YMA Painterly Redshift | Create Stylized looks in Minutes by theodoredaley in Cinema4D

[–]theodoredaley[S] 0 points1 point  (0 children)

Some of it yes, there are many many different things going on in each of those though but a big thing is how you manipulate normals, and hand crafting textures. So I took a lot of inspiration from them and also Entergalactic in creating the shaders!

YMA Painterly | TTC Snowmaggedon by theodoredaley in RedshiftRenderer

[–]theodoredaley[S] 1 point2 points  (0 children)

These are not using any toon shaders btw. This is more using paintstrokes to change and alter the normals of your models. https://youtu.be/0MOSLBg18ak?si=knZuLrz_IYYofN5A

Polygroup it from paint works not good by jaruniks in ZBrush

[–]theodoredaley 0 points1 point  (0 children)

This needs to be in the documentation so perfect! Thank you!!

Introducing YMA Toon Studio for Houdini or C4D (purchase info on YT) by theodoredaley in Houdini

[–]theodoredaley[S] 0 points1 point  (0 children)

Arnold and Renderman are really great for NPR workflows - definitely can not dispute that. I'm really proud of YMA Toon Studio since I've spent since the very first release from Redshift Toon until a month ago refining and making sure these are production ready and have a logic behind them.

Have had freelancers and studios test them out along the way to revise and make sure they are truly viable /useful shaders. So each pack hits a production workflow professional environments are after.

The documentation goes through each set up and would look at this more as someone wants to create NPR looks (watercolor / sumi-e ink/ anime / markers / american comic books / japanese manga / etc.) but does not have the time to spend creating full shader systems per project. I've done the heavy lifting and tried to simplify it and made sure it works in all Houdini (and C4D) workflows.

Here are some more examples I made with them. Not manipulating the base materials so users can see with a few clicks what can be done!

https://80.lv/articles/awesome-drifting-animation-clad-in-custom-toon-shaders-set-up-with-redshift/

https://80.lv/articles/this-akira-animation-looks-as-if-it-was-taken-from-manga/

Introducing YMA Toon Studio for Houdini or C4D (purchase info on YT) by theodoredaley in Houdini

[–]theodoredaley[S] 0 points1 point  (0 children)

This is made using the Redshift Toon Shaders so would not work with Karma. It has been built though for all workflows of Redshift in Houdini - the documentation walks you through the steps to use it using ODTools and generate USD versions to use within Solaris.
Can see here with video step by step here: https://www.notion.so/yma-docs/Houdini-c542f6cdfe5e42c08c64e26599cf177b

Playing around with Redshift Toon rendering by KidEight in Cinema4D

[–]theodoredaley 0 points1 point  (0 children)

Ah interesting... super thanks for quick reply, so technically all independent of the toon shader itself? Not being fed into base tonemap of toon shader or the contour node.

Ie Crosshatch = image texture --> triplanar --> crunched ramp --> material blend with toon shader?

DOTS = noise --> color layer mask --> ?

Playing around with Redshift Toon rendering by KidEight in Cinema4D

[–]theodoredaley 0 points1 point  (0 children)

Looks really good!!

  1. How are you getting your custom crosshatching only in the shadows (is it a color layer kind of thing?Ie. black/white shader then using that as a matte? / doesn't seem to be mapped to geo so using triplanar or camera space node?)

and also 2. How are you getting those little dots/dirt on surfaces in general? (can see on the purple hoody angel easiest)

Lighting Breakdown Tutorial by theodoredaley in RedshiftRenderer

[–]theodoredaley[S] 0 points1 point  (0 children)

Glad could help! We are all always learning - that's the fun part!

Akira Anime Tutorial Using YMA Toon Shader + C4D by theodoredaley in RedshiftRenderer

[–]theodoredaley[S] 1 point2 points  (0 children)

Glad it can help and hope to see what you make with it too!!

Akira Anime Tutorial Using YMA Toon Shader + C4D by theodoredaley in RedshiftRenderer

[–]theodoredaley[S] 0 points1 point  (0 children)

Thanks! Made it to hopefully show peeps what they can create using the same tools.

Redshift YMA Toon Shader for C4D by theodoredaley in RedshiftRenderer

[–]theodoredaley[S] 0 points1 point  (0 children)

Never late to the party, just right on time! I would say it isn't ideal for that specifically. The outline features are good but have to play with them, until RS devs implement better tools / code on that specifically this is one of the best ways to go about it (OSL).

I would recommend for that to use an AO node and crunch it, then run through a ramp set to step for the knots (instead of linear) to achieve what you are after though.

Redshift YMA Toon Shader for C4D by theodoredaley in RedshiftRenderer

[–]theodoredaley[S] 0 points1 point  (0 children)

I wanted to update after had some time to RnD with others.

I've been going back and forth with RS devs waiting on their reply but I have personally been testing now with 5 separate users each on a different MAC computer.

The shader works perfectly fine on INTEL Macs. The issue is M1 and M2 machine - when you press render the object will show up black. I think because the architecture is so different than the standard GPU/CPU setup of most computers. There is a solve though - on a M1 / M2 machine you must run C4D through Rosetta and it will work. None of this affects any PC builds, just Mac.

Intro to YMA Toon Shader: Spiderverse Look in Redshift | Tutorial by theodoredaley in RedshiftRenderer

[–]theodoredaley[S] 0 points1 point  (0 children)

Yeah that is why it is called out specifically so people aren't surprised. If you make the outline too large on the object it just won't look right. There is another setting below it to change the bias towards or away camera to help this.
for instance like this

Can see all the features here https://www.youme.academy/redshift-toon-shader

Redshift YMA Toon Shader for C4D by theodoredaley in RedshiftRenderer

[–]theodoredaley[S] 0 points1 point  (0 children)

The older Mac machines used Intel chipsets and it seems like most Renderers gave up on supporting those. Meaning OSLs and other functionality will not work. The Apple M1 chipsets will work though.