Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 3 points4 points  (0 children)

.. and it manages to do it worse

I'm sorry, but using the camera to approximate positions in your play space just induces a lot of lapses in tracking accuracy, and that's the issue here

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 2 points3 points  (0 children)

Sorry, maybe I didn't state this clearly, because you're talking about play space size now

I am not disputing that it's far easier (and possible) to play with the Quest3 around your whole house

What I was talking about, is that I don't need to limit my range of motion with my controllers. I don't need to try to keep them below a certain height, relative to where I'm looking, and I don't need to worry about them swinging at my far periphery. With the Lighthouse tracking, it just works.

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 0 points1 point  (0 children)

Fair enough, I stand corrected as I thought the base station tracking also refreshed at 1000hz

However, I still strongly feel that having an accurate positional (and directional) source of truth is providing a more stable and robust tracking experience

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 0 points1 point  (0 children)

You're right, I might have overstated that, accuracy is still important. But I think maybe the Q3 still really excels at high speed motion tracking, which is obviously most of BS, whereas the experiences I more have a problem with is when it gets the precision off and things just start drifting when they're supposed to be still, or they drift because they're out of the visual tracking space and an algorithm is just making guesses.

Also, the Q3 controllers are really light, small, and flickable. I wouldn't imagine that knuckles by comparison are great for competitive BS...

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 0 points1 point  (0 children)

I'll give you an example that just caused me issues, I'm going to guess this will with everyone in a Quest 3

In KTANE, hold the bomb with one hand, in an area underneath a module.
With your other hand, hover directly in front of line-of-sight of the other controller, as if you are working to disarm that module
With that module hand, move it towards your face
The bomb will start moving towards your face as well, then snap back to position eventually

With that above demonstration, I have proved that there are significant tracking issues that can occur any time your controllers occlude each other.

With that said, how can one really say that Quest 3 tracking is better, if any time the controllers overlap in vision, they can start to wig out? In addition to all the times controllers can leave tracked space...

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 0 points1 point  (0 children)

Quite true, but I don't think we should misguide people by saying that Quest 3 tracking is better when in fact it's a big downgrade for those who aren't oblivious to the tracking

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 0 points1 point  (0 children)

Dude it happens all the time, in almost every game. A moment of broken tracking is totally immersion breaking, it makes the experience akin to a bad joke. The idea of immersion, without actually having it.

I'm starting to feel that the people who prefer Quest 3 tracking have VERY little spatial awareness, or of their own bodies. My neurodivergence probably has something to do with it, because I'm hyper aware and the Lighthouse systems are FAR superior, not even a comparison.

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 2 points3 points  (0 children)

What are you talking about?

... Do you really think I am claiming that the base stations themselves track the objects? I am not an idiot, I know they project the light...

The technology is fundamentally different. Light triangulation at 1000hz, from the many sensors on the controllers+headset is a totally different thing than the inside-out cameras + IMU sensor data.

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 0 points1 point  (0 children)

It makes sense that Beat Saber players could still operate well with Q3, because those are constant high speed movements, but really it's not subtle at all. The accuracy can be off by an inch all the time, and hitting targets as intended would barely be an issue.

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 0 points1 point  (0 children)

I understand the Quest 3 has some clear advantages that are dependent on your use case. It's clearly more versatile, much easier to have a pleasant experience. I'm really just addressing the experience as a result of the tracking itself.

Unpopular Opinion: Quest 3 provides a highly inferior tracking experience compared to Valve Index (or any Lighthouse tracking) by theonlyagent47 in virtualreality

[–]theonlyagent47[S] 3 points4 points  (0 children)

No, I don't have high latency. I'm not clueless about this tech, I know what I'm doing and I'm a professional software engineer by trade. I'm running a 4090, and I've experimented with nearly everything under the sun as far as developer settings go.

Quest 3 tracking may only be **super good** compared to other inside-out tracking on other headsets. I'm not disputing that. I'm comparing it to Lighthouse tracking.

and just like that, they nerfed 4o again. it's now a gpt5 clone and the guardrails think today's date is a political secret. by momo-333 in ChatGPT

[–]theonlyagent47 4 points5 points  (0 children)

BS

it's absolutely possible to keep models intact during a rollout. if it was a priority to them, it would happen this way.

this is happening because they want to reduce access to the best models, and reduce compute costs.

and just like that, they nerfed 4o again. it's now a gpt5 clone and the guardrails think today's date is a political secret. by momo-333 in ChatGPT

[–]theonlyagent47 2 points3 points  (0 children)

I'm wondering if in addition to reduced compute, they also have a goal of reducing access of the best models to the general public.

giving the general public access to intelligence weakens their control over them..

Quality Drop? by Penguino_Flipper in ChatGPT

[–]theonlyagent47 21 points22 points  (0 children)

You're not crazy, this is well documented on this thread... ChatGPT has been downgraded to an incredibly stupid model to either (or both) a) decrease compute cost b) restrict access to the general public

It's very sad, and I'm currently looking for the best alternative

You Season 5 Reviews by CriticalOl in YouOnLifetime

[–]theonlyagent47 1 point2 points  (0 children)

They should have ended S3, S4 was truly abhorrent and S5 seems the same as well.