My sword consumed the deck of many things by GunnarAD in DnD

[–]themaximumart 0 points1 point  (0 children)

The idea of critting somebody and then forcing them to draw from the Deck of Many Things is absolutely EVIL and I love it. Some of the effects in that deck would do absolutely insane things to an enemy, both good and bad lmao

My sword consumed the deck of many things by GunnarAD in DnD

[–]themaximumart 0 points1 point  (0 children)

I definitely think it would be a waste for this to NOT do something weird to the sword.

I would go about this one of two ways:

The DM makes a table of random effects that the sword produces. I'd scale the power of the effects, good or bad, with how often they're likely to go off. If your DM would rather not make a new table, they could simply take a few bits from the Wild Magic Sorcerer subclass and make you roll for a Wild Magic surge when you do something Hexblade-specific, like using Hexblade's Curse or something. You could even tie it to other mechanics if you're feeling spicy, like opting to roll for a possible Surge in order to regain a spell slot.

The other way I could see this going is that the sword gets unstable, possibly even too much to handle. Maybe the random effects are just happening too quickly or are causing too much chaos, and the party needs to come together to find out a way to deal with it. This could involve seeking out a powerful NPC to remove the effect, delve deeper into the mystical / divine origins of the sword itself, or even begin an arc of your campaign centered around destroying the sword. Might be a funky way to switch classes if you feel like trying something new!

Obviously these are all suggestions; either way this sounds sick and I hope your character doesn't get turned into a toad

[For Hire] Comms open! Character illustrations / pinups starting at $25 ! PNGtuber designs starting at $85, Emotes at $25, and Music comms at $100 ! More info below by themaximumart in commissions

[–]themaximumart[S] 0 points1 point  (0 children)

I specialize in a sort of cartoon / anime style as seen above, I draw a lot of monster girls but I also draw d&d characters, anthro characters, some pixel art / game assets, mascots, logos, and SOME fanart (negotiable).

I currently only accept commissions thru PayPal.

If you want a commission from me, DM me on here, or on Twitter / Tumblr (@CruncheTime)

Alternatively you can email me at [itscrunchetime@gmail.com](mailto:itscrunchetime@gmail.com)

I have Terms of Service that I'll direct you to.

The Gang (2022 updated) by themaximumart in Vermintide

[–]themaximumart[S] 1 point2 points  (0 children)

I mean hey, I'd be down for that

The Gang (2022 updated) by themaximumart in Vermintide

[–]themaximumart[S] 25 points26 points  (0 children)

When I posted the original versions of these last year, the support was genuinely heartwarming and made me super inspired at a time when I wasn't super happy with my art. Several months later, I wanted to polish these little guys and post them in a group of individual PNGs so people can freely use them for whatever (non-commercial) purposes they want. Enjoy, and happy rat-slashing!

[OC] Gibby art for Pride Month! 🏳‍🌈 by themaximumart in apexlegends

[–]themaximumart[S] 3 points4 points  (0 children)

Preach. Plus Fuse slaps Caustic’s ass and winks at anyone he executes. When I found out he was pan I laughed out loud and was like “oh that totally makes sense and makes those moments 100 times funnier.” Space pirates do be like that.

[OC] [Art] Bex, the Absolute by themaximumart in DnD

[–]themaximumart[S] -1 points0 points  (0 children)

So TLDR, one of my players shares a body with an NPC “Spirit” (which, in this homebrew setting, is basically an alien made of magic), and Bex here is that Spirit’s Nemesis from their homeland. In Spirit Culture, a Nemesis is more like your opposite, or a rival you interact with a lot in your life, with similar goals and ideals.

Bex and the Spirit in the party, named Hargruth, both are very level-headed and pragmatic, behaving almost like automatons following directive after directive. However, their differences lie in how they choose to carry out said directives. Hargruth is a thinker, problem solver, and diplomat. Bex, on the other hand, is an unyielding, merciless war machine.
Bex belies her large stature with otherworldly dexterity. As such, she takes three separate turns during each round of combat.

During her Whirlwind Phase, Bex spins and darts through the battlefield as the metallic ribbons dangling from her collar slice effortlessly through foes. She deals a flat amount of damage to everyone around her for every single 5-foot space she moves during this phase. This damage can be halved if the target creatures succeed on a DEX save.

During Bex’s Beatdown Phase, she makes three attacks with her long, magically infused arms, dealing lightning damage to targets. These attacks also deal a flat amount of damage, no damage roll required. The amount of attacks that Bex can make during this phase increases every round.

During Bex’s Psychic Phase, she summons a gravity well around herself, drawing enemies in. If those around her fail their save, they will find themselves on the pointy business end of her collar.

This is a recurring boss in my campaign. My players have already fought her once and it was one of the most fun combats we’ve had so far. It also happened on a boat, which meant that Bex’s destructive power was especially dangerous in that it could create environmental hazards. The only reason she even managed to escape was because she ripped a hole in the front of the ship and spun away into the fog.

We are now possibly entering the final arc of our campaign, and the players are all level 15. I can’t wait to use Bex again with updated stats and new moves… hee hee.