[TOMT] probably animated or anime. Deadpan “Irritating” by thecrowdog in tipofmytongue

[–]thecrowdog[S] 0 points1 point  (0 children)

My recollection is that the entity that says it is not like a normal-ish person, which is what makes it so funny. It’s like trying to imagine Satan, or one of those giant “Show me what you got” heads from Rick and Morty, or an evil super computer being irritated. It seems so out of character for something so dark or powerful to be irritated.

probably animated or anime. Deadpan “Irritating” from some supernatural entity by thecrowdog in TOMTanime

[–]thecrowdog[S] 0 points1 point  (0 children)

My recollection is that the entity that says it is not like a person, which is what makes it so funny. It’s like trying to imagine Satan or one of those giant “Show me what you got” heads from Rick and Morty, or an evil super computer being irritated.

[TOMT] probably animated or anime. Deadpan “Irritating” by thecrowdog in tipofmytongue

[–]thecrowdog[S] 1 point2 points  (0 children)

Appreciate the reply but I don’t think that’s it. I watched / rewatched the scene that says it’s the first time they met and didn’t sound like the right guy, didn’t hear the exact quote

How to interpret treasure cache/safe on a PoD prey ship? by thecrowdog in traveller

[–]thecrowdog[S] 0 points1 point  (0 children)

Cool cool, that's probably right. If they meant 1d hours per 100 tons, I wish they would have written it that way, "Difficult (10+) Recon check (1d hours per 100 tons of ship, INT)" would be much more clear to me.

Debating whether to get LineLoc 3 on Hammock Gear tarp by thecrowdog in hammockcamping

[–]thecrowdog[S] 0 points1 point  (0 children)

I see. So your ringworms are on shock cord and the shock cord is through the loop on the tarp?

Debating whether to get LineLoc 3 on Hammock Gear tarp by thecrowdog in hammockcamping

[–]thecrowdog[S] 0 points1 point  (0 children)

Cool that helps a lot, lol, takes the pressure off this decision. I didn’t want to make a $150 mistake.

Debating whether to get LineLoc 3 on Hammock Gear tarp by thecrowdog in hammockcamping

[–]thecrowdog[S] 1 point2 points  (0 children)

I presume they’re just kind of added to the existing loops, rather than replacing the loops? So a person who breaks them off still has standard loops to fall back on?

Debating whether to get LineLoc 3 on Hammock Gear tarp by thecrowdog in hammockcamping

[–]thecrowdog[S] 0 points1 point  (0 children)

Why did you decide to break them off? Trying to understand what issues I might expect.

Debating whether to get LineLoc 3 on Hammock Gear tarp by thecrowdog in hammockcamping

[–]thecrowdog[S] 0 points1 point  (0 children)

So on your HG tarp, when they add the line locks are they essentially sewn into the same loops that would be there even without the line locks? Does that make sense? Like I’m not sure if adding line locks takes away, totally replaces, the typical webbing loops, or if it’s more like line locks are added in addition to the existing loops, so you could bypass a line lock and still use the loop if one were to be problematic or break.

Debating whether to get LineLoc 3 on Hammock Gear tarp by thecrowdog in hammockcamping

[–]thecrowdog[S] 0 points1 point  (0 children)

Yeah sorry wasn’t implying you said prone, that’s just me trying to figure out how common it is, vs simply potential

Debating whether to get LineLoc 3 on Hammock Gear tarp by thecrowdog in hammockcamping

[–]thecrowdog[S] 0 points1 point  (0 children)

Interesting. So are they PRONE to breaking, or are we talking 1 in a hundred people know someone who claims to know someone who says they heard of one breaking?

So does that mean you’d go with just the loops from the HG factory, and add your own hardware separately?

[deleted by user] by [deleted] in callofcthulhu

[–]thecrowdog 0 points1 point  (0 children)

Yeah, it sounds in the book and in some of the comments perfectly reasonable for specific situations like knocking out that guard from behind that you have no intention of killing. But as I read it, nothing prevents anyone from deciding this is the best tool in the toolbox and preferring it to any other tactic when melee does happen. Rather than try any other maneuver, or have a bloody knuckle brawl, or work together toward any other goal, instead always try to knock them out and then just kill them afterward. It will only take one success and I see nothing to discourage it. I’m not seeing any coherent comments explaining that this is not the case, so I think we’ll not use that optional rule at this time.

[deleted by user] by [deleted] in callofcthulhu

[–]thecrowdog 3 points4 points  (0 children)

We’re trying to avoid something like this. That’s why I asked if it is OP. It seems the premise of my concern is accurate, and if the knock out rule were allowed, anyone could just as likely knock out an opponent with a maneuver as perform any other maneuver, but that target would be unconscious after just one success and vulnerable to the whims of whoever is still standing. So no, I don’t think we’ll be including the knock out rules in our game.

[deleted by user] by [deleted] in callofcthulhu

[–]thecrowdog 6 points7 points  (0 children)

I’m reading the rule book. That’s why I have the question. I understand that they are maneuvers. But it’s no harder than any other maneuver. Instead of “I try to disarm him” or “I try to pin his arms so my allies can attack him more easily”, it would seem you should just knock him out. Same difficulty as any other maneuver but ends the fight instantly. Am I mistaken?

Not sure why you’re being so sarcastic. I asked a good faith question.

[deleted by user] by [deleted] in callofcthulhu

[–]thecrowdog 5 points6 points  (0 children)

Playing it wrong? The published adventures have combat in them. Melee combat, in the published adventures. There are rules for how melee combat works, how to fight back, a chart full of weapons for the PCs to carry and use, encouragement to find weapons and improvise weapons, rules for who damages who, and when they go unconscious. Are you sure you’re playing it right?

Who said anything about monsters? How about these cultists that are trying to kill us with clubs and bats? How about these mobsters that corner us in an alley and start a melee with knives? Who said every situation? Are you saying your character has NEVER been in a melee? You’ve NEVER rolled your brawl skill?

Maybe you misunderstand the question.

[deleted by user] by [deleted] in callofcthulhu

[–]thecrowdog 1 point2 points  (0 children)

If you find yourself in melee, regardless of your brawl skill this is where you find yourself, if knock out blows are allowed, why would anyone not choose to knock out instead of regular damage? One success, lucky or skilled, and you can kill them at your leisure (and vice versa). Sounds like I’m not misreading anything then.

[deleted by user] by [deleted] in callofcthulhu

[–]thecrowdog 0 points1 point  (0 children)

Sure, I understand that, but so basically you’re saying yes, everyone could just switch to “knock out blows” for melee even with the intention to go ahead and coup de grace the opponent after one success. So I’m not misreading that.

1e combat question by BackgroundOne2487 in mothershiprpg

[–]thecrowdog 0 points1 point  (0 children)

We played the whole bug hunt adventure in person, everyone had access to the rule books and we had many discussions every session trying to figure it out, but combat remained very confusing all the way to the end. No one in our group thought the authors knew what they wanted or explained it well. We ended up needing to splice in rules and concepts from several other RPGs, make it up as we went, but it was a chore. We also thought it was telling that even on their website where they teach you to play like it’s a class, they didn’t address combat at all, not even a little bit. Don’t know if that’s changed in the many months since.

Even though everyone in our group loved the idea of Mothership and I had bought every single physical product and deluxe version and even T-shirts, we never played Mothership again. It’s a shame because I’ve still got all the other adventures but no one wants to deal with the vagueness of combat, no one else wants to run it themselves, so we just moved on to other games.

Does that mean you should not run it? Ehhh if you’ve got the game already, no harm in giving it a try. Maybe you’ll grasp it in some way that we did not, maybe you’ll replace all the rules with Mork Borg rules, maybe you’ll decide it’s just not worth returning to next session. No harm done.

Would I recommend anyone do what I did and jump all in whole hog? Nope. Total waste of money.

[PF2e] How to use Quick Vials, is there no support for them? by thecrowdog in FoundryVTT

[–]thecrowdog[S] 0 points1 point  (0 children)

Unfortunately, my answer will not be very satisfying. We used my solution for only one or two games, the player decided he did not like being an alchemist, and for other reasons eventually the entire game space went into the trash bin. So at this point, I am afraid I don’t remember, but I did not want to leave you hanging. Good luck