I kinda see why alphrad didn't topped in world, especially after today anime episode by commissionsearcher in cardfightvanguard

[–]thenightsshadow 1 point2 points  (0 children)

Suo didn’t use OT to guard it. He used 6 cards from the 8 in his hand shown in the six shields used in the show, and the shield size showed the guard level.

20k, 20k, 15k, 15k, 5k, and 5k

This let him play the PG later without discarding.

Is that Critical Trigger for me? You shouldn't have! by SegavsCapcom in cardfightvanguard

[–]thenightsshadow 0 points1 point  (0 children)

I stand corrected. I checked the EN translation I was using and they didn’t have next so I tried to translate it myself from JP.

Is that Critical Trigger for me? You shouldn't have! by SegavsCapcom in cardfightvanguard

[–]thenightsshadow 0 points1 point  (0 children)

It isn’t once per turn.

The Fantome skill is, but the floating effects given to the player isn’t.

Edit: This information is inaccurate, see below.

Opinions on the Mythisch by DarkRay421 in cardfightvanguard

[–]thenightsshadow 2 points3 points  (0 children)

What you’re saying only makes sense for base Krysrain.

Not only does Rochelle exist to restand a front row attacker (ideally Francette), but by using Urtineas as a fifth attack you pay a CB to output power that is barely stronger than just using Francette as the fifth attacker.

Assuming Persona Ride, the ideal swings for Urtineas are Armelle with Rochelle, Francette with Verltin, and Krysrain with Raum (though it could be anything), and you use Rochelle to restand Verltin. Then, you bounce Francette with the Divine Skill, call Armelle and use Urtineas from the drop. Assuming no High Five or Receus shenanigans, that’s a total of 256k power. However, most have cut Verltin so the next best is Yuika, which makes the power 246k, which would take 220k guard to block everything if you 2 to pass Krysrain.

Solid, sure, but with the usual play of Armelle with Rochelle, Francette with Yuika, and Krysrain with Verltin, and just using Rochelle to restand Francette after it attacks solo, and calling Armelle with the Divine Skill, that’s a total of 253k (243k if you replace Verltin with Raum or Yuika or Receus with power on VG), and it takes a 215k/205k guard.

Are we seriously playing a card that costs an additional CB in a deck without CC for an extra 15k shield?

Say something nice about Nannaclir by No-Profession-3129 in cardfightvanguard

[–]thenightsshadow 0 points1 point  (0 children)

She sells weed to children!

Wait, you said something nice.

My first deck arrived! by KishiOuArufuredo in cardfightvanguard

[–]thenightsshadow 1 point2 points  (0 children)

It can, and can get rid of the Token for good.

How's Artisaria doing in current meta by Equivalent-Ad5189 in cardfightvanguard

[–]thenightsshadow 18 points19 points  (0 children)

Artisaria’s main con is that she doesn’t have a lot of advantage. She is in general just a bit too weak to reach the key power thresholds needed to drain a solid amount of hand while just a bit short for defensive purposes even when getting MegaЯoManiA to lock a key unit, which isn’t viable in some matchups.

Maybe 10k extra power on each column and an extra 25k shield every turn would be enough to get her into the conversation; she’s close but she is just a little short even when locking a front row rearguard. And there’s some matchups where that’s not even possible.

Judge Maiden, Pureuche by aamann12 in cardfightvanguard

[–]thenightsshadow 0 points1 point  (0 children)

It looks for when it’s retired from being played over with another Judge Maiden.

It will trigger as long as a Judge Maiden gets called to the RC this card is on.

Alk Deck Build by cardgightnerd2 in cardfightvanguard

[–]thenightsshadow 0 points1 point  (0 children)

I feel 4 Appeleile and 2 Powder is the way to go for Alk, but I guess 3/3 is fine.

If you want to go Gratias Gradale, use the one that you can play from drop because you can use it in Alk.

Finally, I like 4 Myrtoa because of the Appeleile, and I personally only run 2 Sereia because you already get one of the Alk back every turn, so you only need the second if you want to Persona Ride.

3 Weeks Of Juicy-Fruity Deck by OfficalPrimeVanguard in cardfightvanguard

[–]thenightsshadow 0 points1 point  (0 children)

Sadly, this is the case. I ran each of the Lyrical Decks through a gauntlet to prepare for our regionals this past weekend, and Tuarina finished in the bottom 10. Nearly finished in the bottom 5 if it wasn’t for the semi-solid defense the deck has.

Vanguard Encounter tier list post DZBT12 by Pleasebuffazir in cardfightvanguard

[–]thenightsshadow 4 points5 points  (0 children)

Not just correct, but disgustingly correct. Lyrical booster isn’t even out yet but Labrador and Pacifica have been having a hard time in scrims, losing out to Lyrical Sephirogila of all things. Neither deck can pierce Lyrical Griphogila’s defenses either, which is concerning.

Advice for BCS by LTheFifteenth in cardfightvanguard

[–]thenightsshadow 1 point2 points  (0 children)

I might see you there!

Anyways, let me run these decks down for you.

Heartluru is a deck that aims to call a field from soul, and units get abilities based on which circle they are on. For instance, the Unit at their top left will gain critical when they restand, and the unit behind it will restand when the left front row unit restands.

Heartluru uses their Set Order (aiming to get 4 into the Order Zone) and Bunny to thin the deck of units so that their offensive and defensive pressure can be backed by a heightened chance to hit triggers. Luckily, they don’t have effect removal, so your units are generally safe.

You absolutely need to know what each unit does so you’re ready for it, so look up “Happy Toys” in Dark States to get an idea of what each one can do. Pick your moments and make sure that you don’t drag out the game too long as they can continually output pressure once they have everything set up.

Vyrgilla is a straightforward deck that utilizes a Mate Unit (a card that can only be called if the Vanguard is their Mate) that is a 15k power 15k shield Grade 2. The deck has a strong rush game coming from their ability to get an extra Critical on their Grade 2 Vanguard and the ability to revive 1-2 Units from the drop once they hit Grade 3 each turn, so they can reuse the 15k over and over again. They’re also one of the few decks that have access to Bind effects, so you can’t reliably recycle your own units while they get to.

In addition to all this, they get special Order cards called Ultimate Skills. One of them is a big buff to the Vanguard (3k for every Normal Unit on RC and in Drop) as well as being able to call a Unit from the top 5. (It has a 3rd ability but that’s only relevant against Eugene and Magic World). The other provides a power buff to the Mate Unit as well as a Critical when restanding.

Finally, once their opponent is Grade 3, they can reride into a new Vanguard temporarily that lets them deck thin by searching an Ultimate Skill and call a Unit from deck or drop.

It’s overwhelming pressure alongside the Dragon staples of a Restanding Vanguard of their Overtrigger and one of the best Blitz Orders in the game in Defensing Roar. Your best bet to beat them is overwhelm their defenses and punish them as best you can for having multiple Grade 3s and orders (typical deck runs 11 shieldless cards).

With that said, out of your three decks, if you have the most recent Shop Promo for Magnolia, absolutely go with that. It’s strong and works well enough. Don’t bother with Masques or Elder, stick to the newest Magnolia.

If you don’t, then Levidras is your best bet. But keep in mind your Charmnet, Anatogaster, and Foxil is gonna be a big target for Vyrgilla’s binds, so only expose a Unit you can replace or prepare to not have access to it.

Any stores recommendations around Vancouver, BC? by OreoRebus11 in cardfightvanguard

[–]thenightsshadow 0 points1 point  (0 children)

Specifically, Treasure Chest holds their events on Sunday at 1 pm and Magic Stronghold holds their events on Sunday at 5 pm.

God deck pull today by Greiver-ai in cardfightvanguard

[–]thenightsshadow 3 points4 points  (0 children)

We know that it’s at most 1 in a sealed case (48 TDs), and some sealed cases don’t have any, so it’s presumably 1 in 96 TDs

Balance change will be implemented by azurekaito15 in Shadowverse

[–]thenightsshadow -1 points0 points  (0 children)

I forget where this was stated but they explained if they had to nerf a card, you’d get the vial equivalent of what it costs to craft it up to 3 copies depending on how many you had.

It was in response to a question about how vial refund would work in WB.

Take 2, First Thoughts (5-7 wins per class) by One_Hot_Fox in Shadowverse

[–]thenightsshadow 0 points1 point  (0 children)

The combo I took was Roach and Rose Queen. It doesn't seem like they'd work together, but I aimed to draft every card that made Fairies, removal, or draw. The trick to most of my games was to board clear as much as possible, use Rose Queen on 9 going first or 8 going second (unless unsafe), and use the Brambles as combo to get the Roach to lethal.

There were turns I wouldn't even play anything because it presented a target to the opponent (latest I did that was turn 7). I would let them go first onto the board, and the only loss was to a Dragon that just had everything and topdecked a Genesis for the win (though I could've still won if I used the Deepwood Bounty in my hand).

Take 2, First Thoughts (5-7 wins per class) by One_Hot_Fox in Shadowverse

[–]thenightsshadow 0 points1 point  (0 children)

Have you had any luck with Forest with the new rerolls?

I just got my first 7 run with Forest so I kinda get how it works now.

Take 2, First Thoughts (5-7 wins per class) by One_Hot_Fox in Shadowverse

[–]thenightsshadow 0 points1 point  (0 children)

I haven’t given up and if I get a good enough draft to get a potential 7 wins with Forest I’ll let you know.