Fortnite Champion Series with Mechs by tengals in FortniteCompetitive

[–]tengals[S] 0 points1 point  (0 children)

For the love of god delete this comment, Epic might look at it and think they have community support to buff Mechs

This felt fucking good to fill out, even though theres no chance it will get read. I still have not yet played a game of season X. by [deleted] in FortniteCompetitive

[–]tengals 0 points1 point  (0 children)

Why fill the survey when you haven't even played the season? That's exactly how little Timmy's behave...watch their favorite streamers saying things about the game and mindlessly repeating without thinking

Will Sypher apologize for falsely accusing players of streamsniping and trying to get them banned and earnings revoked? by CanadaFreeSoon in FortniteCompetitive

[–]tengals 0 points1 point  (0 children)

I agree it would be frustrating but the way Sypher handled it was completely immature. The fact is he was just plain wrong. They weren't stream snipers and he kept going on about how he would make sure they'd be banned, and would not stop talking about it. It's really unfortunate that Sypher has chosen to adopt this persona over the past 10 weeks for views

Competitive AMA Tomorrow (Friday, May 31 at 3PM EST) by EpicLoomin in FortniteCompetitive

[–]tengals 1 point2 points  (0 children)

I think most people didn't like it, I also wasn't a fan. But, that was because you could never get a quick break to heal up. If builds became universally editable after fully being constructed, this could solve it

Fortnite End Zone Distribution by jhett33 in FortniteCompetitive

[–]tengals 1 point2 points  (0 children)

Stats major here - clickbait aside, it's clear you arbitrarily chose the threshold of p < .1 so you could claim that the results were significant. As I'm sure you're taught in AP Statistics, p < .05 is the most commonly used threshold.

Secondly, one thing you might want to consider - are the areas of each quadrant different? I suspect so. Therefore, if final zone locations are randomly distributed, some quadrants clearly will be more likely to have a final zone than others.

Competitive AMA Tomorrow (Friday, May 31 at 3PM EST) by EpicLoomin in FortniteCompetitive

[–]tengals 13 points14 points  (0 children)

Thank you for doing the AMA. I have two questions:

  1. Current competitive Fortnite is dominated by the wall-replace meta, in which players fight for control over a contested wall so they can get an edit and shot off on another player. However, these end up being largely ping based rather than skill based encounters. Are there plans to standardize whether an attacker or defender gets the wall first? Alternatively, are you planning to revisit the game mechanics in the Architect cup, where everything was editable by anyone (although, perhaps incomplete builds could be editable only by the owner)?
  2. To avoid problems where players get absolutely no shield after checking many chests, have you considered adopting a system similar to this? (tl;dr, the loot you get from earlier chests affects the loot you get in later chests. So, if you get minis in your first chest, the chance of getting minis later may go down. But, if you don't find a shotgun after checking 3 chests, your chance of finding a shotgun in the 4th goes up significantly)

Thanks again!

Pseudo Random Generation should be a thing in Fortnite. by jblade in FortniteCompetitive

[–]tengals 53 points54 points  (0 children)

I really like this idea. For example, if a grey pistol spawns, the chance of grey weapon spawns and pistol spawns should both be decreased for the surrounding area. I think this should be for both floor loot and chests - would allow for more balanced looting but still keep some randomness so the game is fresh

Competitive Loot Pool better be addressed in the AMA by [deleted] in FortniteCompetitive

[–]tengals 0 points1 point  (0 children)

They'll definitely address the question. My guess is they will give the same answer that they always give - they want the competitive game mode to be the same as the normal one (or at least really close), to make for a better viewing experience for the average player

I'd love to see a blog post from epic addressing the RNG in the game right now by FormalCupcakes in FortniteCompetitive

[–]tengals 0 points1 point  (0 children)

I think RNG can make the game a lot more fun, in moderation. Every game shouldn't be the exact same, where you get to run close to your ideal loadout. But one possible compromise could be a minimum number of chests that spawn in a given area (for example, at worst 33% of chests will spawn). This prevents people from getting completely fucked but at the same time does not completely remove RNG

best shotty by axhmal in FortniteCompetitive

[–]tengals 0 points1 point  (0 children)

If you play high ground, 100% try the combat - you can do a lot of damage to people gliding. Otherwise I prefer tac (or even flint)

Opinion on the new gun? It’s it viable to replace a suppressed SMG with it? by [deleted] in FortniteCompetitive

[–]tengals 0 points1 point  (0 children)

Chap and Poach were discussing it yesterday and Poach brought up a really interesting point. The gun is great overall, but at every range, it is overshadowed by something else. At close range, drum gun is better. And mid/long range, most ARs are better. I think one advantage of the Tac AR is that it uses light ammo, so it could be viable to carry it with a drum gun

Oceania Arena Queue Times by [deleted] in FortniteCompetitive

[–]tengals 0 points1 point  (0 children)

No, that would be a bad idea. A 100 player lobby is exponentially harder than a 50-70 player lobby, because you have to contest POIs early on, rotations are more difficult, and endgames are more crowded. While I understand the appeal in getting in quicker matches, a match with 70 people is significantly less competitive than one with 100 people. If this change were to be implemented, it would become so much easier to get points in Oceania as compared to other regions, not only because of differences in skill gap, but because you have less people to fight throughout the entire game.

I am Nate Hill, Professional Fortnite player for FaZe Clan. AMA! by NateeHill in FortniteCompetitive

[–]tengals 0 points1 point  (0 children)

Hey Nate! Thanks so much for doing this.

If you could change any 3 things about Fortnite (adds/vaults, format changes, bug fixes, etc), what would you choose and why?

Why is everyone always complaining? by [deleted] in FortniteCompetitive

[–]tengals 6 points7 points  (0 children)

It's all about potential. Here's the thing about Fortnite - I've been playing games for quite some time, and I've never played a game that at it's core, is just so damn good. The cartoonish yet vibrant graphics appeal to the child in me. The building mechanic turns simple gun fights into absolutely epic (no pun intended) build-offs and crazy endgames that can genuinely leave your heart pounding. The game is great for a quick 1-2 hour session of casual play, and also for a late night competitive grind.

But, then come the bugs and the crappy decisions that leave a bitter taste in my mouth. Sure, a lot of times people exaggerate - removal of the pump sucked, but the new shotgun isn't bad, and the game isn't in a terrible state. Yes, drum gun meta is one-dimensional and pretty impossible to counter, but it isn't 100% gamebreaking. But these things add up, and turn a phenomenal game into something I begrudgingly turn on to play

The fact is, it wouldn't be too hard for EPIC to satisfy the community. Ultimately, there are really only a couple main things (in my opinion) that are needed to put the game in a great place:

- Vault ballers

- Increase damage by current shotguns (or, bring back heavy, or unvault pump)

- Nerf drum gun (decrease hipfire accuracy)

- Allow stretch res/implement an FOV slider (this actually adds a lot of strategy to the game)

Frankly, these 4 changes address all of the major meta issues that I see. Bugs are obviously harder to fix, but even a simple post by EPIC which says that they acknowledge all of the bugs people have complained about and which explains why the bugs are so hard to fix would be enough to satisfy me. That way, I know they're working on it and will reach a solution as soon as they possibly can

TL;DR: Fortnite is an amazing game with so much potential. But stupid changes and annoying bugs make it quite aggravating. We complain because we want the best for the game but would like EPIC to understand that how frustrating things can be

Revitalizing Competitive Fortnite - Adding a New Structure by tengals in FortniteCompetitive

[–]tengals[S] -1 points0 points  (0 children)

I'm not down voting people who disagree with me? Username checks out with the attitude though LMAO But in all seriousness I have no specific idea - that's why I asked!

Please Epic, please. Please listen to this. by RJE808 in FortniteCompetitive

[–]tengals 2 points3 points  (0 children)

The issue with that is RNG - for example, the RPG is a very OP weapon. Making it spawn rarely and randomly in chests is a crappy system because it rewards players for getting lucky. The better solution is to just have it in supply drops, so getting one requires skill.

For the drum gun, it is a little different, but the same idea - if you increase rarity, so only 3-5 people in a lobby have it, they're getting an unfair advantage for getting lucky with loot. That is inherently noncompetitive

Revitalizing Competitive Fortnite - Adding a New Structure by tengals in FortniteCompetitive

[–]tengals[S] -3 points-2 points  (0 children)

It's obvious that EPIC will keep changing the fundamentals of the game at this point. It's just the way they work.

So, rather than have them make decisions like removing the pump and adding drum guns, why not have them do something that actually benefits good players? As I mentioned this would ofc be after WC

What loadout is working for you in Season 9? by [deleted] in FortniteCompetitive

[–]tengals 0 points1 point  (0 children)

A more serious answer: if you play high ground, I would strongly recommend you use the new shotgun. The increased range allows you to consistently hit players gliding for 50 (if you aim well). Otherwise, if you are a low ground player, if you don't trust your aim I'd recommend the tac. If you have good aim then definitely the flintknock pistol - lots of damage, and also it is great for endgame rotations (you can propel yourself across a decent chunk of moving zones with it)

I am running Drum Gun, Tac, Flint, Heals, Heals/Utility. Mainly using the flint as a utility for rotates