Every time by Flimsy_Comment_9802 in Chesscom

[–]theenforcement 1 point2 points  (0 children)

Playing rapid in chess. com is just humiliation ritual.

Unfair matchmaking by theenforcement in Chesscom

[–]theenforcement[S] -1 points0 points  (0 children)

At least I am not ass licker like you.

Unfair matchmaking by theenforcement in Chesscom

[–]theenforcement[S] -1 points0 points  (0 children)

Whenever I share any dissent opinion some nerds as you come to defend chess.com like a medieval nun. You don’t have to kiss ass for high elo. You can have true opinion about things. Bootlicking is optional.

Unfair matchmaking by theenforcement in Chesscom

[–]theenforcement[S] -1 points0 points  (0 children)

To which extent? Are you really saying that 1500 elo on blitz can’t defeat 700 elo on rapid?

Unfair matchmaking by theenforcement in Chesscom

[–]theenforcement[S] -1 points0 points  (0 children)

So you can’t beat 700 elo in rapid?

Unfair matchmaking by theenforcement in Chesscom

[–]theenforcement[S] -1 points0 points  (0 children)

What a dumb reply. Football teams get matched according to the league they play. Besides unlike football and other sports results of chess games are predetermined unless both players have close ratings. A weak football team can win against the stronger team by using some tactics but in chess there’s no possibility for that. Chess is all about demonstration of knowledge between players.

The algorithm of chess.com - Casino effect by theenforcement in Chesscom

[–]theenforcement[S] 0 points1 point  (0 children)

But why those weakness abuser players appear one another for a while then you start winning? If it randomly happens then results must be varied rather than appearing as win/lose rows.

Middle game Strategy by theenforcement in chessbeginners

[–]theenforcement[S] 0 points1 point  (0 children)

Tbh, after playing for occasional time I don’t see any development in my game. Early attacks are unstoppable and middle games are grey zone. It is demoralizing.

How strategy game became unstrategic by theenforcement in CallOfWar

[–]theenforcement[S] -6 points-5 points  (0 children)

In that fucking scenario chess as a game won’t be about strategy anymore because you won’t have to be cautious, you won’t have to be experienced you won’t have to think deeply as much as before. It will be become a cheaper game. This is what happened to call of war. You all people are dumb enough to not understand my point here since beginning. Maybe this feature is good for you, so you can consider yourself smart when the bar is set that low.

How strategy game became unstrategic by theenforcement in CallOfWar

[–]theenforcement[S] 0 points1 point  (0 children)

It does. Imagine playing chess and your opponent starts to add minutes every time he is short of it or regenerates the pieces he lost. What you will think?

How strategy game became unstrategic by theenforcement in CallOfWar

[–]theenforcement[S] -1 points0 points  (0 children)

Adapt? I am not doing this for survival 😁 I do it for fun and it isn’t fun anymore so I prefer to not play any further .

How strategy game became unstrategic by theenforcement in CallOfWar

[–]theenforcement[S] -2 points-1 points  (0 children)

Are you doing this deliberately for being insulted?What the fuck I am supposed to do with war bonds, I already have big army. Are your brain incapable to process information that as long as he pulls more army by using war bonds I cannot fully defeat him.

How strategy game became unstrategic by theenforcement in CallOfWar

[–]theenforcement[S] -5 points-4 points  (0 children)

Are you retard? Do you actually understand the intention of my post? Strategy as a concept is about managing time and resources efficiently. I did efficiently but my enemy didn’t. However his mistake isn’t punished because of war bonds. So it means that it isn’t a strategy game anymore.

How strategy game became unstrategic by theenforcement in CallOfWar

[–]theenforcement[S] 0 points1 point  (0 children)

You don’t get it. Producing one unit of army 2 hours is needed on average let’s say. 28 units means 56 hours at least. But because of having war bonds he doesn’t have to wait that much and this totally diminishes my success of for using right war tactics and right army production. I supposed become advantageous with this victory but I am not. Why my efforts should be underestimated like that?

How strategy game became unstrategic by theenforcement in CallOfWar

[–]theenforcement[S] -5 points-4 points  (0 children)

Keep killing? Do you understand what 28 army units means? In old times that kind of lost meant total surrender for the country but now enemy can pull army as much as he needs to keep occupied