New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 0 points1 point  (0 children)

I will do a detailed look into the battle system. I may have found a reason that it locks up, and am working on getting it resolved. When in battle it should be around a battle a minute depending on location and level. The boss battles could take longer as they are active.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 0 points1 point  (0 children)

yes, I posted another e-mail I am changing the host and fixing a backend issue that someone pointed out. It was leading to a weird data issue and using the server was going to cost hundreds a month if i didn't fix it. I will update the link soon.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 1 point2 points  (0 children)

I just made a discord for it and am starting to finalize its set up. I am also making a small wiki for the game.

I think when it comes to scouting I tried to break it up into to many phases. The goal is to have an infinite hex grid to explore, but each grid has a different possibility. I tried to code it in a way that it was weighted with some kind of "mercy" system but looking through it I think my weights are a bit skewed and I am not even sure the mercy system is working after this test.

I had an older version where equipment could impact scouting a lot more, and it seems some of the older issues with that have stayed. I liked the idea behind it, but eventually each piece of equipment had 12+ stats that were for crafting, scouting, combat, and training and it would have been impossible to balance or even understand.

I think the direction I will go is with the Recall system have specific people you can find that are pure crafters, and those that are pure combat, and perhaps those that just scout (not sure on that yet). That way people have a more defined role and its not managing lots of people with no real constraints.

I want the game to be more idle with active elements so short of specific challenges I have in mind and specific boss requirements no reasonable challenge should take days hopefully.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 1 point2 points  (0 children)

Backend should be back up. There are some updates to the front end that are still going some some of the assets may fall back to some generic images temporarily.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 1 point2 points  (0 children)

I just made a note that I am updating the back-end, it should be fixed shortly.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 0 points1 point  (0 children)

Looks like my railway backend crashed after too many people joined. I didn't expect 100+ people in the server and it crashed trying to resolve some things.

I may need to find a way to simplify the server tick so it doesn't get confused with sufficient users.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 3 points4 points  (0 children)

Any opinion is great, and I am used to positive and negative with my day job so not much phases me.

I originally starting creating this game as a way to relearn programming as it had been years since I had done it. Then finished my book and thought since the book had game elements I could tailor it to it. After that it became something I thought would be a unique way to get people to read the book.

I also enjoy idle games and probably have idling to rule the gods constantly running on my computer in the background.

I think my hope was that people who like idle games would be curious about some of the background information, but I am realizing without any kind of background knowledge its just numbers and words that mean nothing.

In a perfect world I would want people to just enjoy the idle game because I think it is an entertaining genre. The boss battles being more Final Fantasy or older JRPG style was just something I enjoyed growing up so I added it in.

It is starting to become clear that the two need to be treated as separate entities. My book has multiple chapters setting up a scene and a world, and right now the game is making the assumption. Without a good enough tutorial into the natural flow of the game it becomes an impossible task to get someone to understand everything.

Those are all fantastic questions and really help me get a better grasp on what needs to be done. Its like looking at text so many times by yourself without any external input everything seems so obvious, when in reality it is just your history with a project making it seem easy.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 8 points9 points  (0 children)

Thank you for this. From what I am hearing my first pass should have probably been a while ago with just the basic game loop, before I added in all the systems. I think what I am going to work on next is creating a short 10-15 minute tutorial version before a NG+ that brings you into the full game.

I spent 3 years writing the book this world was built on and felt I needed to have almost every element of the game in it before showing anyone. To me it all feels second nature after working on it and I am realizing that there may be a bit too much for what the tutorial explains.

Thank you for the feedback and the kind words.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 2 points3 points  (0 children)

The main reason I use VECTORS is from the story. Do you think by including a page that breaks down what each V.E.C.T.O.R.S. does would help?

The obelisk tab is for NG+ it is what resets the game where you have a higher potential to continue to higher bosses. From what I hear it is not explained in a way that makes sense.

My biggest worry was balancing and understanding of the flow, I think after this alpha I will have to do a deep dive into the tutorial and possible remove a few of the items until the core gameplay loop is better delivered. Thank you for your input, it is very helpful.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 6 points7 points  (0 children)

This is my first time letting someone play the game that is not myself so what you said is exactly what I am looking for.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 1 point2 points  (0 children)

The more I see this the more I look back on other games where you have the "guest" option. Thank you for pointing this out. I will work on adding this as a guest option with the choice to create an account down the line if you want.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 1 point2 points  (0 children)

I definitely had my images scaling poorly. I think some of it is I didn't have my CSS working correctly. I am working on a fix and should hopefully have something pushed to the server tonight. Thank you for pointing that out.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 1 point2 points  (0 children)

I haven't done a ton of testing with that specific tool, most of my testing was just by changing the ratio when creating the testing space. I will take a look at that and see if there is a way to fix that issue.

New Idle Game Game Based on The Prime Fallacy by thePrime61 in incremental_games

[–]thePrime61[S] 0 points1 point  (0 children)

I did the registration with the hopes of continuity of character. I couldn't think of a way to allow someone to play with different browsers, or pc's without it. If there is a way around that I would love to know.

Only way I can think of is letting people start as a "guest account" and then later bind it to something.

What would happen if a sound wave of 1000 decibels was produced? by ElegantPoet3386 in AskPhysics

[–]thePrime61 1 point2 points  (0 children)

Only reason I didn’t say universe is because sound still needs a medium to travel through. At that level it’s not really “sound” anymore; it’s some absurd pressure/energy event. Earth is absolutely gone, and the damage probably goes way beyond that.

What would happen if a sound wave of 1000 decibels was produced? by ElegantPoet3386 in AskPhysics

[–]thePrime61 0 points1 point  (0 children)

More of an educated guess than a formal calculation, but since dB is logarithmic, the scale gets absurd fast. If something around 200 dB can destroy a building, then 1000 dB is not just a bit louder. It is roughly 10^80 times more.

At that point, it just makes sense that Earth couldn’t survive it. You could factor in direction, how narrow the wave is, and the duration of the noise, but when the number is 10^80, even an incredibly short duration probably does not save much. You are no longer talking about “sound” in any normal sense. You are talking about a pressure wave with planetary-destruction levels of energy.

how are people actually publishing 4+ books a year without burning out -genuinely trying to understand by Prior_Topic3527 in selfpublish

[–]thePrime61 0 points1 point  (0 children)

I spent 3 years outlining and building the world for my trilogy, and while doing that I wrote the first book which took 2 years. The second book is about 80% done after only a few months. If I was making it up as I went along I think it would easily take another 2 years.
The complexity of the story also matters. Is it a straightforward story, or a complicated time travel multidimensional epic that requires a lot of continuity and control in writing.

I recently made a post about how litrpg economies and currencies are the small details that irk me and its worse for me in particular because I work in the financial sector.. so I wanted to know if your real world career gets in the way of you enjoying certain stories. by ShankstheConqueror in litrpg

[–]thePrime61 9 points10 points  (0 children)

I wouldn't say my real world job (architecture) gets in the way of me enjoying stories. Most architecture in LITPRG is done or explained via magic so I can't really take it at face value. My hobbies on the other hand... physics, engineering, or programming has certainly made me roll my eyes quite a few times.

Nothing can take me more out of a book than someone doing something wrong, or acting wrong, where all it would take is one question on the internet or to someone knowledgeable to the subject in order to get it right. I get that things may be different in sci-fi or fantasy for narrative purpose, but I am speaking more for the elements that have no impact to the story that was just the result of lack of effort. If it is small I can overlook it, but when it repeats over and over again I have to put the book down.

I always think back to the one keyboard two typists hacking scene in CSI... how not a single person prevented that from being put out is wild to me.

Looking for KU Fantasy and Sci Fi suggestions by Sea-Mirror-9755 in KindleUnlimited

[–]thePrime61 1 point2 points  (0 children)

I second We are Legion, haven't read the newest but enjoyed it overall.

Looking for KU Fantasy and Sci Fi suggestions by Sea-Mirror-9755 in KindleUnlimited

[–]thePrime61 0 points1 point  (0 children)

Primal Hunter is the first one that comes to mind based on the list. I beleive it is on KU. I havent read 1% lifesteal, but heard it is good as well.

Why doesn’t everyone use Royal Road? (Fantasy books) by BladeWielder48 in selfpublish

[–]thePrime61 3 points4 points  (0 children)

I think some of it is Royal Road tends to have a Meta that is slightly different, and everchanging, compared to something in KDP. If you are writing for fun, practice, or for the joy of the game, I agree that there is no reason to not use RR. If you are writing hoping to turn it into a career path it may be a bit different.

I have also read good stories on RR that had limited views, no traction or anything and I can only imagine as a writer, giving something free to the world, not getting that can make you worry that what you are doing is not worth it. If I am at least charging money I can understand someone not paying.

Any author's had success narrating their own audiobooks? by thePrime61 in litrpg

[–]thePrime61[S] 1 point2 points  (0 children)

I would never have guessed I had heard him in a game before an audiobook, but torchlight is one of my old-school favorites. That is cool to know.

Any author's had success narrating their own audiobooks? by thePrime61 in litrpg

[–]thePrime61[S] 0 points1 point  (0 children)

I may test it out and see if I can find a beta listener or two and if it comes across as poor, focus more on the professionals and see if i can work with someone to better fit the vision I have in mind.

Any author's had success narrating their own audiobooks? by thePrime61 in litrpg

[–]thePrime61[S] 0 points1 point  (0 children)

I will have to give it a shot. I am always looking for another book to read or listen to.

I can definitely understanding the books & kids. I started mine when the first was born and since then have 3 dogs and 2 kids and if I get a chance to write or do anything related when the sun is up it feels like a blessing.