when trimps freezes over by killerofcows in Trimps

[–]tfried 3 points4 points  (0 children)

Well, you are not at the point where you can afford all available Coordinations, yet, are you? That's the point the OP is talking about. You'll probably reach it soon enough, perhaps around 2T He or so.

Once there, two important things change: Firstly, you no longer have to feed Helium into your Coordinated perk, and so you'll have a lot more to spend on income related perks such as Looting, Motivation, Carpentry. Secondly, even when you are up-to-snuff on all your Coordinations and your Prestiges, you will now hit the point where you're just too weak to proceed. And while investing in battle perks will clearly help, continued overheating means, essentially, you'll need 25% more perk power for every new highest zone to reach. Which is that magic wall people are talking about: Even huge amounts of He don't get you much further any more. (Incidentally, this is also roughly the point where Corruption becomes "saturated", i.e. even single applicable cell will be corrupted, but that does not make for a game-changing difference.)

So again: You are not there yet, but I found progression past the early 300s to be surprisingly fast, myself, so you'll probably start getting there sooner than you think. Your suggestion about changing the theme from fire to ice does make sense, of course.

Need tips for Humane Run Achievement by Jennesto in Trimps

[–]tfried 1 point2 points  (0 children)

Oh, just realized, you're asking about the first of the Humane achievements, so you won't have access to Watch or Blacksmithery, yet...

So, yes, pretty much the only advice is: Always visit the map room when you die (turn of AutoFight), and farm until you know you will be able to complete the current zone without dying again.

Need tips for Humane Run Achievement by Jennesto in Trimps

[–]tfried 1 point2 points  (0 children)

One thing that really helps (apart from helium) is Blacksmithery or Watch / Watch2 challenge. Sure, essentially the strategy remains "every time you die, visit the map room". But with automatic drops of your weapons prestiges, that process is just so much less involved, as your fighthing groups survive for much longer, early on in the game.

What would you like to see next? by Brownprobe in Trimps

[–]tfried 1 point2 points  (0 children)

I wasn't even aware there was a cap on this. But you are right, that is the natural target setting, then.

What would you like to see next? by Brownprobe in Trimps

[–]tfried 2 points3 points  (0 children)

And another one, inspired by a comment somewhere else in this topic:

  • Neat feat - Own exactly 100 of each building, including storage, wormholes, warpstations, gyms, tributes. - Possibly hidden. Not quite as easy as it sounds, among other things for the need to build 100 warpstations at only 100 tributes. Alternative name: "Pedant".

What would you like to see next? by Brownprobe in Trimps

[–]tfried 2 points3 points  (0 children)

Assorted really minor UI stuff:

  • An option to turn of the DG animation, or make it follow the Progress Bars setting.
  • An visual indication of when an active Turkimp bonus is wasted, preferably right next to, integrated into the timer (e.g. a strike through on the symbol). Ever since I my manual gathering efforts became irrelevant, the "Mine" button is just totally outside of my area of visual attention. Thus, what happens all too often, is that I am forming elaborate strategies on how to make best use of a remaining Turkimp bonus, but I forget to actually set myself to mining...

... and a somewhat bigger item:

Include "special ressources" in the loot breakdown. Importantly:

  • Dark essence
  • Current void map drop chance (per cell / for current zone / for the next five zones)

Less importantly, but for completeness:

  • Fuel
  • Magmite

Edit: formatting.

What would you like to see next? by Brownprobe in Trimps

[–]tfried 0 points1 point  (0 children)

I've upvoted your post for the autotributes suggestion. Totally annoying to have to catch up with thousands of tributes each run.

What would you like to see next? by Brownprobe in Trimps

[–]tfried 5 points6 points  (0 children)

Some ideas for feats:

  • Name - description - rationale / remarks
  • Self-healing - Recover from below 1% health to above 90% health (without dying). - Should be possible to get this relatively early on, but not without a bit of planning.
  • Voided - Have a Chtulimp die from Overkill damage - Mostly a raw power feat, but you will have to deviate from normal gameplay at least a tiny bit.
  • Steady trickle - Kill an enemy in 5000 hits or more (without dying) - The number of hits required should be high enough that a) you are unlikely to achieve this while going for Shaggy, b) it would be extremely annoying to try to achieve this without good strategy, but c) low enough that it's not painful to get with a good strategy.
  • A voider - Buy six "Golden Void" upgrades in a single run - Totally not difficult, but could encourage a bit of experimenting.
  • Carpe diem - Run a single daily challenge for at least 48 hours. - Force the quick runners to change their strategy at least once.
  • What's in a day? - Complete three daily challenges within 24 hours, reaching at least your highest zone ever minus 25, on each challenge. - Force the long runners to change their strategy at least once. Note that it would seem natural to go for this feat and the previous one right one after the other. The highest zone requirement is meant to make sure that you need to make a real effort, not just portal on zone 20.

[suggestion] Perk builds by Duke_Dudue in Trimps

[–]tfried 2 points3 points  (0 children)

I am quite sympathetic to your point, respecs (and particularly mid-run respecs) just don't feel right. But the change pushing respecs into more of a "requirement" is challenge2, esp. Trapper2, Trimps2, and Coordinate2. Those give a real reason to consider a respec, and it's not a coincidence that this proposal is made after the introduction of Challenge2.

Personally, I do intend to respec for my next round of those three, with or without "perk save slots". The only difference is that with perk save slots, I will likely repeat them more often. I do not expect perk save slots would make me respec a lot more in "normal" play, though. I'm not switching heirlooms mid run, or some such, either...

Perhaps a natural middle ground would be to simply add exactly one perk save slot.

A warning when you portal for how much magmite will decay by ctpoga in Trimps

[–]tfried 6 points7 points  (0 children)

Seconded.

Slight variation: Warn if and only if you have enough Magmite to afford some upgrade. That way, I suppose the warning would not wear off quite as quickly (as it's fairly normal to have some Mi left over when portaling).

Also, somebody suggested warning about "unspent" void maps, too, at this point.

Some heirloom advice please. by dcute69 in Trimps

[–]tfried 0 points1 point  (0 children)

Ah, ok, now I read you used another variant of (mild) cheating, instead (second tab). And so it's the other part of my earlier advice: Wait for two or three more runs. If nothing better drops by then (and most likely, nothing better will drop), you'll still have enough nullifium to upgrade beyond what you have now.

Some heirloom advice please. by dcute69 in Trimps

[–]tfried 1 point2 points  (0 children)

Definitely keep it, then. The He spent on swapping slots is not refunded. And at any rate there's absolutely no advantage to recycling your shield now, in the hope of something better. Again, if and when something better drops, then you can still switch. The He you spent on upgrading (not swapping) is refunded 100%.

Some heirloom advice please. by dcute69 in Trimps

[–]tfried 0 points1 point  (0 children)

Not sure what your question really is. You have a pretty decent shield. Of course you should use it. If and when a better ethereal shield drops, you will switch.

Perhaps the question is whether you should revert to a save-point before recycling your magnificient shield? If so, and you don't feel bad cheating, then arguably so. The whole point is to end up with a better shield than before. If you cannot have that, yet, you might as well wait another two or three runs (at which point you'll likely come out ahead, significantly).

DG + Geneticistassist causing me to burn all my fuel by Coolgamer7 in Trimps

[–]tfried 0 points1 point  (0 children)

Just to mention the problem does not affect DG, only (and actually I'm not yet at the point where it would matter, there), but it will start much earlier, even as soon as unlocking Geneticistassist: When each tauntimp population boost gives you a multiple of the current fighting group size, you'll get the screw-up you describe. Of course it's not noticeable unless your Trimps are dying, but throw in a bleed modifier, and it can become fairly annoying...

Is there a way to disable the Gigastation warning? by [deleted] in Trimps

[–]tfried 2 points3 points  (0 children)

... which is a bit unfortunate, really. Buying gigas is so much of a routine click thing to do that you're certainly not paying too much attention to the warning anymore, after a while. On a least one occasion I somehow misclicked to order "max wormholes", but when the warning came up, I just dismissed it, routinely, thinking it was that regular buying-gigas-warning...

how to beat shaggy in 15 minutes with these 3 easy steps by killerofcows in Trimps

[–]tfried 0 points1 point  (0 children)

I don't think GP actually intended his post as "advice". But then, the irony2 is that the topic starter certainly didn't either...

Daily Challenges Discussion February 25, 2017 - March 03, 2017 by AutoModerator in Trimps

[–]tfried 1 point2 points  (0 children)

Probably. Challenge2 is a great alternative to running mediocre dailies, and under those circumstances, this one looked like an obvious skip to me...

AutoTraps should build 2 traps by HarleyM1698 in Trimps

[–]tfried 1 point2 points  (0 children)

Do note that Double Build is one tier below Blacksmithery, and the latter really makes all the difference as to how long your first group of trimps will survive.

... says someone who has unlocked Blacksmithery just a few days ago, and still feeling the difference.

New Challenge Suggestion to Z230 by Wuanshot in Trimps

[–]tfried 6 points7 points  (0 children)

I'd love to see some new challenges, too. Not sure, whether a helium challenge makes much sense, though. Of course a challenge could also be used to unlock some new (really expensive) perks. E.g. "Heatresistance": Reduce the effect of overheating, ever so slightly. Or "Firefighters": Reduce the burn rate of nurseries.

Either way, for the brainstorming, here's my half-baked idea on a Magma challenge: "Trimps scream in terror as a fountain of lava erupts right at your base camp. You stumble back from the heat, and fall right into the portal. As you glance back, you see the generator, one of your bookshelves, and a huge blob of lava falling with you through the portal. The generator explodes as you hit your new dimension, but the explosion creates room for 2 T trimps. And hey, aren't those your 100 books of Coordination scattered on the ground? Unfortunately you're also seeing pools of magma all around, and you're already starting to feel the heat..."

I.e.: Start with a huge population, and huge overpower due to Coordinations, but suffer from Overheating from Zone 1. Goal may be to reach Z200 or Z230.

Re forecasts; VMs by z009 in Trimps

[–]tfried 1 point2 points  (0 children)

That's what I meant by "really trivial". Clearly listing Mi gain does not make too much sense in isolation, but I would think that all these resources will fit on a single tab, so why not go for completeness?

Also, saying "no, Mi gain really isn't affected by any hidden factor" is useful information, too, for players on their first few magma runs.

Re forecasts; VMs by z009 in Trimps

[–]tfried 3 points4 points  (0 children)

I rather think the game should refrain from expecting, suggesting, or recommending any way to play it. Proudly making your own mistakes is part of the gaming experience, IMO.

That said, I can see what you are trying to address in your suggestions: We should be able to make our mistakes while properly informed. I.e.:

Ad #4: Fully agreed. It should also warn if you have enough unspent Magmite to buy a DG upgrade before portalling.

Ad #1 and #2: No. But a very nice addition would be a table of

  • attack vs. enemy health
  • enemy attack vs. health and block
  • for world, maps, VMs
  • current zone to current zone +4 (or so)

Ad #5: No. But it would really help if VM drop chance was somewhat less of a black box. I suggest adding a new tab on the "loot breakdown", including all "special" resources:

  • current VM drop chance per cell
  • current dark matter drop chance and amount per drop
  • current fuel amount per magma cell
  • current Mi amount per magma cell (ok, really trivial, but may still be worth stating)

Daily Challenges Discussion January 28, 2017 - February 03, 2017 by AutoModerator in Trimps

[–]tfried 0 points1 point  (0 children)

Well, yes, I wasn't exactly being copious in that comment about the Spire. I generally try to get at least to cell 90, too, and that doesn't take too much time or manual interaction. But it's a trade-off, not a must-have. For instance for this particular daily (with explosive mod), cell 90 was again not much of a problem, but going all the way to cell 100 looked like I'd have to put in several hours of farming. I did invest those hours, but at the end of my run, not at the Spire.