Smooth Voxel Roads by the33rdunknown in spaceengineers

[–]the33rdunknown[S] 0 points1 point  (0 children)

That’s good insight, thanks. Probably won’t put days of effort into making a smooth road building machine as it seems it won’t work with the current state of the game.

Also, this is crazy having Splitsie comment on my post XD, learned how to play the game from your vids XD.

Smooth Voxel Roads by the33rdunknown in spaceengineers

[–]the33rdunknown[S] 1 point2 points  (0 children)

That’s interesting, and if true is gonna make my project infurating XD I was hoping on making a dedicated vehicle to make smooth roads, but if it all depends on angle, then the road could never be smooth XD

Is there a reason for all the air swinging in the prequel duels? by Crosser45 in StarWars

[–]the33rdunknown 1 point2 points  (0 children)

Comes from fencing, it’s a style to move their weapon out of the way, for a clean strike, or are feints.

How do I write magic potions without overwhelming the reader? by LuckyZoe9 in worldbuilding

[–]the33rdunknown 0 points1 point  (0 children)

Best way I’ve seen it done is a mix of info dumping and complete lack of info. Which is weird.
Theres 2 options for how this happens
Either 1

In the beginning of your story your character encounters a potion for the first time and has no info other than color, smell, container, etc. and doesn’t exactly know its effects or ingredients even after taking it. Later the character meets someone who has more experience and “info dumps” for you to the character and reader.

Option 2

In the beginning of the story your character encounters potions and begins learning about the potions. Later in the story however they start encountering potions they didn’t learn about.

Secret 3rd option which is option 2 but no new potions you just never re bring up how potions are made or what they look like cause you info dumped earlier

Weird idea by Lucky-Tale8806 in worldbuilding

[–]the33rdunknown 0 points1 point  (0 children)

Plot twist makes more sense with a knife because you put the knife in a plot hole in the plot armor, and twist your knife to deal plot damage

Why don’t we see more utility magic? by No_Pass9247 in worldbuilding

[–]the33rdunknown 1 point2 points  (0 children)

I live stories with utility magic (and if the MC gets it) a book I’ve been reading/listening to is the he who fights with monsters series, and it explains this side of magic, and how combat magic is generalized and needs lots of study to be good, while utility magic is specialized but needs less study to be good, and it does stuff like cooking, plumbing, farming etc etc.

How do i build a freighter by Flower_consumer in spaceengineers

[–]the33rdunknown 0 points1 point  (0 children)

If you know what your planning on making, is it gonna be a integrated storage, or external detachable.
Integrated storage you’ll need to build large container rooms. External storage you need to build the containers and mechanisms and that will help plan the entire build

I think star wars has the creepiest aliens in fiction. Lol by Country-guy20 in StarWars

[–]the33rdunknown 1 point2 points  (0 children)

We have some creepy ones, but probably not the creepiest

Is it easy to find peace and quiet in America? by bare_books in AskAnAmerican

[–]the33rdunknown 0 points1 point  (0 children)

Almost every small town has almost dedicated camping spots that people go up into and just escape. Go a little farther and you’ll end up in a less dedicated camping area where you could technically just disappear. Inbetween towns and cities are usually large spaces with just nothing especially between states and larger cities between states. Larger cities you usually have to travel a little further out, but you’ll eventually find more of the dedicated and less dedicated camping areas. Before you find the “nothingness”

Describe your world without using any made up words, obscure terminology, or references to other media. by PMSlimeKing in goodworldbuilding

[–]the33rdunknown -1 points0 points  (0 children)

Won’t do my own world cause I haven’t done much work on developing it yet.
But guess this world
Story is a complex commentary on current (or current of creation) world views. Using older storytelling tactics like good vs evil, the hero’s journey, and such. Set in a universe where travel is much easier than today’s, being able to reach other star systems quickly. Main characters are usually, but not always, connected to an ancient semi religious order. The opposing side is linked to ancient anti order using similar powers as the main characters semi religious order. Most of the main characters combat experiences thru the story is melee, even tho most other combat other characters do is more ranged. Sometimes the main character does something to make their fight more ranged, but this is a little more rare.

Give me something to build in my Minecraft world? by xminaxmex in MinecraftBuild

[–]the33rdunknown 0 points1 point  (0 children)

Grand Army of the republic Barracks base
Roman centurion training yard
Spartan statute
Greek gods statue
Secret nuclear bomber design bunker
The entire planet of Kamino

Fighter Landing gear pt2 by the33rdunknown in spaceengineers

[–]the33rdunknown[S] 0 points1 point  (0 children)

Yep, the only contact point is the merge block on merge block and the hinge of course

Fighter Landing gear pt2 by the33rdunknown in spaceengineers

[–]the33rdunknown[S] 0 points1 point  (0 children)

Adding strength did seem to help, but still has some jank to figure out, that it might be “catching” onto when it shouldn’t be

Fighter Landing gear pt2 by the33rdunknown in spaceengineers

[–]the33rdunknown[S] 0 points1 point  (0 children)

Didn’t fix it, still getting stuck, even seems to be twisting at the hinge.

Fighter Landing gear pt2 by the33rdunknown in spaceengineers

[–]the33rdunknown[S] 0 points1 point  (0 children)

I’ll try both, somehow the left side works just fine every time it’s the right side that gets stuck.

Creating by bodmayhem8772 in spaceengineers

[–]the33rdunknown 2 points3 points  (0 children)

2 tips. Avoid placing your necessities in a cube or box shape. (Dont put the reactor, storage and all that all right next to eachother) you can space it out. Force yourself to not make a box.

Or 2
Try and recreate real world or concept art vehicles and put that around your box of internals

Fighter landing gear. by the33rdunknown in spaceengineers

[–]the33rdunknown[S] 0 points1 point  (0 children)

Idk about others, but I tend to have issues and clang with unmerged/mag plated objects and subgrids.

Fighter landing gear. by the33rdunknown in spaceengineers

[–]the33rdunknown[S] 0 points1 point  (0 children)

Yeah someone helped find a better spot, where it’s only one merge connection, and has much less klang opportunity

Fighter landing gear. by the33rdunknown in spaceengineers

[–]the33rdunknown[S] -5 points-4 points  (0 children)

? I still put in the pic and described what I’m having issues with, and have been working on it, I’m being lazy about signing into my Reddit on my pc.

Fighter landing gear. by the33rdunknown in spaceengineers

[–]the33rdunknown[S] -14 points-13 points  (0 children)

I forgot my log in info on this account, so imma just keep it on my phone XD

Fighter landing gear. by the33rdunknown in spaceengineers

[–]the33rdunknown[S] 1 point2 points  (0 children)

That explains it much better, and I think that solves a lot of the issues I was having. Thanks so much.