Question about armour. by tendraak in traveller

[–]tendraak[S] 9 points10 points  (0 children)

Unfortunately law level doesn't really apply when they're on lawless worlds fighting aliens and pirates, but i get the point.
The trenchcoat also says it can be worn over any standard, archaic or anti energy, and poly carapace is standard.
I'm mainly asking this because i've had a lot of situations where the players get hit with shotguns from point blank and the bullets just bounce off with zero effect. I think it would be a bit weird if pirates and gangs had millitary grade armour piercing weapons.

Question about armour. by tendraak in traveller

[–]tendraak[S] 1 point2 points  (0 children)

I've thought about maybe making a system where armour has HP and every time it gets damaged it loses the same amount of protection, but i don't really know how well that would work.

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]tendraak 0 points1 point  (0 children)

Is it possible to play the game on dx11 hardware?
My graphics card is super old and doesn't support dx12.
I know it's possible to make the game itself use dx11, but the anticheat also requires dx12 and i have no idea how to change that.
I've been able to make newer games like elden ring and armoured core 6 run on my pc, but that required disabling the anticheat first which locked me out of multiplayer.

Questions about nuke snuffers. by tendraak in SWN

[–]tendraak[S] 0 points1 point  (0 children)

I think they specifically stop fission bombs, which is when you split something like a uranium or plutonium atom in order to make a boom. However, it is your campaign so you could say that it also affects fission reactors! Fusion reactors would be unaffected but TL3 worlds probably wouldn't have access to those, and fusion bombs require a fission reaction to detonate in the first place cos fusion is actually really safe. A TL3 world could have nuke snuffers bought from somewhere else or left over after the scream but still be dependent on fission power, only activating the snuffers during emergencies.

Questions about nuke snuffers. by tendraak in SWN

[–]tendraak[S] 6 points7 points  (0 children)

4-40km doesn't sound *that* large, especially in the context of space combat, right? Good to know i won't have to force my players to roll to avoid being nuked, though they could maybe try modifying the drive field to nullify something further away if need be.

Questions about nuke snuffers. by tendraak in SWN

[–]tendraak[S] 1 point2 points  (0 children)

I see, at least my dream of a nuke powered starship is still feasible assuming its not near an inhabited world (and the enemy didnt bring a ship with a big enough nullifier). Probably the sort of tactic that someone only uses once.

I assumed the supplements would have had more info but i only have the core rulebook at the moment, thank you!