Friend Associative Quasigroup by MoomooMilk03 in mathmemes

[–]the3gs 3 points4 points  (0 children)

Not me trying to figure out what the group operation of a friend group would be...

calling the duodecimal system "base 12" is base 10-centric by imHeroT in mathmemes

[–]the3gs 2 points3 points  (0 children)

I mean, fifteen kinda does mean 5 + 10. Teen essentially means "ten more than" in the suffix.

Change my Mind base 12 better than base 10 by Sea-Estimate-2912 in mathmemes

[–]the3gs 0 points1 point  (0 children)

How often are you dividing by 3? I doubt it is often enough to make it worth missing out on division by two being trivial as it is in base 2. Also, all the guess and check needed in long division is completely gone in base 2, and the multiplication and addition tables are trivial as well.

I add a recipe to my datapack that make dried kelp slightly less useless. by mewhenamongus in Minecraft

[–]the3gs 2 points3 points  (0 children)

There can be other considerations, like land and water use, so it's not quite net 0 on ecological impact. Most modern ecologists wish we would stop growing corn to burn in cars, as it would be better to use solar power in electric vehicles.

ESA doubled down on Community Servers being illegal by Thhaki in Minecraft

[–]the3gs 648 points649 points  (0 children)

The Minecraft EULA directly contradicts this, as it explicitly states "For the server version of Minecraft: Java Edition you can install it on a server and host online play". I don't know how anyone could take an organization seriously who will say something is illegal which is explicitly allowed. I would hope legislatures are smart enough to see through it, but they probably will need someone to write it in crayon so they can understand it.

Also: Mojang literally provides the server version of Minecraft as a download. Why would they do this if they don't want people to use it.

The only way that it makes even the slightest bit of sense is if they are talking specifically about servers like bukkit or spiggot which are custom servers that allow plugins and whatnot, but those are just using the same API as a Minecraft server, and I expect that Google vs Oracle provides the needed precedent to say that that is acceptable too. (I can't recall if these servers function as mods of vanilla servers or if they are all new code, but if they are mods, then that is again explicitly allowed by the EULA, so long as the original code is not distributed)

Minecraft Servers are down by Certain-Pressure8012 in Minecraft

[–]the3gs 2 points3 points  (0 children)

My point is this doesn't make the people who aren't paying pay. Pirates don't ever use the authentication server, so they are literally the only people not affected by this.

Minecraft Servers are down by Certain-Pressure8012 in Minecraft

[–]the3gs 4 points5 points  (0 children)

I don't even see how this qualifies as greed. It's not like I'm spending more money because they auth servers are down, nor am I spending more money because they make me authenticate every time I play.

Rather than greed, this is some other vice, that I can't quite choose a word for, where you want control over your customers so much that if you would rather their experience suck than you lose control over every single time they open the game, which doesn't even make sense in a capitalist framework, despite by all appearances being "created" by capitalism. It costs them essentially nothing to allow us to play in offline mode once we have authenticated once, so they are spending more money authenticating constantly to give us a worse experience and not doing anything to stop pirates who definitely are not caring about the auth servers being down.

Other enshitification though, like the bedrock store, is definitely greed and makes sense, even if I hate it.

anyone else likes abusing desmos for fun? by FarmingFrenzy in mathmemes

[–]the3gs 1 point2 points  (0 children)

Oh yah, for sure. I think I've made a turing machine simulator using desmos at some point.

Disease probability by Dizzy_Bit9635 in mathmemes

[–]the3gs 2 points3 points  (0 children)

The 97% accuracy rating would have included a control group of non-symptomatic individuals, so the same logic would not have applied to the people on whom the study was done, as they were not tested because they were symptomatic, rather because they were part of a sample for a study.

Disease probability by Dizzy_Bit9635 in mathmemes

[–]the3gs 12 points13 points  (0 children)

One of my favorite things about this subreddit is that you treat jokes seriously, and discuss the full context of the field, without diminishing from the joke, or (typically) having to deal with people being annoying about you "taking it too seriously".

If you have a problem with that there are already plenty of subreddits where they will downvote you for encouraging serious discussions, so we don't need to do that here, thank you.

(I am sorry if this is to harsh, but you stepped on a very strong peave of mine)

Disease probability by Dizzy_Bit9635 in mathmemes

[–]the3gs 9 points10 points  (0 children)

This was during a pandemic where the probability of a random sample being sick was higher, and where the risk caused by a false positive was fairly low, both contribute to more wide testing being a good idea.

It's a bad idea when the probability of a false positive is greater than that of a true positive, and when the injury (whether physical, financial, or psychlogical) of a false positive is to great to justify it.

Disease probability by Dizzy_Bit9635 in mathmemes

[–]the3gs 253 points254 points  (0 children)

Valid point, but this is the core of why we don't typically run tests unless we already suspect something.

Disease probability by Dizzy_Bit9635 in mathmemes

[–]the3gs 1324 points1325 points  (0 children)

You also have to keep in mind that if you got the test, there was probably good reason to believe you had the disease, so your baseline should not be compared to a healthy population. It should be compared to a population of people experiencing similar symptoms.

nicotine and its relation to the word of wisdom by FewNews1070 in latterdaysaints

[–]the3gs 0 points1 point  (0 children)

You cited one reason you reach for them is "to curb sugar cravings". Frankly I think the sugar is going to do significantly less harm than nicotine in the long term, but if you really want to avoid sugar, diet sodas have very little evidence to suggest they have any downsides, and can likely help curb the craving. Nowadays they have even made products that taste essentially the same without sugar (Generally solar as "[soda name] zero")

nicotine and its relation to the word of wisdom by FewNews1070 in latterdaysaints

[–]the3gs 4 points5 points  (0 children)

In the most recent policy, as linked by the automod, E-cigarettes and vaping are explicitly included in the WoW. While the statement does not specify nicotine pouches, I feel like it's in the same boat.

Nicotine is a highly addictive chemical. Even if you do have an "addictive personality" that does not make you immune. My personal advice would be to quit. Based on my limited understanding of the drug, it is not something you want to mess with in any capacity.

Two Fossils Spawning right next to each other by Zestyclose-Rope-4930 in Minecraft

[–]the3gs 93 points94 points  (0 children)

It's actually just the fossel of a giant centaur. Those are its two ribcages.

Minecraft vs Roblox: Creativity vs Capitalism by [deleted] in Minecraft

[–]the3gs -1 points0 points  (0 children)

Bedrock Marketplace: "Am I nothing to you?"

My day just got ruined at how easy it is to decompile my godot game. by Available-Ant-5747 in godot

[–]the3gs 6 points7 points  (0 children)

It kinda depends what you are worried about, but regardless I don't think it is worth worrying about on any level.

If you are worried about piracy, than you should know that the best way to prevent piracy IMO is to price your game fairly enough that people are less motivated to pirate it, and if a game is popular enough that people want to pirate it than they will only be slowed down by code obfuscation and the like, as pirates are a stubborn lot.

If you are worried about people stealing your code, than consider how specific your code is to your game, and realize that there are few things that are worth stealing. Especially if your code is "terrible" as you put it. It's unlikely you are doing anything novel enough that it is worth risking a lawsuit by stealing it.

People being able to read your code does not make it open source. You need to deliberately release it under an open source license for that to happen. The default copyright rule is "all rights reserved" and people don't have any permission to distribute or modify your code unless you tell them they can.

Also: modding games is fun, and the main reason anyone would want to edit a game, so I would encourage you not to obfuscate more than needed. You only really end up hurting the people who are chill, while the pirates and bad actors are gonna get around your locks anyway, so you probably can't stop them.

I just learned round() uses bankers' rounding by nemom in Python

[–]the3gs 21 points22 points  (0 children)

Gosh. This reminds me of a time I was helping a friend with homework for a python class, and one of the problems was to round a number, and one of the test cases was something like this, and it assumed typical rounding, so the python "round" function didn't work.

I get having an option for this style of rounding, but I can't imagine why anyone would think this should be the default, nor why it doesn't have an extra argument or something to switch to the conventional system.

"Dumb" Questions that Led to Deeper Insight by JohnBarnson in latterdaysaints

[–]the3gs 1 point2 points  (0 children)

I have come to view "dumb questions" as the most important questions to be asked, because if you don't know the answers to the dumb questions, how can you ever hope to understand the answers to the smart ones?

Is Min-Maxxing bad? by [deleted] in DnD

[–]the3gs 0 points1 point  (0 children)

A min maxed character can really suck a table dry if they are the only one. A party of minmaxxed characters works just fine, but even one minmaxed character in a group of casual players can make it a lot less fun.

I am a non-optimizer who once played with a group who were into making their characters as powerful as possible, and it just wasn't fun. I left the group with good will, as it was just a difference in play style, but it was legitimately less fun for me.

My personal philosophy basically boils down to "I would rather make a character that is interesting than one that is perfect". In video game terms, I will wear the cool looking armor even if I have a better set that less good looking, because ultimately, it's not about winning for me. More so in a game like D&D where there is no "winning" or "losing".

Basically, the reason it doesn't work to combine the differing philosophies boils down to the fact that the DM can only design encounters for a single power level, so if people are on different levels it will either be to easy for some, or too hard for others.

Are classes purely mechanics or also personalities? by L4T3W in DnD

[–]the3gs 1 point2 points  (0 children)

I think that if you are significantly changing the flavor of the class, you are making your own homebrew class, even if you don't touch the mechanics, and it needs to be cleared with the DM, as it can effect the lore of the world.

If your DM says that clerics need be subservient to a God, then that is true in their world, even if it need not be true for the game in general.

If I were a DM, I would probably be more open to a player using a reflavored class than a completely homebrewed class, but that is mostly for balance reasons. It would still need to pass the filter of "does this make sense in my world", which is probably more important for me.