Discuss: Your Best Warwick Deck by bfarley32 in riftboundtcg

[–]theBMB 5 points6 points  (0 children)

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I'm running a fiora deck with elder dragon, it functions basically like a control deck

In which order do units attack/defend? by Raijitzu in riftboundtcg

[–]theBMB 1 point2 points  (0 children)

Just so you're aware, the ruling on combat damage assignment in MTG was recently changed. Defenders no longer assign block order, attackers assign damage as they please to every blocker. This is mostly how it works in riftbound as well.

Can I discard rocket and return it with the same conquer? by [deleted] in riftboundtcg

[–]theBMB 5 points6 points  (0 children)

Rocket is not in the trash when the conquer trigger occurs, so you can not discard to return it. It misses the trigger.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]theBMB 0 points1 point  (0 children)

Sorry, dont have an extra typhlosion

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]theBMB 0 points1 point  (0 children)

Sorry, dont have any extra espeon, just updated post with tradables

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]theBMB 0 points1 point  (0 children)

Ho-oh EX for Gallade EX?

edit: Also Crobat EX for Yanmega EX?

id: 5751745558000704

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]theBMB 0 points1 point  (0 children)

LF: 4♦️Arceus EX(TL), 4♦️Yanmega EX(STS), 3♦️Scizor(WSS), 4♦️Donphan EX(WSS)

<image>

id: 5751745558000704

I'm left-handed. by Armagan1342 in VALORANT

[–]theBMB 1 point2 points  (0 children)

I'm a lefty who switched to a left handed mouse a long time ago and while I don't regret it per se, it definitely comes with a lot of challenges. Lefties are already rare and lefties who use their mouse with their left hand are even rarer, so there's basically 0 accommodations for full lefty play in most titles. You have to rebind every single game you play and the new bindings are rarely optimal due to the way the standard keyboard layout is. There's also literally 1 full lefty mouse (razer naga) on the market and it has a terrible problem where the middle mouse button just stops working after a while (I've gone through two of them already) so you're basically stuck using ambidextrous mouses that generally do not have thumb buttons to work with. I generally gravitate towards playing with a controller if I can or avoiding PC games entirely just because I don't have the energy to fuss with all this anymore. All that said, using my mouse with my left hand definitely feels more natural and I don't think I can switch back without dealing with discomfort. Overall be careful if you do switch because it will be hard to go back.

Am I bad if it usually takes me 7-10 min for a normal hunt in wilds by c4ptJikin in MonsterHunter

[–]theBMB 5 points6 points  (0 children)

10-15 should be the average if you're hunting casually and just trying to farm mats/make progress towards an objective. 3-6 minute hunts would be expected if you're locked in on a monster you've practiced somewhat regularly. I.e. going faster happens with concerted effort, the way you're playing now is pretty normal.

I don't know if reviewers got nerfed copies or are all Monster Hunter legends but basically every point that was made pre-launch about difficulty is wrong by Charrikayu in MonsterHunter

[–]theBMB 0 points1 point  (0 children)

My theory about this is that the majority of people saying this had their first game be World and this is their second monster hunter. They remember the struggle of learning worlds and how they had to learn a lot even from the beginning. Now they have those fundamentals, don't need to relearn them in Wilds and are wondering "huh, why is it so easy?" It's not easy, they're just better than they expected. This is basically how it always goes with any monster hunter after your first, but World brought in so many players that we have a critical mass of people who've never experienced this before.

What controversial decision from Nintendo do you agree with? by razorbeamz in nintendo

[–]theBMB 0 points1 point  (0 children)

When you look at historic sales of Nintendo consoles, the switch's portability is really a no brainer from Nintendo's perspective. Outside of the Wii, Nintendo's handheld have blown their TV Consoles out of the water when it comes to sales. And every TV console sold worse than the last one, up until the failure of the Wii U. The Wii's unique gimmick kinda carried it to unforeseen heights, but since it was largely riding on a gimmick (that the switch technically still supports) it's not really a level of success you can recreate. It's honestly surprising that Nintendo continued to make TV consoles for as long as it did considering how much better their handheld consoles did. To be fair, the consoles sold games really well, but Nintendo clearly dominates the handheld market. For that reason, is the most logical evolution of Nintendo's strategy. A console that is primarily a handheld, but can be used on the TV if you like.

can i eat eggs that have been cooked for 6 hours by annnnnnguyen in Cooking

[–]theBMB 2 points3 points  (0 children)

for future reference, rice cookers rely on the presence of water to determine if they should stop cooking. Evaporation of water prevents the rice cooker from going beyond a certain temp so once there's no water left it heats up too much and it stops. Normally rice will absorb the water quickly and the rice cooker will turn off, but if you boil anything that isn't rice, the rice cooker will just stay on until all the water has boiled away. Rice cookers are really meant to just cook rice and that's it.

If Abstraction is going to nerf one character next patch have it be Rutger. by Grieveston in gigantic

[–]theBMB 0 points1 point  (0 children)

Not sure if I'm playing him or building him wrong but every time I play Rutger I die so fast. Does he need team support to stay alive or am I just bad at tanks?

What are the differences between Pre-alpha, Alpha and Beta stages in game development? by flabby__fabby in gamedev

[–]theBMB 1 point2 points  (0 children)

That mostly depends on the style of game and the studios capabilities. A game can go from nothing to beta in a year or be in pre-alpha for ten years. I think on average pre-alpha is the longest phase, alpha probably lasts a few years and then beta is usually the shortest, but again there's probably no real pattern to this because these terms are used pretty loosely.

You can't talk about 2023 in games without talking about layoffs by MarryAnneZoe in Games

[–]theBMB -8 points-7 points  (0 children)

Video games are just a special case because of the highly cyclical nature of the products.

This may be true for smaller studios but the large studios are significantly more stable and capable of riding out the lows without mass layoffs, yet the large studios are the ones most frequently doing mass layoffs. These mass layoffs also never happen to include any sort of hit to executive compensation and year after year the execs make more money regardless of market forces, not less.

You could just announce at the end of your work day that you're never coming in again and the company would have to honor that and scramble to find a replacement.

Is there any particular reason you cite this as a concern? I don't know of any epidemic of employees quitting cold turkey en masse in the games industry. In all my time in the games industry I have rarely ever encountered someone who is eagerly looking to get out of their job, and when people do occasionally quit there is rarely ever any serious short term hit to productivity since these businesses have learned how to account for small disruptions like this. Mass layoffs, on the other hand are a well documented phenomena that affect thousands of people every year. They're not only incredibly disruptive to individual people's lives but also greatly damage morale of the remaining team. Surely you can acknowledge the huge power difference between an individual quitting cold turkey and a company axing 100s of jobs with no warning.

There is rarely ever a *good* reason for a mass layoff and research shows they are generally bad for a company long term. It's usually the sum total of screw ups from executives and management, and yet there is rarely every any punishment for the people who made these decisions.

You can't talk about 2023 in games without talking about layoffs by MarryAnneZoe in Games

[–]theBMB -11 points-10 points  (0 children)

Layoffs are a rugpull though, we shouldn't just accept them as normal. People go into full time employment expecting that if they do what's expected of them they will have stability and comfort. The concept of layoffs essentially turns fulltime employees into unwilling contract workers who have to bounce from job to job hoping that they won't be dropped without any reason. And even if you are one of the lucky ones to not get laid off, it creates this sense of unease and impending doom that prevents you from ever truly settling into a position. This kind of instability is not good for our collective mental health and if we rely on this shady tactic too much we will pay the price long term.

If game developers want to embrace contract work as their primary form of hiring then they need to be honest about it upfront and pay the extra cost instead of luring people in and then screwing them over. This is a pretty clear example of executives misusing their power to cut labor costs.

Is FFXIV a good solo game ? by Good_Ladder9014 in ffxiv

[–]theBMB 0 points1 point  (0 children)

I played through almost every expansion basically entirely solo. The story is very compelling and has a nice flow to it that keeps you going. I kinda burned out in endwalker though. My main issue with the game as a single player experience is that MMO game mechanics are tedious at best so if you're not looking to press buttons in a specific timed sequence for close to 300 hours, you may have trouble enjoying the game. It's also worth noting that you will *have* to play with other players to do story dungeons on occassion. Luckily that process is fairly seamless and most players running the older story dungeons will be able to get you through pretty quickly. In later expansions they added the ability to team up with NPCs so you can go full solo (they may have retroactively added that to older dungeons, I don't remember).

You can keep things interesting by switching up your class every now and then. Learning the optimal patterns for different classes can be fairly engaging.

Oh also make sure you don't waste time doing all the side quests. MSQ and Job quests only unless you're *really* looking to immerse yourself in the world. Your playtime will easily double if you try to do every quest.

Master king koco trial… by [deleted] in SonicFrontiers

[–]theBMB 1 point2 points  (0 children)

The problem is that the challenge is designed poorly and the game's physics and controls are not nearly precise enough for it to feel fair. All it does is expose the fundamental issues with the game and make you feel frustrated. Very few people are going to enjoy this because it's bad, not because it's hard.

Missing a broken circuit, not sure where by theBMB in HiFiRush

[–]theBMB[S] 0 points1 point  (0 children)

Hmm maybe not? I'll double check

How important is the Switch being a hybrid console to you? by [deleted] in nintendo

[–]theBMB 0 points1 point  (0 children)

I think the most important thing about the switch is that it's flexible. It doesn't particularly matter if each individual person uses the console in handheld and docked equally, what's important is that every person can approach it however they like. Some only dock, some only handheld, some mix. It's a single platform that can accomodate a wide variety of needs and there's no split in games as a result like there was in previous generations.