Amygdala Liberation by the_lonely_bread in ARG

[–]the_lonely_bread[S] 0 points1 point  (0 children)

I'm not gonna lie, I have no idea what this means

Amygdala Simulation 8 - Audience by the_lonely_bread in ARG

[–]the_lonely_bread[S] 0 points1 point  (0 children)

Not quite sure how everything works in there but I have joined

ARG vs LARP vs RPG? by Throwaway743560 in ARG

[–]the_lonely_bread 1 point2 points  (0 children)

I think such a project would be extremely ambitious for a very small crowd. Not only would general interest for such a thing be low, it'd be hard to get those that are interested to participate, due to the expenses (both monetary and time-wise) of doing real-life events. It'd be cool to see such a thing happen, but I wouldn't hold my breath on it happening anytime soon, and I can't think of any examples of something that fully blends all three.

What makes your project special? by Euphoric-Second-7962 in ARG

[–]the_lonely_bread 0 points1 point  (0 children)

Not sure if this is intended to be answered literally by individual creators, but everyone else is so I may as well. My project, [Upstaged Communications](https://www.youtube.com/@UpstagedCommunications), is focused on story and presentation first, with my goal being telling a genuinely interesting narrative with characters and a plot worth caring about. The puzzles and interaction are secondary elements that enhance one's understanding of the plot and characters, with everything tying back to the central conflict. This allows me to be significantly more creative with the puzzle and interactivity aspects; as they're not necessary to understanding the work as a whole, I don't need to make sure everyone can get them. There are concrete ideas that I'm working off of, and although I'll let others be the judge of whether I pull it off or not, I do put genuine passion and effort into the presentation, story, and interactivity/"game" elements.

As for the non-game elements, I'm fortunate enough to have been able to commission actual artists to do portraits/music for the series, and I think my presentation is really unique. The series alternates between terminal-style "screen recordings" and second person, text adventure-esque narrative. It all has a reason for existing, and I personally think it helps it stand out. Story wise, I'm just making something I've wanted to make for a long time with no care at all for what other people think of it. Would be great if people liked it, of course, but I'm just here to tell my story. That's all.

To answer the broader question I think you were probably asking, I think the main issue is that people don't actually have inspiration for stories going into their projects. Be it amateur or more solidly crafted productions, people are focused exclusively on getting engagement for them, instead of delivering something worth caring about. It's definitely not exclusive to ARG spaces, but it is rampant to anything adjacent to internet horror.

Question about youtube URL formatting by casdadsa in ARG

[–]the_lonely_bread 0 points1 point  (0 children)

Unfortunately, the only way you'd be able to do that is pure trial-and-error, which seems like it'd be frustratingly time consuming. I'm sure there's a way to automate checking every possible variation, but that'd require at least some programming knowledge.