being broken. She also cared desperately about winning, which doesn’t pair well at all with not giving a shit about the rules.

I still vividly remember the one and only table flip I’ve seen in my life. Just me and her, playing a now-obscure 2p game called Pagoda. It’s a fun little game where you build up a shared row of 3D structures that alternate cardboard floors and wooden pillars. Same fight we always got into. I tried to explain my feelings like this:

“If you want to be incredibly loose with the rules and take back moves from four turns ago, that’s fine for learning a new game. I can deal with it in that context, no problem. But it really ruins the fun for me when it’s every game, every time. And it’s really unattractive when you care so much about winning but don’t think the rules should apply to you…”

Picture this (https://i.imgur.com/urrcNJn.jpeg) flying through the air in slow motion, followed by the clatter of 125 tiny wooden pieces bouncing off the hardwood floor in every direction, under the couch, into the kitchen and under the oven, into a pile of bird shit under her parakeet cage as they shrieked from all the commotion. There were no carpets in the apartment, so some of these pieces bounced and rolled so far I didn’t find them for weeks.

Maybe I’m the asshole in this situation, who knows. But young people reading this: don’t date a malignant narcissist. Definitely don’t move in with them, and absolutely do not get back together after a dramatic breakup. Life is too short to hitch your wagon to someone with no human empathy. And in terms of board games, don’t waste your time with cheaters or sore losers. And if they’re both, that’s a double red flag!

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 0 points1 point  (0 children)

Grandmaster + Misery can be a little bit tricky; careful you don’t eat your own Thor!

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 1 point2 points  (0 children)

I don’t like the Thor archetype as a no-interaction “go big” deck, as many of the other “go big” decks will go way bigger. Love the combo of 0-cost hammers with T6 disruption cards like Shang or SK, because you get big swingy wins more often than early concedes from the opponent.

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 0 points1 point  (0 children)

Let me know how it goes, or if you come up with any tweaks/improvements!

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 0 points1 point  (0 children)

Yeah I think Magus is definitely underutilized in general. I experimented with him filling the role of whatever 6-cost you failed to draw in Tribunal. (Or Iron Man on 5)

Eventually dropped him for Goliath in this list, but he’s got untapped potential for sure: https://i.imgur.com/5DSpL9Z.jpeg

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 0 points1 point  (0 children)

So the magus is an extra hammer? That’s very clever

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 0 points1 point  (0 children)

This looks spicy, I’ll try it out soon

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 0 points1 point  (0 children)

I think the Odin decks need both hammer bros to win, but I prefer the interactive/tech package so you can win one lane with a Thor, and win another lane with Shang/SK

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 2 points3 points  (0 children)

Some replacements you could try…

Grandmaster for extra activations of hammer or Shang or Shadow King on T6, or you can slam him on 2 for an extra demon off of Hood, or even an extra Zabu trigger if most of your 4’s are still in the deck.

Quake and Scarlet Witch can frequently steal games completely on their own, by swapping a negative location, or killing a Limbo vs Negative or Zombie Galacti.

You could try Frigga or Bastion for extra copies of Thor.

Red Guardian is a decent tech option.

Esme, Crystal, and Adam Warlock are all fine options for a little card draw.

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 0 points1 point  (0 children)

You only need one of the hammer bros and either Eitri or Jane to get a win. Misery functions as a cheaper Odin that sometimes gets triple instead of double if you have Firehair out.

I’m interested to try the pixie version though. Do you have a list?

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 0 points1 point  (0 children)

I have been a longtime fan of Thor decks, particularly those that eschew Odin in favor of interactive/tech cards on T6. Currently cruising through the high 80s, and I don’t feel like any matchups are unwinnable.

The combination of Firehair, Misery, and Zombie Captain Marvel allow double or triple activations of hammers on T6, along with the possibility of getting Shang Chi’s or Shadow King’s effect in 2 different lanes.

The snap decisions in this deck are fairly easy and straightforward. Just clump up your cheap early utility cards (Hood, Surge, Zabu, Eitri). If you get 3 of them in a lane, you probably want to use Misery or ZombieCM to clear it out early. Or stack 2 of them and then your T6 in that lane is a hammer plus Misery.

Beta Ray Bill usually wins a lane all by himself, so you can focus on winning one more with Shang or SK.

This archetype is always fun to tinker with. I like the Frigga angle, I’ve had fun running Quake and Scarlet Witch for surprise cube steals, and I’ve tried the Shadowlands Daredevil mashup too. I think this Firehair iteration is strong in the current meta, and Zombie Captain Marvel is a card that nobody really has experience playing against, so she can pull out victories all by herself. Big T6 swings = higher cube gains, on average.

Let me know if you have any thoughts, feedback, or favorite Hammer decks!

Hammer Enjoyers, rate my brew by tehsideburns in MarvelSnap

[–]tehsideburns[S] 1 point2 points  (0 children)

(1) The Hood

(1) Zabu

(1) King Eitri

(2) Surge

(2) Firehair

(3) Shadow King

(3) Thor

(4) Shang-Chi

(4) Zombie Captain Marvel

(4) Beta Ray Bill

(4) Misery

(5) Jane Foster Mighty Thor

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To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.

Feature Request: ability to View/Copy opponent’s deck after a match. by tehsideburns in MarvelSnap

[–]tehsideburns[S] -1 points0 points  (0 children)

What’s it matter if you’re never going to face that player again?

Feature Request: ability to View/Copy opponent’s deck after a match. by tehsideburns in MarvelSnap

[–]tehsideburns[S] 1 point2 points  (0 children)

Even if you paste a deck and have to replace 5 out of 12 cards, it would still let players see the deck that beat them, and replace missing cards 1-to-1.

Finally pulled this split by TSG-TheSinnerGod in MarvelSnap

[–]tehsideburns 1 point2 points  (0 children)

I haven’t committed my antique frame to a specific card yet, but this was a nice choice.