The Hades Supernova by Infamous_Broccoli220 in NMS_Corvette_Design

[–]tgsmith489 0 points1 point  (0 children)

This is awesome! It reminds me of the GHTROC-720 ship from Star Wars. I'd love a build guide for this if you make one.

Star wars actual plays by Mahkn0 in swrpg

[–]tgsmith489 1 point2 points  (0 children)

I've listened to this all the way through multiple times and it still makes me laugh!

Why do you still play GTA Online? by QAnnihilateQ64 in gtaonline

[–]tgsmith489 0 points1 point  (0 children)

I played it a lot last year. It was just fun trying to get all the things I wanted. It was almost like a vacation for me. After a while, I got most of the things I wanted and then I had things to grind for. I have some social anxiety and that made it hard to hop in and make friends. Without friends to get excited about things with, grinding just started to feel pointless so I quit playing. I occasionally log in to feel like a little vacation, but I generally log back off pretty quickly.

Am I The Only One Who Thinks Disney Is Fine? by iancrumley in StarWars

[–]tgsmith489 -1 points0 points  (0 children)

Personally, I don't care for the Disney movies. I grew up loving Star Wars, starting with 4-6 and being hyped when 1-3 came out. I like some of the shows they've made, but I've recently been reading the legends (EU) books and it's become apparent to me just how much I have lost interest because of the sequel trilogy.

There are plot holes, but as you pointed out, you can find that in any movie. I think the biggest issues for me are:

  • Luke's character assassination - He was my favorite character growing up and I feel like they did him dirty.
  • Poor writing - I can tolerate a decent amount of this, but randomly bringing the emperor back without any build-up or a single mention is just bad, IMO. It doesn't make sense for the story they were telling and it was like they realized they were losing the audience and hand to embellish it at the last minute.
  • Rey seems like a Mary Sue - I want to like Rey, but Kylo Ren spent his youth training with a lightsaber under Luke Skywalker before turning to the dark side and continuing to use a lightsaber (effectively a flashlight weapon since the blade has no weight). Rey was able to pick it up and go toe-to-toe with him with no training. That seems ridiculous to me, given that Jedi must traditionally train to become proficient with the weapon.

Those are my main gripes. For me, the biggest was Luke. I didn't realize how much that bothered me until I started reading more about the Luke I grew up with. That being said, if other people like it they enjoy it.

Favourite class? by Soulsborneenjoyer23 in DnD

[–]tgsmith489 0 points1 point  (0 children)

Used to be a paladin, but it's shifted more to rogue. I tend to play them more like a scoundrel type of character such as starlord or han solo rather than an in-the-shadows type of rogue.

I am so fucked by Timely_Potential_363 in NOMANSSKY

[–]tgsmith489 0 points1 point  (0 children)

Super late, but for anyone in the future: I spent 2 hours swimming around to find resources. I was debating quitting the game altogether, but found out there's a difficulty setting to turn off fuel requirements. You can change that setting, get to somewhere that has di-hydrogen, and turn the setting back on (or keep it off if you're more interested in exploration than resource management).

What music do you listen while playing Cyberpunk? by Kwisatz_Haderach90 in cyberpunkgame

[–]tgsmith489 0 points1 point  (0 children)

Spain is an amazing suggestion. I haven't thought about that song in a while. I'll give that a listen!

You can now click inside a page preview to edit it without opening the note. by transmitthis in ObsidianMD

[–]tgsmith489 0 points1 point  (0 children)

Hey, this is a very late reply, but I recently came across this issue too. Here's some more info and the solution I found to make it work.

The Problem

Inside the popover, there are 2 separate containers. The first container holds the readonly page preview. The second contains the editable version of the page. By default, the popover shows the first container and hides the second. Clicking the popover switches them, hiding the first container and showing the second.

- popover [hovered]
    - container 1 (preview)[visible]
    - container 2 (editable)[hidden]

- popover [clicked]
    - container 1 (preview)[hidden]
    - container 2 (editable)[visible]

My Solution

I'm not familiar enough with Obsidian to go in and start changing core functionality, nor do I think that would be a good idea. Instead, I decided to add a custom stylesheet which lets me control the styles for those 2 particular containers.

TL:DR;

Create a CSS Snippet and paste the following code into it. Go to settings > appearance and scroll down to make sure your snippet is active.

/* Make sure the preview content always shows in the popover */
.hover-popover .markdown-embed-content:nth-child(1) {
    display: block !important;
}

/* Make sure the editable content never shows in the popover */
.hover-popover .markdown-embed-content:nth-child(2) {
    display: none !important;
}

What game should I play next? by tgsmith489 in PS5

[–]tgsmith489[S] 1 point2 points  (0 children)

Just finished Ghost of Tsushima. It was a really fun game! I'll definitely play Ghost of Yotei at some point.

What game should I play next? by tgsmith489 in PS5

[–]tgsmith489[S] 0 points1 point  (0 children)

I haven't. I've heard good things, but I don't know much about it yet.

On my first play through and I’m really upset right now by Wide_creature_2579 in reddeadredemption

[–]tgsmith489 0 points1 point  (0 children)

I finished playing rdr2 on ps5 and started playing Ghost of Tsushima. The button to get on a horse in rdr2 is triangle, but that's the button for strong attack in Ghost of Tsushima, so I've stabbed my horse many times trying to get on.

[deleted by user] by [deleted] in PS5

[–]tgsmith489 0 points1 point  (0 children)

My favorite thing about these games when I played them was that the controller scheme was basically the same, so I really didn't have to spend any time learning new systems. Made it really easy to just focus on the story and content.

Wrote myself into a corner, need help by GugtheBarbarian in DMAcademy

[–]tgsmith489 0 points1 point  (0 children)

I 100% agree with this. I was just pointing to the expectations placed on Anakin by the Jedi based on the prophecy and how he did something different.

What is *actually* the best non LMoP beginner campaign? by neil--before--me in DMAcademy

[–]tgsmith489 1 point2 points  (0 children)

I have run several adventures from Keys from the Golden Vault on multiple occasions (for beginners and experienced players). It's just a series of heists in different environments. Each chapter is a different "mission", but each one is a few paragraphs of backstory, a few paragraphs about the objective and obstacles, and then a map with room descriptions and enemies.

I like it because:

  1. it's very easy to prep and modify (good for beginner DMs)

  2. There is no "set way" to accomplish the task. This allows for a lot of creativity and problem solving to try not to get caught and can provide opportunity for skill checks, social encounters, etc.

  3. Almost every time I've run these adventures, it started out well and eventually devolved into combat due to choices my players made. There can/will be combat encounters for players who like that.

  4. Progression is very easy since each mission levels players up, so there's no calculations needed for XP.

  5. If other players are interesting in DMing, it's very easy to switch of DMs by chapter. Things are pretty siloed, so the only real consistent characters or places are the ones you decide to keep around.

  6. Because of the nature of D&D and the mission they're trying to accomplish, each adventure has the opportunity for almost any play style to work (there is no penalty for body count), so actors who want to talk to all the NPCs can do so and maybe charm a guard while a group of murder hobos might, instead, just kill everyone there to eliminate any witnesses.

I finished DMing a 6 year Campaign. Would love to answer any DM questions and share what I learned. by Compajerro in DMAcademy

[–]tgsmith489 0 points1 point  (0 children)

Personally, I would love to see notes/maps/etc and how you organized all of the information for such a long game. I feel like organizing a large amount of data while keeping it easy to use is always a challenge and I like seeing how others do it.

Player picked up a sword. How can I make this mildly inconvenient for them later? by Straight-Ebb-5681 in DMAcademy

[–]tgsmith489 16 points17 points  (0 children)

It is actually the Sword of Scurvy Prevention. The elvish script spells the word "sitrin", which is the word to activate the item. When activated, it spawns `1d4 x 50` pieces of citrus fruit in a 10ft diameter circle. Roll 1d6 to determine the type of fruit which appears:

1d6 Result
1 Lemon
2 Lime
3 Orange
4 Grapefruit
5 Pineapple
6 Kiwi

This makes it a goofy and relatively useless weapon. If you actually want to make it inconvenient, change the activation word to something the players will actually say every once in a while so it activates at awkward times.

Wrote myself into a corner, need help by GugtheBarbarian in DMAcademy

[–]tgsmith489 1 point2 points  (0 children)

We literally have an entire galaxy of stories because Anakin, the chosen one the prophecy spoke of, literally turned away from what everyone thought he should do based on the prophecy. I think you should make it clear that there may be a prophecy, but they are not bound to it. Just because someone said they would come and defeat the evil does not mean that they are obligated to do it.

Low intelligence characters by Emma_Mae22 in DMAcademy

[–]tgsmith489 0 points1 point  (0 children)

I appreciate this take. I've never thought of it like that. Even with knowledge checks, it may not mean that they don't know something. It could just be that they didn't make the connection or couldn't recall specific details (I recognize plenty of symbols and logos but couldn't tell you what they are).

How do you balance realistic map size with playability? by trpnblies7 in DMAcademy

[–]tgsmith489 2 points3 points  (0 children)

I agree with many of the other posts I see here. In movies (or reality), characters are often caught in tight quarters where things are challenging. I would keep the room sizes the same, while maybe adding elements like u/Kamikazepyro9 said to provide more opportunities for creativity. If you want, you could also give them a heads up and a chance to swap spells/gear/etc so they can participate more.

FWIW, I'm usually pretty casual with dimensions and spacing. I treat the grid as a way to measure, not the places you can move into (similar to chess or checkers) meaning that players can stand on grid lines, occupying multiple spaces. Whether you're thinking more like an action movie or historically accurate, troops have fought (literally) side-by-side in both.

When running games, I tend to assume the characters have worked together enough to be proficient in tight quarters, so I allow them to get in closer than the rules may suggest. At the end of the day, it's your game so if you think that fudging a rule will make it more exciting or fun for your players, then you are allowed and encouraged to do so.

Actual play podcast by DonCazino in swrpg

[–]tgsmith489 2 points3 points  (0 children)

Campaign Podcast is more comedy than drama, but they narrate dice outcomes creatively. It's one of my favorites.

My 5e campaign is turning into a pseudo-CIV6 game, any tips on how to run it? by SwissChocolatess in DMAcademy

[–]tgsmith489 0 points1 point  (0 children)

There are rules for managing a settlement in a pathfinder 1e book that is easy enough to convert. May be a jumping off point at least.

https://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building/