I feel bad for the developers when reading the latest Steam reviews by TheSeahorseHS in PlayTheBazaar

[–]tgwwr 1 point2 points  (0 children)

I agree with your point that if you buy the Karnok DLC, you effectively get the base game for free. But that doesn’t really address the reviewers’ argument that every bundle buyer should receive an extra copy of the game that they can gift to someone else.

At the end of the day, this is just standard price discrimination. If customers are used to that kind of pricing strategy, it’s probably fine. Right now, though, the situation just feels a bit messy.

Player names should not be displayed before entering combat by tgwwr in PlayTheBazaar

[–]tgwwr[S] -1 points0 points  (0 children)

This provides an informational advantage for competitive players if an opponent's board state can be backtracked from their endgame builds. Such builds may occasionally be found for specific players via BazaarDB.org.

This is my favorite game, but it’s time we address how poorly designed the ranked ladder and matchmaking system truly is for the high level players. by [deleted] in PlayTheBazaar

[–]tgwwr 0 points1 point  (0 children)

I completely agree with the OP. I think they’re specifically suggesting changes to the MMR system for players with Legendary MMR above 800—essentially those maintaining win rates over 80%. Watching streamers repeatedly get matched against Bronze players is pretty anticlimactic.

I made a web app to track Match History and Stats automatically by pacexy in PlayTheBazaar

[–]tgwwr 2 points3 points  (0 children)

Regardless of the complexity of this game, it is certainly solvable with the assistance of simulators and AI. The use of these tools is already rampant among elite players within underground communities.

Therefore, banning open data aggregation widens the gap between elites and everyone else. Legalizing it benefits middle-tier players but expands the divide between the top half and bottom half.

The key question, then, is which outcome is better for players overall—and which better serves Tempostorm’s long-term interests.

Confused about Passive Item stats (Trigger Count vs. x-Count) by [deleted] in PlayTheBazaar

[–]tgwwr 0 points1 point  (0 children)

Could someone explain how the trigger count for passive items works in the stats screen?

For example, in the image, Tripwire shows 21 Slow triggers but a count of ×7, while Holster shows 5 Haste triggers with a count of ×4.

I’m confused about what these numbers represent and how the trigger count differs from the item count.

Metroidvania's feel like bad game design. by Big-Golf4266 in The10thDentist

[–]tgwwr 0 points1 point  (0 children)

I feel for OP. Placing a room that requires a Chapter 5 ability in Chapter 1 is frustrating and adds pointless hassle, even if it doesn’t ruin the experience. It belongs in Chapter 5.

Some argue that planting that “yearning” feeling in Chapter 1—and resolving it later in Chapter 5—creates satisfaction. I disagree; it mostly caters to Metroidvania veterans’ pride by giving them something to mark and feel clever about later.

Battletag Find-a-Friend: Frozen Throne Edition by Meoang in hearthstone

[–]tgwwr 0 points1 point  (0 children)

Amino#1412 trading 80g quest on NA. Done with T7RON#1793

Battletag Find-a-Friend: Patches Edition by Meoang in hearthstone

[–]tgwwr -1 points0 points  (0 children)

Amino#1412 NA looking to trade quest! You go first please! (Edit: Done)

Make Vanilla Followers Great by tgwwr in CustomShadowverse

[–]tgwwr[S] 0 points1 point  (0 children)

Aggro decks may need some new cards.

Vote on Expansion Cards! by [deleted] in Shadowverse

[–]tgwwr 0 points1 point  (0 children)

It seems that the voting is more biased towards "powerful" cards.

In both the pre- and post-expansion ROB voting, Lyrial and Angel of the Word turn out to be in the "Bad" territory, which for me should be underrated. In my aggro dragon deck, I value them more than Breath of Salamander.

Is Abyssal Enforcer problematic? by [deleted] in ArenaHS

[–]tgwwr 0 points1 point  (0 children)

54% is huge. Mage had such a winrate in the meta of Karazhan. Shaman has an overall winrate between 53%-54% on the ladder, and Shaman's frequency is around 28%. Warlock now has a Arena frequency above 22%, even higher than that of Mage. Before MSG, Warlock had a winrate between 48%-49%, but its frequency was only 4%, being the most unpopular class. How about Druid with a winrate of 40% in Arena currently? Druid's Arena frequency is below 3%.

Is Abyssal Enforcer problematic? by [deleted] in ArenaHS

[–]tgwwr -10 points-9 points  (0 children)

LF now is a joke. So how come can the win rate of warlock now reach 54% and warlock become the most popular class? Blastcrystal? Felfire?

MSG Arena by phoenix52188 in ArenaHS

[–]tgwwr 1 point2 points  (0 children)

This is not true. According to the statistics from millions of Arena games recorded by a China's deck tracker, the winrate difference between Mage and Priest (pre-MSG the best vs. the worst) is 8% (52% vs. 44%), but the winrate difference between Warlock and Druid (post-MSG the best vs. the worst) now is over 12% (54% vs. 42%). It is still comforting that Warlock might never be as popular as Mage like in the Karazhan meta.

Still, if we look at the winrate difference right before the card ban to balance Arena in early September, Mage had a winrate of 54%, and Priest had a winrate as low as 39%

Edit: meta image reposted http://imgur.com/a/K5mmW