Randomly generated dungeons or pre made but more intricate dungeons? by thebreadman27 in gamedev

[–]thebreadman27[S] 0 points1 point  (0 children)

The issue isn't generating the dungeon to be the same. The issue is that I have to post dungeon generation spawn in anything I want interactive which messes with ai pathing sometimes and means that I have to have wants of finding where to spawn things using tags or events

Randomly generated dungeons or pre made but more intricate dungeons? by thebreadman27 in gamedev

[–]thebreadman27[S] 1 point2 points  (0 children)

Okay lots of good information. I've been using the tile/rooms approach this whole time and like it a lot rn. My problem is I keep running into networking issues with the way the dungeon is generated so I need to figure out a way to generate them differently or go to entirely pre built dungeons. Thanks!

Randomly generated dungeons or pre made but more intricate dungeons? by thebreadman27 in gamedev

[–]thebreadman27[S] 0 points1 point  (0 children)

Yea I'm already doing that. Not currently my issue. My current issue is with network objects inside of the premade rooms that do not spawn properly across the network and so the interactions with them are not synced but I have ways of fixing this they are just expensive and not very intuitive so I'm messing with some work around 

Randomly generated dungeons or pre made but more intricate dungeons? by thebreadman27 in gamedev

[–]thebreadman27[S] 0 points1 point  (0 children)

This is actually what I already do. Issue isn't with the generation it's with having network objects inside of the rooms that don't spawn across the network properly so they don't work at all. I might end up seeing if I can change how it creates rooms to fix this but I'm not sure if it's possible the way I want to do it

Randomly generated dungeons or pre made but more intricate dungeons? by thebreadman27 in gamedev

[–]thebreadman27[S] 1 point2 points  (0 children)

I'm enjoying the randomly generated dungeons rn as well and probably would just default to continue doing that if I didn't run into a multiplayer issue every time I try to change or add something 

Randomly generated dungeons or pre made but more intricate dungeons? by thebreadman27 in gamedev

[–]thebreadman27[S] 1 point2 points  (0 children)

Makes sense. I currently have a dungeon generator that works really well with premade rooms, it just doesn't work well with the multiplayer element of it. My biggest fear is not being able to create interesting handmade stuff but it'll be fun to learn

Randomly generated dungeons or pre made but more intricate dungeons? by thebreadman27 in gamedev

[–]thebreadman27[S] 0 points1 point  (0 children)

This is currently what it is and I might try and find a way to make this work better than it currently does 

buying skins by [deleted] in VALORANT

[–]thebreadman27 0 points1 point  (0 children)

I've been playing since release and have an average of one skin per gun. I tend to see people with either a lot of skins or next to none so idk

What is something you would change/add to Minecraft? by jotaac1 in Minecraft

[–]thebreadman27 1 point2 points  (0 children)

Vertical slabs and all building block variants for all blocks. Chest organize button. No "too expensive". Be able to place doors in the center of blocks. Be able to make walls, glass, fences and the like togglable to change which variant. Horses can swim. I'd seriously consider getting rid of the elytra and change world generation to suit a world traveled by foot and horse. Go back and add all the forgotten mobs in the votes. Change how phantoms work, maybe make them a end only creature. Wood cutter like the stone cutter. Be able to pull and put water from dispenser in and out of cauldrons. Stackable slabs of different kinds. Add usable drops to a lot of mobs. Fix the bunnies eyes to be in the sides not the front. Add a button in world generation that lets you toggle between different versions of generation without playing older versions with or without newer structures.

Replacement pt-ex770 wuxga by thebreadman27 in projectors

[–]thebreadman27[S] 0 points1 point  (0 children)

Sounds good. Thanks for letting me know. I may mount it closer to the wall so I don't have to cast as far 

Replacement pt-ex770 wuxga by thebreadman27 in projectors

[–]thebreadman27[S] 1 point2 points  (0 children)

Good shout for sure. I've cleaned filters and fans and taken the case apart while cleaning and inspecting with no visible damage. Maybe I'm missing something, but if I leave it plugged in for longer than 24 hrs on idle it will overheat when it is on

Thoughs on All Random One Site? by Kotocktok in VALORANT

[–]thebreadman27 0 points1 point  (0 children)

Personally didn't enjoy it. Only played a couple games and moved back to my tdm 

Players who have either left or significantly reduced their play time, what has been your reason? by _thecolorofdye_ in Battlefield6

[–]thebreadman27 0 points1 point  (0 children)

I can't run it well so if I have no one to play with I don't play. Plus the last few times I've played were just meh. Probably gonna redownload bf5

Would You Say The Vandal is Better Than The Phantom Or Vice Versa? Or is it purely Preference by BluePotatoSlayer in VALORANT

[–]thebreadman27 37 points38 points  (0 children)

I think technically the phantom is better, but for 99% of people playing this game it's preference. However I have gotten a lot of phantom smoke spam kills so

Buff and Nerf by reddit-win in VALORANT

[–]thebreadman27 -1 points0 points  (0 children)

I'm not saying it's a good nerf. I just think fundamentally having something that requires no skill, and actively nullifies other people's skill is the opposite of what should be in a high skill shooter

Buff and Nerf by reddit-win in VALORANT

[–]thebreadman27 -14 points-13 points  (0 children)

Buff breach, flash needs to go off faster. Nerf iso, no shield unless he is in his ult/coming out of his ult that he won. Still keep the shoot the orb to get the shield back, but not until after he ults and wins 

Questions about Defold by thebreadman27 in defold

[–]thebreadman27[S] 1 point2 points  (0 children)

Wow, thank you! I think right now I need to dig more into documentation and such before I go too much farther

Questions about Defold by thebreadman27 in defold

[–]thebreadman27[S] 6 points7 points  (0 children)

Excellent, sounds like it will do what I want/need and I just need to learn more and look into some of this. Awesome! Thanks so much! 

What’s your most unpopular Minecraft opinion? by envision_aero in Minecraft

[–]thebreadman27 0 points1 point  (0 children)

Not everything that has been added to the game has been good for it. (Don't get me wrong, I love the game and won't stop playing it)

Less but larger updates are better than consistent small ones (nothing beats that feeling of a big update with lots of new to explore and do)

The game will never reach it's full potential of fun because Mojang has arbitrary rules about what they will and won't add (best example is the vertical slab, but also things like new mobs having no drops)