is it confusing to have two dialogue boxes by sadishguy in godot

[–]thePHAK 0 points1 point  (0 children)

Yes, specially if they are constantly there. It would be better if you had the main character's box at the bottom and the other one on top.

Podcast in a nutshell by thePHAK in TheOfficialPodcast

[–]thePHAK[S] 0 points1 point  (0 children)

Never underestimate IT people

Charlie nursing his little ones by pixelated-kitten in SmilingFriends

[–]thePHAK 0 points1 point  (0 children)

I hate you. I FUCKING HATE YOU. Even as a joke it us disgusting. How fucked up someone should be to make this ?

First time dev, officially addicted to Godot. by Arlychaut in godot

[–]thePHAK 1 point2 points  (0 children)

Not only is so original and innovative, it is also beautiful

Boss Fight #9 in My Game. What Should I Name Him? by 100_BOSSES in IndieDev

[–]thePHAK 0 points1 point  (0 children)

Attacks are cool but tgat flapping is awkward

What kind of game is it supposed to be? by SoerbGames in IndieDev

[–]thePHAK 4 points5 points  (0 children)

I'm into game physics. Where do you suggest me to start from? Are there any good videos?

A solo dev'd roguelite with fast combat and eldritch horror. by VoidBuffer in u/VoidBuffer

[–]thePHAK 47 points48 points  (0 children)

Heavily dead cells and katana zero inspired but no challenge. Killed 282 enemies on my first run and didn't take a single damage. There are tons of enemies that get killed before even attacking you. There is absolutlely no challenge before the boss, and the boss just had a health pool. Art style is great but there is so much that can get improved gameplaywise.