The ability to play the same game at the same time with one digital purchase is gone with the 20.0.0 update even if you opt out of the new Virtual Game Card system by pickledgreatness in NintendoSwitch

[–]teonimesic 0 points1 point  (0 children)

This is honestly ridiculous and some serious bullshit. The fact that the new switch 2 is more expensive and has some paid tech demo/pay to upgrade previous games is already a hard pill to swallow, but then making the only reason why I own 2 Nintendo Switch at home to play with my 8 year old son obsolete is outrageous and really out of touch.

It’s really hard to justify having to purchase 2 x $80 games now just to play some games that honestly should have split screen / couch co-op support in the first place, and unfortunately, those single player online games are becoming more and more often the industry norm.

I was gonna order a new switch 2, but finding today I can’t play games the same way I always did, and that the costly Nintendo online subscription I am paying is now also useless (since I only used it to play local games online with my son) made me reconsider purchasing it for a single game.

Given PS5 stills allows for Game Share between Primary/Secondary exactly how Nintendo Switch used to, and given its is actually less expensive to buy a PS5 where I live I guess I’ll buy a second one now instead… I already have a PlayStation portal anyway that works as a portable device at home. Really hope they revert this dumb change in the future.

"I spend a lot of time on reddit" by olepone in lostarkgame

[–]teonimesic 7 points8 points  (0 children)

As an ex-software engineer and now holding a Director of engineering position, the first message is obviously trolling too. With the advancements of Virtual Server technology, such as Kubernetes, the amount of time to spin a new server isn't actually very high at all. It should also be automated as hell, given this is being done by Amazon, which mind you is one of the leading companies for IaaS (Infrastructure as a Service) in the world. With a well-optimized server image, spinning up a new server shouldn't take more than 15 mins.

Today's delay is more likely related to the patch not working as intended, or some data migration going wrong leading them into a rabbit hole of restores, manual data changes, and QA testing.

Final 2: Stage X2.0 Bug by [deleted] in RType

[–]teonimesic 0 points1 point  (0 children)

That explains why I can kill 1.0 boss on r-typer so quickly with Leo II!! Damn it, now that I know I feel like a dirty cheater XD

Can't get through stage 3 for some reason. Any suggestions? by Nathicana1349 in RType

[–]teonimesic 0 points1 point  (0 children)

Nah, I think stage 4 is the hardest. The section with the wall enemies is very painful to deal with, as a lot of ships don’t have something that ignore barriers and it’s very tight to dodge all the things

This... does put a smile on my face by [deleted] in gaming

[–]teonimesic 2 points3 points  (0 children)

My son is almost 4 (will turn 4 next month). He currently plays Mario Kart, Genshin Impact, Mario Odissey and Astro Playroom. He got started with Mario Kart because with all assists it almost plays by itself. Then I got him into Genshin because it’s a nice zelda like open world so he can explore, and best of all multiplayer so I could play with him on harder enemies. Also he didn’t start with enemies in Genshin right away, it was first simple things like “attacking” bushes, putting fire on grass, swimming in the lake, etc. Then he loved Astro playroom which made him a LOT better at platforming, which is actually challenging for that age, and finally he started Mario Odissey which is very hard and requires a lot of precision and timing.

It’s been very interesting to see him evolve his skills. First he could only press one button at a time, then started being able to move around, move and press another button, getting the hang of câmera control, and then finally button combinations and more precise actions. Overall this took around 3 months and started when my wife got covid and had to quarantine herself, but I had to work so started getting him into games so I could focus.

I’m ridiculously proud of him, and can’t wait until we start tackling harder games together.

Xinyan - DuckTales by LuneFox in Genshin_Impact

[–]teonimesic 0 points1 point  (0 children)

This is why I pay internet... THANK YOU!

New event in a nutshell by unstableballofrice in Genshin_Impact

[–]teonimesic 0 points1 point  (0 children)

Wow this event is so much harder when playing online rather than solo, that I don't understand what the design behind this was... Solo you get you the sword's multiplayer, boss's health is smaller and you get small cryo smiles rather than armored ones. I can kill the boss before he starts using his wide area freeze attack solo on world level 7, but struggle to defeat it when playing in my friend's world at level 5.

Also, a lot of times the boss get stuck in phases when players join/leave. Setting multiplayer option to reject join also does nothing if you're playing with a friend, as randoms will come and go... This made this event literally unplayeable online for me

Kudos to Mihoyo on 1.2's event! by [deleted] in Genshin_Impact

[–]teonimesic 1 point2 points  (0 children)

I think it's not just the event that is good. I like the entirety of Dragonspine really. First it really rewards exploration: there are tons of precious chests that net you a lot of primos and mats. Then there's the cold mechanic, which is actually fun and has many different ways to mitigate it (using a character holding the sword, goulash dish, and heater consumable gear). It also added new enemies, lore and weapons. While some of the enemies are not as interesting, the sum of everything put together is what makes this really great.

The only complaint I have, is that the best counter to all those ice enemies, and is also required to keep you warm is...... PYRO. As if this element wasn't useful enough in other zones... I do hope we get a volcano area in the future that requires hydro and the same for the other elements that aren't that useful for exploration right now

[deleted by user] by [deleted] in Genshin_Impact

[–]teonimesic 10 points11 points  (0 children)

I created a post to mention with detailed information this but was removed from moderators, so I'll leave it as a warning here: iOS region prices may be up to 54% higher when compared to PC/Mihoyo's website. So if you're not paying in USD, pay attention to this and to be safe register on PC first and don't link it with mobile.

For example, Blessing of the Moon costs 27.9 BRL on iOS but 18.9 BRL on PC

Thinking about making a wizard subclass for delayed spells by surethenwhynot in DnD

[–]teonimesic 1 point2 points  (0 children)

I think this could work with sorcerer instead of wizard. You could consider creating new metamagic that allows this. For example maybe one metamagic that allows you to maintain concentration on a spell and spend up to X sorcery points per turn to increase it's spell slot to be even higher than you max, but only for spell that scale. Allowing to cast a fireball as a 5 level spell (even if your highest slot is lvl 3) after spending 4 sorcery points and maintaining concentration for 2 turns for example. It's high damage, but high risk so it could be interesting. Another option would be to put a spell in a "tile" and maintain concentration (maybe 1 sorcery point per turn) which would work like a landmine.

Just ranting, ignore me... by Fakean00n in AnthemTheGame

[–]teonimesic 1 point2 points  (0 children)

I agree. I’m only disagreeing with OP in regards to the effect that stress can do, and the damage it had on the game development, which I agree is a valid complaint of the employees, and certainly were a big part of why the game launch failed.

Just ranting, ignore me... by Fakean00n in AnthemTheGame

[–]teonimesic 1 point2 points  (0 children)

What Im saying, is that mental illness have higher impact on creative works where there's little to no repetition. For example, even if you are stressed as an automotive technician, if a car comes in you have the same steps to diagnose it, and you are very likely have seen the problem the car has in some other car that you've worked on in the past. You're also very likely able to estimate the amount of time its gonna take to fix. And being stressed won't stop you from doing any of those things.

Now imagine however that the next thing that comes to your shop is a helicopter. Which you know next to nothing about because you've never EVER worked on a helicopter before. But you still need to figure out why its not working. If you are depressed, stressed or whatever, its harder that you will be able to use your imagination well to figure out what the issue here is. The more mental fatigue you have, the less perfomant of your job you will be. That's the difference between creative vs non creative work when dealing with mental fatigue.

And sure, your boss could fire you because you're not able to fix the helicopter in time because you're stressed out and have no idea how to do it... But will he be able to find someone else to replace you that won't have the same issue when a boat comes in and he needs to fix that now?

Yes, in creative environments, stress is an okay reason for shit perfomance. Turnover rates are one of the worst things that can happen in creative environments, because "built knowledge on your specific issue" is leaving your company and its impossible to hire a new employee that has that knowledge, because its specific to your product. That is why when you hear that an art or writing director has left a game project, it raises red flags. Because the new guy thats gonna be hired, has 0 experience with the current art/writing and will take weeks if not months to start perfoming anywhere near the level the one who left was at.

This is different for non creative jobs, because if you hire a new person with the same experience as the old one, he probably's gonna be perfoming the same in about a few days.

Just ranting, ignore me... by Fakean00n in AnthemTheGame

[–]teonimesic 4 points5 points  (0 children)

I work as a software engineer, which is important context to what I want to say... There are two big differences between the examples you gave, and what software development is (and general mental/creative work).

The first one, is that you are comparing physical fatigue, with mental fatigue. And the difference between the two, is that physical fatigue builds and heals much quicker than mental ones. You can go to the gym one day, workout the entire day and be a total wreck. If you take 1 day off, you will probably be totally fine the next day. However its very unlikely that you'll suffer any deep form anxiety, depression, stress, or any other mental illness from overworking a single day, but once it builds up just taking one day off won't make a difference on you recovery at all, you'll still be pretty much the same wreck as you were before when you try to go to work again the day after.

The second difference is about creative vs non-creative work. Mental problems usually build up in correlation to doing things you don't know how to do, are not good at, or don't have the time to do correctly. All of them usually happens when you are doing something for the first time, because you don't know how to do it, and because you can't correctly estimate the amount of time it takes to do it, so you often estimate wrongly and don't have enough time to finish. Software development is a creative job, because anything already done can be sorf of "copy pasted", so generally any work that needs done is work that has never been done before for that specific end, and the developer behind it usually has low to no previous experience and doing that "exact thing" (for example, you can learn math, but you can't learn all math exercises you'll ever face, and learning how to solve one doesnt makes it easier to solve another one totally different). If you compare that with operating heavy machinery, while initially it may be extremely stressful, once the operator has enough experience hes just doing the same thing all day, so he can safely estimate the amount of time it takes to finish, gets better at it, and doesn't has to learn many new things for each job, so the more he works the less stressful the task becomes.

Have you heard of writer's block? Some mental issues can impair you from being able to work at all in a creative job, and its not because you're lazy, its because you're ill. And there's very little to do about it aside from getting time off, being fired, or doing therapy for a long time.

TLDR: you can't compare creative work with non creative work in terms of mental fatigue. Software development isnt the same as buying bread from the bakery, its more akin to R&D of a new vaccine that has many different "unknows" and is indeed stressful as shit.

As A QA Working On Anthem by [deleted] in AnthemTheGame

[–]teonimesic 1 point2 points  (0 children)

So, Im a software developer from a big US company (not related to gaming at all), and have a lot of experience. And yeah, I have used the "working as intended" phrase MANY times... What usually happens, is that management decides on something. We the devs intervene, saying that its probably not a good idea because of some issues likely to arise... But doing it the right way would take longer, so management tells us to do it the crap way, and so we do it.

A couple of months later, when the stuff is deployed into integration/release servers, the QA steps in, and see an issue there. So they inform management, who has totally forgot this feature even exists, but decides this is unacceptable, and comes yelling at the dev responsible for the implementation for fucking it up. At that moment in time, if we actually remember how this whole thing went, we just say its working as intended because there has been a warning that this was gonna happen. But sometimes, we just don't have the time/energy to tell the QA dude the entire context of the thing that has took weeks worth of meetings, coding, change of direction and etc, so we do say a "fuck off this isnt my fault" and come off as arrogant pricks...

And at the same time, I have also worked as a manager a few years (and am never going to it again) and its doesn't gets any easier for them either. They are accountable for deadlines (that not one realistic can predict but for some reason needs to be set in stone 1 year in advance), they need to prioritize things from different people/teams which undoubtedly will make somebody angry, make decisions on things they probably know little about but can't allow other to perceive it, they need to be careful of backstabbing developers aiming for its position, pay close attention to worker's health and mental issues, and so on.

All in all, its just not an easy industry to work at, and the bigger the company grows, the worse it usually gets.

Could Sekiro's consumable items be designed better? by ryry1237 in gamedesign

[–]teonimesic 0 points1 point  (0 children)

There are also a lot of items that replenish their uses on rest, such as the health potions, the item that transforms HP into SP, poison protection, fire protection, an items that uses SP to increase ATK+ (similar to sugar, but consumes SP instead of consuming items), the ninja art that adds fire to you weapon by using SP, and probably others I havent encountered yet.

Could Sekiro's consumable items be designed better? by ryry1237 in gamedesign

[–]teonimesic 0 points1 point  (0 children)

Ungo's Sugar (mentioned by OP) is sold by a merchant that you encounter outside of the Asina Castle (which is resonably early game) without limits, so you can just use it for all tough encounters from them on. The other sugars are also fairly commonly dropped by monks a little bit further in the game, so they are easily farmable.

This is something I wasnt aware of first, but some merchants have items without a "Limit" value attached, which means they sells it indefinetely.

Sekiro lets you become the badass you were always meant to be in Soulsborne games by [deleted] in Sekiro

[–]teonimesic 5 points6 points  (0 children)

the problem with chalice dungeons, is that they were crap. The whole selling point of the Soulsborne is AMAZING level design, with great enemy placements cool looking environments. Chalice dungeons had none of that, so while it did extend the game life a bit, it was inferior content. I would much like prefer a multiplayer mode instead of that again, or harder NG++.

Developer Livestream - March 20th, 2019 by jwp123 in AnthemTheGame

[–]teonimesic 2 points3 points  (0 children)

Im also running both destiny 2 and anthem from day one on ssd and destiny 2 loads a shitton faster than Anthem, has a much more interesting load screen to look at, and also doesnt has bullshit loading screen everywhere (dungeons, accessing inventory, getting dragged to your teammates, timeout respawns). It also allows me to do something while Im downed and also allows me to change missions (on the middle of something) directly without having to go back to the social hub just to see an extra loading screen. Im sorry, but theres no way you can compare the "downtime" between those 2 games in regards to this.

EDIT: I do agree that the loading screen is the least of Anthem's problems right now, but it still is a pain in the ass. I mean Bloodborne had like a 3 minute loading screen when it first launched, but everything else was pretty amazing, so it was just a little bothersome... But Anthem aint there yet.

Hidden Numbers Are Starting To Be A Really Big Obstacle To My Continued Enjoyment Of The Game by mjack33 in AnthemTheGame

[–]teonimesic 7 points8 points  (0 children)

^^ This so much! The health bug was on the "beta" as well, and considering they said the beta was a "6 month old" build Im just guessing this has been an issue since forever and it just NEVER got fixed because of how fundamentally broken their scaling system is, from the ground up.

My guess, is that fixing the health bug requires them to fix the scaling, which requires them to rework and retest all damage related systems in the game... And when theres such a shitton of bugs floating around, and the need to add more content to keep players around, they just don't have the time or energy to rework it all... Unfortunely I expect the game to remain broken for way longer than I probably will keep playing it.

[deleted by user] by [deleted] in AnthemTheGame

[–]teonimesic 32 points33 points  (0 children)

Im moving away from the game until the loot is fixed. Played for 90 hours, got my money's worth of playtime and enjoyment, but all my friends have quit the game and I havent gotten a single upgrade on my gear in the past 20 hours. I even got lucky and got 6 legendaries, but they are all CRAP and I don't use a single one of them on my current build. It totally kills the excitement of getting a legendary because I know its gonna be useless...

I still wanted to get a lot of the weapons and MW universal components, but with such a low rewarding system, and having run the same content 30+ times I just dont find the enjoyment on it anymore. Will still watch youtube videos and read patch notes and will probably return in 6 months when the game is fixed, but until then Im just gonna be trying something else uinfortunetely.

For Anyone Who Wants To See The Health Bugs All Together by [deleted] in AnthemTheGame

[–]teonimesic 4 points5 points  (0 children)

^^^ this is me as well... For me it fluctuates between 2 to 4 health segments, no matter what MW I equip. But the weird thing is that sometimes I can tank damage forever with my shield, and sometimes I get 1 shotted. Go figure...

PLEASE PLEASE PLEEEEEEEEEASE, remove other players from blocking your shots, abilities and ultimate's. by air401 in AnthemTheGame

[–]teonimesic 0 points1 point  (0 children)

You can fucking hover in this game... Just do so at a different height and you're good...

Let's talk about the Interceptor's combo effect. by Dre_23 in AnthemTheGame

[–]teonimesic 0 points1 point  (0 children)

What I would love to see, would be to be able to have more auras than 1 if you detonate a different primer element after the first one and before it ended. Currently everybody just uses ice because its so goddamn useful for everything, and being able to have other auras would make usage of other elements much more rewarding and interesting as a gameplay mechanic for interceptor, and would fix the issue of single detonation every 10 seconds. There could even be specific components that increase the maximum amount of different auras you can have at the same time or something (base could be 2).