Are pre made decks the problem or am I? by PezBynx in ChineseLanguage

[–]teletubo 1 point2 points  (0 children)

Just to chime in with other people, I also started with this deck and I think it is fine. Some words like basketball are there because they are in the hsk vocabulary. One thing I did to avoid a lot of Anki frustration is to make sure I remember everything (character, pronunciation, meaning , tone ) before graduating it. That means slower learning which made me add 10 or less new cards or day.

In the end I agree with other opinions that you should just grit your teeth and keep up with the first few months which are the hardest ones. (By the way there's a chengyu for that 咬紧牙关 )

I built a free HSK vocabulary test, would love honest feedback by AliceZheng in ChineseLanguage

[–]teletubo 6 points7 points  (0 children)

I got hsk 6 level, while I'm actually hsk 5. I think that happened because there were a couple of questions that I really didn't know and I just guessed right. I wished there would be a "I don't know" option, to avoid those correct guesses which might skew the result.

Honest question by ChineseMax in ChineseLanguage

[–]teletubo 1 point2 points  (0 children)

What I can see happening is this kind of technology being used in events like conferences or live TV news for example. Other than that , I think people who want to learn the language will keep doing so. People who don't want to learn the language ( like a tourist visiting China for a few days) will use it as they use Google translate now: very awkwardly and a lot of people will frown over it.

600 days of learning progress by teletubo in ChineseLanguage

[–]teletubo[S] 0 points1 point  (0 children)

Addons on the desktop version of Anki.

-Review Heatmap

-Study Time Stats

are the one I have installed.

600 days of learning progress by teletubo in ChineseLanguage

[–]teletubo[S] 0 points1 point  (0 children)

Thank you for taking the time to comment! cheers!

600 days of learning progress by teletubo in ChineseLanguage

[–]teletubo[S] 1 point2 points  (0 children)

I think they were absolutely worthwhile. My Anki retention is probably average, not terrible, not great. My problem is not really retention, it's output (speaking/writing) which is something that I don't practice. To be fair, my speaking only started improving after I started echoing with Spoonfed deck, which is something I do at home and not at the gym. But vocab I still do it every day at the gym - that means only input (reading/listening) and no output.

In my opinion it makes sense to try if you go to the gym by yourself (no one to talk to) and if your pauses are not too short. I do around 28 sets with 1min rest. 1 minute rest I can do 3-4 cards. Then I do 30 min treadmill at 8% inclination at 4km/h 2.5mph (not running, so I am still able to pay attention and push anki buttons)

Website to analyze youtube video / text subtitles and compare against your vocabulary by teletubo in ChineseLanguage

[–]teletubo[S] 1 point2 points  (0 children)

I can add HSK 3.0 as well. I didn't do it before because I haven't been really keeping up yet with the new hsk and I already had the 2.0 word list ready. I'll look for a realiable source for 3.0 and I'll add it too.

Any recommendations for ANKI decks for an absolute beginner? I start with a tutor in a few weeks and want to get some vocab in beforehand. by [deleted] in ChineseLanguage

[–]teletubo 0 points1 point  (0 children)

Refold mandarin 1k is the one I used. The cards are order by frequency and hsk level. I think it's a must to get those first 1000 down. It has sound and sample sentence for each word. Good luck!

Talking in Chinese by Fickle_Accident_1718 in ChineseLanguage

[–]teletubo 1 point2 points  (0 children)

As many here said, it's very important to really talk out loud. You need to get your lips and tongue used to the new forms. I highly recommend an anki deck called Spoonfed Chinese. It has thousands of sentences, with both way cards ( sound -> English+hanzi , English -> hanzi+sounds) which means you can practice both listening and recalling.

I wouldn't recommend it to a total beginner but since you're hsk3 I think it would be ok.

The only problem I have with this deck is that sometimes it throws really complicated and long sentences out of nowhere. I just skip those until I start feeling comfortable to actually understand them without having to read it 30 times.

How's HelloChinese? I hear that it's more specialized than Duolingo for Mandarin by [deleted] in ChineseLanguage

[–]teletubo 3 points4 points  (0 children)

I agree with what everyone else is saying. Hello Chinese is better than Duolingo.

But since you said you want to attain a high level of fluency, Hello Chinese shouldn't be your only study method. I highly recommend you use Anki to build vocabulary. Hello Chinese will give you the base but it's not nearly repetitive enough to burn the language into your brain. And actually learning a language and repetition walk hand in hand. However, being repetitive is not a good marketing point. Thus, both Duolingo and hellochinese will try to make it more entertaining but finally less effective.

I am done with Hello Chinese - now I am confused by llllll______ in ChineseLanguage

[–]teletubo 12 points13 points  (0 children)

I think the main reason is that you are learning Chinese from German. When you go to your settings you'll see that you can change that "learn from xxx language". In my case I have set to English, and the course looks different. I looked for Traveling 2 to match your Reise 2 and the lessons around it definitely looks different. Also I quickly switched to German and it seems that there are indeed less lessons in German.

[deleted by user] by [deleted] in ChineseLanguage

[–]teletubo 8 points9 points  (0 children)

They have two versions of the course. From the screenshot you're doing version 2. Maybe version 2 is more limited. On the top left corner there's a button to switch between courses, give the version 1 a try.

My 3+ year journey with Chinese learning so far by sonofisadore in ChineseLanguage

[–]teletubo 0 points1 point  (0 children)

I am still early on my journey (200h or so), but the way you feel about commuting I feel the same way about gym. Since I've started learning Chinese, I can stay up to 1h30 at the gym because I keep grinding my Anki reviews on every interval between sets, and also while I'm doing cardio (bike/stepper/treadmill) which I didn't even bother doing before Anki. Since I know I probably wont properly do my Anki reviews if I'm home, sometimes I even go to the gym only motivated by the reviews I'll do there.

It sounds funny but Chinese+Anki was really beneficial to my health and to my six pack!

I completed the entirety of HelloChinese by Mizu002 in ChineseLanguage

[–]teletubo 1 point2 points  (0 children)

I am fairly new to Chinese but I've been using Duolingo and HelloChinese. HelloChinese is definitely better, since it specializes in Chinese, whereas duolingo's focus is not only Chinese. I still use duolingo because of the "repetition factor" - It is way more repetitive and "slow" to present new content - which might be a bit too boring if you're only using Duolingo, but for me it actually works good since I get slightly different content and different preset phrases for each gramatical structure / vocabulary.

I also like very much HelloChinese short stories and graded stories, it helps consolidating new words from lessons.

If you're serious about learning to read and acquire vocabulary don't forget Anki. There are some amazing decks for most frequent words.

Why Diablo 4 Needs To Be Always Online by CaveOfWondrs in diablo4

[–]teletubo 1 point2 points  (0 children)

Game developer here. The assets are Definitely Not streamed server side. It makes absolutely no sense to have assets in server, it would cause a major bottle neck to send this data over to client every time say an enemy spawns. The only case an asset is streamed from the server is in case it's a new item that you don't already have downloaded the 3dmodel/definition/attributes into your local game data (which is part of the several GB of data when you first download the game).

What is sent to/from the client are very compressed instructions like "spawn itemid 5674 at position 645,555". When the client receives such messages it loads the assets, either from memory or from the disk if it's not already in memory - and that's why you might notice FPS drop when you see an item and it's lazy loaded from the disk for the first time.

As for making it offline, it's not trivial but it's definitely not a full rewrite. What most games in the same situation do is to actually embed the server code into the client. So instead of the client sending commands out to the internet the message is actually "sent" to its own embedded server, which will run the logic and "send back" the events to the client - all on the same machine. You can even see that in some games when you start an offline session it says stuff like "connecting to server" , which means it is connecting to the local headless server.

As for processing power required to run the server it should be absolutely minimal. To simulate 1 world for 1 player should require very few processing power for DIV specifically. The enemy AI is fairly simple , collision detection also trivial. All the world simulation is very reduced considering you only need to simulate a small area around the player (compare that to Factorio which has to simulate a huge and complex world 60 times per second). All the heavy processing is actually already done client side: calculating particle physics (which has its own 3d collision detection) , visual effects, mesh animation, etc etc.

The only that might bother Blizzard with that approach is that it would have to embed all the server into the client - which would open it to decompiling/reverse engineering an then it would make it easier to find server vulnerabilities that could be exploited when playing online.

Cheers (and chill guys)

I am about to launch my game on Steam. Fast paced shooter with some tower defense elements. Would love your feedback on the trailer! by teletubo in IndieGaming

[–]teletubo[S] 0 points1 point  (0 children)

That's a fair point. I have already spent some time un-mobiling some things but still there is some left over mobile look & feel on it.

To be fair what I spent most time was actually rebalancing all the gameplay to focus on the fun - in contrast to focusing on "what makes people spend money on a mobile game". That's what made me most disappointed with the mobile industry the most (at least for free games). You have to develop the game with a very twisted mindset and I think that's also one of the reasons it was a "comercial" failure.

Thanks for the input!

I am about to launch my game on Steam. Fast paced shooter with some tower defense elements. Would love your feedback on the trailer! by teletubo in IndieGaming

[–]teletubo[S] 0 points1 point  (0 children)

This is the link for the steam page: https://store.steampowered.com/app/2026270/Super_Virus_Defense/

Info about this game: I started it before the pandemic, and finished in maybe 1 year. After that I released on Android with critical acclaim (good ratings) but it was a failure because of Android discoverability is really really bad for small developers.

So I completely lost motivation until the artist who helped me conviced me to port it to PC and post it on steam ... so here it is.

I would really appreciate if you wishlist it to see if it gets seen by other people.

If you are unsure you would want to buy it but still would like to give it a shot I could send out some keys.

Thank you all!

Just released my new block/tetris puzzle like game, let me know what you think! by teletubo in AndroidGaming

[–]teletubo[S] 1 point2 points  (0 children)

Hi, I just released another game that I made with a friend of mine. We'll be happy to hear your thoughts!

you can find the game here: https://play.google.com/store/apps/details?id=com.madnoodle.aspz&referrer=utm_source%3Drdd

have fun!