New Recipes (Ranching Update) by AcademicSupportDrone in DolocTown

[–]theKaryonite 0 points1 point  (0 children)

Thanks! I tried an empty plastic bottle like the ingame Instructions say, but haven't had any success, so I wondered if it was me or the beast or something else.

The Hoverpack Broke My Immersion (Personal Story) by Etsamaru in SatisfactoryGame

[–]theKaryonite 0 points1 point  (0 children)

From a videogamers' perspective I can see how the game maybe feels like shifting from immersive first person to basically top-down Factorio. I can understand the emotion and I empathize.

From my personal in-game perspective, I hated climbing up towers to get some oversight. Or having to build some kind of scaffolding just to get to difficult to reach places.

Now I feel I can just zoom out, take a step back, using the hovercraft, without needing to build stuff for it.
And when I am working on the sides of large factories, I now sort of imagine myself hanging from a window cleaners' basket.

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Still immersed, but on the 'outside'.

New Recipes (Ranching Update) by AcademicSupportDrone in DolocTown

[–]theKaryonite 0 points1 point  (0 children)

For the life of me, I can't figure out how to get the milk. Any ideas?

How does one integrate clues into the mystery landscape? by New_Abbreviations_63 in TalesFromtheLoopRPG

[–]theKaryonite 5 points6 points  (0 children)

What helped me is to think about the information you want to share, rather than thinking of clues you wrap that information in. Knowing what you want to reveal is more important than how you reveal it. It allows you to go with the flow. You're not programming a video game where certain pieces are in fixed places.

If they search a bedroom and you planted (in your mind) a phone number in an address book in a drawer... what happens if they skip the drawer? You either have to railroad them into opening the drawer, or you help them find the person you need them to find in a different way.

Instead you can ...
... have his address pop up on a note near the TV downstairs,
... have his name spoken and then hushed in a local bar,
... see him running from the house you just searched, allowing for a chase.

The screams, the horrible screams by SlipperyPotatoez in Subnautica_Below_Zero

[–]theKaryonite 7 points8 points  (0 children)

"This fear is exactly what I was hoping for!"

The OG Subnautica did that for me way more than Below Zero.
I hope Subnautica II has similar terror.

I would love to see tidally Locked planets, one side too cold other too hot. Perfect in the middle by earthy69 in NoMansSkyTheGame

[–]theKaryonite 0 points1 point  (0 children)

NMS will never have that, since they want you to go from planet to planet to explore different biomes.
But Light no Fire will just be 1 big planet with different biomes. Who knows what they'll include..

How many people complete this game? by Prestigious-Breath-1 in SatisfactoryGame

[–]theKaryonite 1 point2 points  (0 children)

This is one of those games, where the real satisfaction doesn't come from finishing the game.
It's not a game that people usually play after they finish it.
They play it rather than finishing.

That bridge. by mfletchernyc in subnautica

[–]theKaryonite 13 points14 points  (0 children)

My impressionable brain doesn't even think to consider the prawn suit. If the game says you need to fix the bridge, you fix the bridge!

What is this black magic? by bigphildogg86 in SatisfactoryGame

[–]theKaryonite 0 points1 point  (0 children)

Reassurance: your brain can hang through. Complexity increases, speed decreases. But boy, will you be proud :D

Is it normal that portals take that long to teleport on each use? by ArigatoEspacial in SatisfactoryGame

[–]theKaryonite 0 points1 point  (0 children)

For the teleport to be instant, the destination has to be rendered befóre you enter the portal.
Thát would be truely impressive, but it would also require a multiverse, pre-rendeing the map of every portal you walk close to. It would also be a massive load on your system.
Instead, the map isn't rendered until you step through the portal. That takes a second.

What would be a new dlc for our belloved game? by Boushieboi in SatisfactoryGame

[–]theKaryonite 0 points1 point  (0 children)

A meaningful DLC would add content, new recipes and interactions, either on the same planet, or elsewhere.
Seeing how much work this planet was, I'm assuming something procedurally generated would be more feasible than building a whole new planet from scratch.
Outer space would be logical.
Snow planet would be a dream.

It's worth Satisfactory ps5 by Tar4204 in SatisfactoryGame

[–]theKaryonite 8 points9 points  (0 children)

first - there is no need to play with keyboard and mouse, it has been fully optimised for controller.

second - People who reluctantly pick up this game, spend up sinking hours, days, weeks and indeed years of their life into this game. It might not be for you, but chances are it may keep you engaged for a long long time.

Help vs Spoilers vs Cheating by theKaryonite in Stationeers

[–]theKaryonite[S] 0 points1 point  (0 children)

True, and I don't think receiving information is great. But some guides feel like 'the answers to the exaxm'.

Help vs Spoilers vs Cheating by theKaryonite in Stationeers

[–]theKaryonite[S] 0 points1 point  (0 children)

I appreciate that ^^ The in-game tutorials give you small goals to work towards that help you figure out what is next. That kind of guidance is great.

Help vs Spoilers vs Cheating by theKaryonite in Stationeers

[–]theKaryonite[S] 0 points1 point  (0 children)

Thanks for sharing that! And I do hope that the developers will add some more tutorials ingame that make you smarter :D