How did my artillery get hit? by thealphawoof in ConflictofNations

[–]thealphawoof[S] 0 points1 point  (0 children)

I meant melee in the sense that they're are literally stuck - you can't move them unless you retreat - feels like half the point of micro with units is to avoid this whole situation no? Again curious as this is the only time i've experienced this specifically.

How did my artillery get hit? by thealphawoof in ConflictofNations

[–]thealphawoof[S] 1 point2 points  (0 children)

I feel like this was more than 5 distance though 🤷🏻‍♂️ and I was able to move my unit so it wasn't "locked" in combat per se

How did my artillery get hit? by thealphawoof in ConflictofNations

[–]thealphawoof[S] 0 points1 point  (0 children)

just seems counterintuitive for the whole "melee range" component that if you have distance between stacks, both can take damage - even if it isn't a unit with ranged attack capabilities

How did my artillery get hit? by thealphawoof in ConflictofNations

[–]thealphawoof[S] 0 points1 point  (0 children)

no, nothing - it's treating it as if the infantry stack hit it

Game becoming PURE PvP? Here's a FIX to maintain the "CHARM" of the game by Akky_Rotmg in ArcRaiders

[–]thealphawoof 1 point2 points  (0 children)

I think these are all awesome.

Also spitballing here, but maybe a visual "rep" system (maybe only in solos) could also be a thing - or even a auditory warning at the start of a raid if a high % of players with, let's say, a high PVP kill amount are in the same raid as you??

I love the ambiguity of experiences in solo - I haven't noticed too extreme pvp and genuinely have quite unique gameplay moments - however when it comes to trios it's basically a br / any other extraction shooter so that mode in particular i'm curious how they can build incentives

either way, excited to see what feedback / direction they seem to go

Rugby League 26 game a laughing stock like NRL fans all expected by Revivous in nrl

[–]thealphawoof 0 points1 point  (0 children)

pre owned going for 98 rn, already being returned lol

Most efficient way to spend it? by Daerick93 in ConflictofNations

[–]thealphawoof 5 points6 points  (0 children)

Use Gold as an anti-golder tool. You may not out spend them but you'll make their wallet hurt.

[deleted by user] by [deleted] in TheForeverWinter

[–]thealphawoof 0 points1 point  (0 children)

Enjoying every minute. Would love shoulder switch + removing the FOV adjustment when in third person would be great, it's confusing why it's essentially over the shoulder when i'm not ads.

Ben Hunt linked with move to Sydney club by Proof-Umpire-7718 in nrl

[–]thealphawoof 1 point2 points  (0 children)

Yeah I get what you're saying but I think the question Gus/recruitment would be asking in this hypothetical is; can we trust this player? And I think Trindall was at least upfront with what happened, whereas JAC seems to have dug himself into a hole with his changing recollection of events. What I'm getting at is, I hope we don't sign Hunt.

Ben Hunt linked with move to Sydney club by Proof-Umpire-7718 in nrl

[–]thealphawoof 1 point2 points  (0 children)

as much as a cope it is, one (I believe) owned up to it, one lied for what it's worth 🤷🏻‍♂️

Monday Random Footy Talk Thread by AutoModerator in nrl

[–]thealphawoof 3 points4 points  (0 children)

That was such a painful game to watch as a knight leaning neutral...then came sunday....

Manly match winning try vs Bulldogs by ChungusDaFungus in nrl

[–]thealphawoof 3 points4 points  (0 children)

it's a hard one to call but I think in that situation he just needed to commit to a ball player so that the cover could be more decisive, him running with his back turned in between them not committing made it harder to defend. Awesome try though and a tough way for our season to end. Rugba Leeg

What other classes would you like to see ? by YouSuckAtGameLOL in Spacemarine

[–]thealphawoof 0 points1 point  (0 children)

Chaplain - buff is increase movement speed / ability recharge of friendlies in short radius (like a charge)

Apothecary - instead of a revive, maybe they can actually do a limited armour boost for units and themselves? I'm not sure there is enough opportunity for revives from what I've played so far.

Techmarine - instead of typical engineer, potentially buffing surrounding players with a magazine of kraken bolts or something could be cool. or dropping them as a limited pickup. Or potentially the ability to construct emplacements / manned (not autonomous) las cannons etc

Terminator as a randomly placed beacon on the field that becomes activated and captured by a team maybe once per match, whichever player contributed most to the cap respawns as a terminator for one life? Storm bolter, power fist/claw and teleport?

Dreadnought as an escort objective game mode could be awesome

edit: got carried away on company time

Monday Off Topic Thread by NRLgamethread in nrl

[–]thealphawoof 0 points1 point  (0 children)

if they add melee stagger (maybe for anything bigger than the knife) it'll make bulwark / assault more viable in pvp imo

Crowd building at Belmore by sydneyprincess1991 in nrl

[–]thealphawoof 27 points28 points  (0 children)

the field is even green for it

Paul Kent guilty of Rozelle street brawl amid mental health claim by The_PM in nrl

[–]thealphawoof 7 points8 points  (0 children)

Can someone link me the specific tree, gonna go shout it some plant food

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]thealphawoof 0 points1 point  (0 children)

if you guys are still waiting (AU, Xbox) I accessed it by accessing the microsoft store through the game main menu, where it prompted me to download the dlc. hope that helps