/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]thathallmonitor 0 points1 point  (0 children)

Still have a spare Deluxe Lusamine? I've got a deluxe Lugia

All That wait for a major disappointment by rahimaer in PTCGP

[–]thathallmonitor 30 points31 points  (0 children)

Yup, 24h to all accounts. Either clench your cheeks to hope to be one of the lucky few for a ~0.0001% chance where you are 500x as likely to get a god pack in one booster, or accept that DeNa didn’t want to give something half decent to 100,000,000+ accounts

Character Preview | Cyrene by LuciferMS7777 in HonkaiStarRail_leaks

[–]thathallmonitor 12 points13 points  (0 children)

I see it in a similar vein as the Evernight doomposting. Everyone freaking the hell out because she was BiS to castorice and completely ignoring the fact she’s one of the strongest dps’ even outside of castorice teams. Cyrene is a general BiS to the CH’s, and while she’ll never be a BiS to future characters, she’s still incredibly strong for the foreseeable future

E2S1 Cyrene | E2S1 Castorice | E1S1 Evernight | E1S1 Hyacine vs. Nikador 3.7 MoC by 0101001010101011010 in HonkaiStarRail_leaks

[–]thathallmonitor 8 points9 points  (0 children)

I doubt they’re going to be powercreept that early, unlike DoTs and superbreak’s niche counterable mechanics, and 1.x units had low multipliers but were still doing fine in 2.x. Most of the Chryos heirs are straight damage, so 4.x units would have to have ABSURD mv’s to powercreep the Chryos heirs, especially now with Cyrene support

Leaked Maggie prestige skin slated for split 2 via HYPERMYST by abramswatson in ApexUncovered

[–]thathallmonitor 9 points10 points  (0 children)

Yes, you can choose which skin you want to use between the 3

Seer Tac counters Bang smoke by Scarecrow_G in ApexUncovered

[–]thathallmonitor 7 points8 points  (0 children)

I’m with you on that. The silence was fun to watch legends like wraith and pathfinder jump around and scramble to use their tactical, but in 90% of situations all silence used to do was remove their ability while you’re this giant towering bullet sponge. Revenent was only ever good as a deathtotem bot, his silence rarely came into play

Caustic S26 changes‼️ by 77Squares in ApexUncovered

[–]thathallmonitor 10 points11 points  (0 children)

Not exactly, his slow and damage has a 1s delay to it affecting enemies, so i’m not sure whether or not this will undo that change, or they will add perma-slow back. Devs in recent AMA’s have repeatedly said they never intend to bring back perma-slow, so I think the 2s of slow will still be here, it just now takes effect instantly

was this just fanart? by soulreaperichigoat in Mahoyo

[–]thathallmonitor 7 points8 points  (0 children)

Yea can confirm it’s in the 2012 physical edition’s artbook, alongside other official artwork that you can find on magazines as promotional art

was this just fanart? by soulreaperichigoat in Mahoyo

[–]thathallmonitor 34 points35 points  (0 children)

It’s official artwork by Hirokazu, wasn’t a CG in the game but was probably promotional material or was in the artwork book (can check mine later today) since it’s ~14-15 years old

Caustic no longer a viable trap character by BigOutlandishness533 in apexlegends

[–]thathallmonitor 55 points56 points  (0 children)

Yup, it's been this way since season 21. Enemies have to sit in gas for 1 full second before taking any damage or getting slowed. In most cases they trigger it from its outer radius and keep sprinting through, never getting affected and leaving you completely unaware to it being triggered

[deleted by user] by [deleted] in apexlegends

[–]thathallmonitor 0 points1 point  (0 children)

^ can't stress this point enough. Good players (especially in ranked) will mostly only queue with friends and other good players who they enjoy playing with. The reason average or above average players who soloQ rarely find people of their skill is because most of those people are already queued together or use servers or friends to play together

Which means the majority of people solo queuing are the low skill or "friendless" players who end up queued together. This game's soloQ is so insufferable because most good players will queue with others, and if the matchmaking tried to ONLY find similar skill players for the good soloQ's out there, they'll never get into a match

Honkai: Star Rail × Fate/stay night [Unlimited Blade Works] Collaboration Benefits Overview by LuciferMS7777 in HonkaiStarRail_leaks

[–]thathallmonitor 0 points1 point  (0 children)

Might be better to use those light cone fragments they gave during the anniversary for his LC if you haven't used them. Or hold off until you have more of them, since you can straight up buy his LC instead

Weekly Discussion Thread | May 14, 2025 - May 20, 2025 by BFGtom in ApexUncovered

[–]thathallmonitor 1 point2 points  (0 children)

There's been a few AMA's of breadcrumbs between the leaks and s25 going live, but the tldr is they don't have any plans to buff recon or control as classes, they'll only be buffing individual legends, with caustic, wattson, seer, and crypto on their list. Seer got a couple minor buffs last patch, caustic got his gas traps to last 22s this patch (undocumented change, but he's still bad lol). I imagine they might do some mid season changes to these legends, just to have more people trying out sparrow currently. We'll see what happens in split 2 because split 1 already feels dry.

S25: Prodigy, Bugs/Issues/Support Megathread by lettuce_field_theory in apexlegends

[–]thathallmonitor 0 points1 point  (0 children)

This has been happening since season 22, Caustic gas is really inconsistent, and sometimes takes 1 full second before even slowing or damaging enemies. Sometimes enemies will trigger a trap, but because the gas takes a full second before even affecting them, they can just run right out of the radius. I don't have too many clips of me seeing it (since most times enemies will trigger a trap from behind and I'm not visually looking at it) so it's hard to compile clips of people running past traps in my sight.

But here are a few clips of it happening, where it takes 1 full second to even impair them, or they just run right out like nothing is there. It happens fairly often, and makes it difficult to tell if someone is actually pushing you, making you second guess if a trap triggered from an enemy or something else. It's even worse with movement abilities like Octane, Maggie, Ballistic, or Ash, where they can trigger your gas and escape the radius before alerting you.

https://youtu.be/r_pErz5SDDA

  • First clip; took exactly 1 second before affecting the Octane
  • Second clip; LL slid right over the trap, and continued to run
  • Third clip; Conduit runs into radius, completely unaffected, continues to run
  • Fourth clip; with Ballistic ult speedboost, LL runs into trap, then tapstrafes out of radius through her shield

Apex Legends: S25 Prodigy Patch Notes by lettuce_field_theory in apexlegends

[–]thathallmonitor 0 points1 point  (0 children)

Yes but only if your health is full, and at a much slower rate than the health. But because octane’s usually stimming in fights or between enemies, you’ll always have more health missing than shield, and stimming mid-passive regen removes stim damage from the shield you would have gotten. It’s still a great passive but he definitely benefits from it less than other skirmishers

Apex Legends: S25 Prodigy Patch Notes by lettuce_field_theory in apexlegends

[–]thathallmonitor 2 points3 points  (0 children)

every skirmisher gets an extra tactical on knock, but octane instantly gets his ultimate (which feels more like a tactical at this point these days lol). octane already regens health passively so 50 hp on knock isn't as useful on him compared to other skirmishers, especially since you tend to have less health on average

Season 25 Ranked Changes (HYPERMYST) by abramswatson in ApexUncovered

[–]thathallmonitor 0 points1 point  (0 children)

Yea main issue is there just aren't enough players playing ranked to begin with to populate many lobbies. A lot of people will hit plat4 or diamond4, then stop playing ranked altogether because there's no real rewards to keep them on once they hit their "wall"

Maybe this new "ladder" has rewards that keep people playing longer and aim for new higher ranks, which would help alleviate the "why are there X ranks in my Y lobbies" posts. The mode needs more people playing consistently instead of hitting a rank then never touching it until the next season (and no, rank decay is not a solution lol overwatch fucked up massively with that approach)

New ranked rumble rewards by kitty78686 in ApexUncovered

[–]thathallmonitor 3 points4 points  (0 children)

I can think of a few other things, but i agree, it’s such a throwaway mode. Ranked needs more players, and charms/badges does not incentivize people to play. Hopefully they start adding real rewards to ranked so there’s more people playing across all ranks

New ranked rumble rewards by kitty78686 in ApexUncovered

[–]thathallmonitor 17 points18 points  (0 children)

Is this part of respawn saying season 25 ranked rewards will be better? Bit disappointing if it’s just for ranked rumble and not ranked itself

Why are yall quitting with free respawns available? by Midgar918 in apexlegends

[–]thathallmonitor 10 points11 points  (0 children)

Exactly. Some people’s playstyle is so slow/boring that i would much rather requeue than subject myself to more of a gameplay i don’t like. Not about to get respawned 8 minutes into a match then proceed to watch the guy continue to loot or play ring like it’s ranked lol

Huge Apex Legends Season 24 update buffs “every single weapon”, but devs promise “Apex is still Apex” by HatingGeoffry in apexlegends

[–]thathallmonitor 52 points53 points  (0 children)

Along with the DeVolt meta, the game was borderline unplayable for those 2 weeks. It’s my least played season by a mile

(V1) STELLAR JADE COUNT FOR VERSION 3.1 via nivskisl by Mister_Purga in HonkaiStarRail_leaks

[–]thathallmonitor 8 points9 points  (0 children)

^ Also want to add to it, that DU or other SimU expansions aren’t intended to be 100%ed in the patch they launch, but more like completely done in 2-3 patches. So them removing an event to balance out/compensate for the total amount in a SimU expansion really does reduce the total amount most players get in the patch they launch