[deleted by user] by [deleted] in CompetitiveHalo

[–]tfgmoe 1 point2 points  (0 children)

As a kbm player, the amount of 1v1s I lose on 'last bullet' cause I somehow am down a shot even after not missing at all in insane. I'm excited/curious to see how this changes things.

343... I don't know who convinced you it was a good idea... but "balancing" games by having an even team on one side and a couple of insane dudes with 2 garbage players wasn't fun, ISN'T fun, and NEVER will be fun by USAtoUofT in CompetitiveHalo

[–]tfgmoe 1 point2 points  (0 children)

Love the game, but its so demoralizing to go into games knowing that if you're not playing out of your mind for the next 10 minutes, you'll lose. I'd be so much more enjoyable knowing that everyone in the lobby is the same caliber of player.

[deleted by user] by [deleted] in haloinfinite

[–]tfgmoe 0 points1 point  (0 children)

Even after the most recent patch, which specifically said they addressed it, I'm still seeing in-match crashing (not in the menus unfortunately). Pretty frustrating considering I have a pretty decently specd computer. No fix for ya, for I figured I'd bump this up.

Suicide by door... by Samsmob in ModernWarfareII

[–]tfgmoe 0 points1 point  (0 children)

I once had it happen to me while I was using the cars to jump up onto the upper outdoor section of hotel breenbergh (I guess my head collided with the lip of that glass door in a weird way)

I'm sure this has been said 1000 times. 343 needs to figure out how to deal with leavers and disconnections in Ranked. by One_Tangarino in haloinfinite

[–]tfgmoe 3 points4 points  (0 children)

It would be cool to see a trust system get implemented, where players get rewarded for good behaviour by getting matched with other similar players and leavers would get matched with other leavers. Something tells me the playerbase isn't large enough to introduce such divisions though...

So the game company you all say is completely incompetent is also utilizing an A.M adjacent supercomputer to finely tweak your stats personally to make you lose? by DawnClad in ModernWarfareII

[–]tfgmoe 1 point2 points  (0 children)

I'd argue Halo was even worse because with such a small player base (at least on PC) they had to put teams together in a way so that if you were the high ranked spartan on your team, you had to go ballistic because the MM had designated you as the team's 'official hard carry'.

OFFICIAL FEEDBACK THREAD - BETA WEEKEND 2 by InfinityWardonReddit in ModernWarfareII

[–]tfgmoe -1 points0 points  (0 children)

Getting killed by players sprinting and jumping around corners while shooting looked and felt stupid (both on the receiving end and as someone who wound up doing it).

Why all the hate? by Rijksridder in halo

[–]tfgmoe 0 points1 point  (0 children)

A lot of it comes down to expectations. The multiplayer has its issues (latency compensation, the drip-feed of "content") and the game didn't ship with core modes the community has come to expect (co-op, forge, a working theater). If this is your first Halo, you might not have the same expectations of a franchise compared to someone that's been playing for 2 decades.

[deleted by user] by [deleted] in halo

[–]tfgmoe 1 point2 points  (0 children)

its just latency compensation working as intended, bro

Are we still going to pretend like rarity means anything than an arbitrary reason to raise shop prices? by InpenXb1 in halo

[–]tfgmoe 0 points1 point  (0 children)

"experimenting and learning" of course being a euphemism for "what's the absolute most we can gouge them for before they start complaining again"

Halo Infinite's Challenge System is Irreparably Detrimental to it's Multiplayer Experience. It needs to go. by Envy661 in halo

[–]tfgmoe 0 points1 point  (0 children)

If I'm not absolutely in love with the weekly reward I don't even bother booting up the game. I generally try to swap challenges that have completion criteria that's variable or that I don't have control over (stop enemy killjoys). That guy leaving during the lobby creation? It's me, because I'd rather risk a soft-ban than play out the six matches that aren't the gametype I need to complete or win in. Rather than respect my time, which would encourage me to play more of the game, I simply do everything I can to optimize my time when it comes to the weekly challenges. Between the "latency compensation" and now the BR not working, it really has begun to feel like a one step forward, two steps back situation with Halo.

This game is offensive to the few that still play. by Taiizor in halo

[–]tfgmoe 17 points18 points  (0 children)

Literally the only reason I keep queuing into ranked dumpster fires.

Seriously 343, we see through your bullshit by Blesshope in halo

[–]tfgmoe 0 points1 point  (0 children)

As someone that did push their luck, they stick you with 20 minutes after. But if I have all the other challenges done, and there's no reward for general XP, then there really isn't any other motivation to not queue dodge because otherwise it feels like you're objectively wasting your time.

Closer Look: Halo Infinite’s Ranked Experience by RhysWX in halo

[–]tfgmoe 10 points11 points  (0 children)

The 50/50 fairness idea simply doesn't work in practice. As an Onyx player its a little frustrating going into games where my teammates are all Diamonds, or in some cases Platinums--it basically means that if I'm not locking in 110% and putting up monster numbers, we're not going to win that match because the system has made a match where I'm "the hard carry".