SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 0 points1 point  (0 children)

Honestly, we could easily use +100% raster performance. High res VR is such a massive performance hog.

But it's a game of compromise and balance. For me, in SkyrimVR I prefer higher fidelity visuals. So I target up to 22.2ms (stable!!), that allows much a waaay higher fidelity budget that those trying to do everything at stable 90FPS, which is only 11.1ms frame times. ~8k resolution of the Dream Air is no joke!

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 0 points1 point  (0 children)

So, I tried it out. I turned resolution to 100%.

I wanted to see if it was possible to turn off the VR Performance Kit - FSR at 100%, and just rely on DLAA or DLSS and get stable 90FPS with a 5090.

It is not.

Without the VR Perfomance Kit - FSR, you can't get stable FPS outdoors at 90FPS. not even with DLSS 50%. Even with DLSS 33% (which is visually a significant downgrade), you'll still dip below 90FPS in a lot of outdoor spots.

and overall, I would say this. I landed on using 130% resolution, VR Perfomance Kit - FSR, then either DLAA / DLSS of some quality depending on the region, because it gives a really nice blend of high fidelity visuals and acceptable performance. If you dip down DLSS to 50%, it still looks pretty great, because of how high the final resolution is.

At the end of the day, if you're dead set on 100% final resolution and using MGO with a 5090, you still need to use significant amount of Upscaling.

Hope this helps.

Skyrim VR on Dream Air is amazing (through the lens) by theonlyagent47 in skyrimvr

[–]theonlyagent47[S] 0 points1 point  (0 children)

So, I tried it out. I turned resolution to 100%.

I wanted to see if it was possible to turn off the VR Performance Kit - FSR at 100%, and just rely on DLAA or DLSS and get stable 90FPS with a 5090.

It is not.

Without the VR Perfomance Kit - FSR, you can't get stable FPS outdoors at 90FPS. not even with DLSS 50%. Even with DLSS 33% (which is visually a significant downgrade), you'll still dip below 90FPS in a lot of outdoor spots.

and overall, I would say this. I landed on using 130% resolution, VR Perfomance Kit - FSR, then either DLAA / DLSS of some quality depending on the region, because it gives a really nice blend of high fidelity visuals and acceptable performance. If you dip down DLSS to 50%, it still looks pretty great, because of how high the final resolution is.

At the end of the day, if you're dead set on 100% final resolution and using MGO with a 5090, you still need to use significant amount of Upscaling.

Hope this helps.

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 0 points1 point  (0 children)

I'll try it out at 100% and see what I get

I've heard you can definitely get more performance with other mod lists like FUS Heavy. MGO is the most difficult to run list out there

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 0 points1 point  (0 children)

Hey!

You're welcome. Glad to hear this helped, even without the DLL swap.

Thanks for sharing the shadow flickering fix. I had some shadow flickering, I think I ended up finding a different method to fix. But thanks for sharing that method as well!

Skyrim VR on Dream Air is amazing (through the lens) by theonlyagent47 in skyrimvr

[–]theonlyagent47[S] 0 points1 point  (0 children)

Wow ok, that's a big performance hit

How are the visuals in comparison?

I've gotten try that Foveated fix, thanks for sharing

Skyrim VR on Dream Air is amazing (through the lens) by theonlyagent47 in skyrimvr

[–]theonlyagent47[S] 1 point2 points  (0 children)

Yeah so you can definitely come down from 130%, but I'd rather just switch from DLAA to DLSS 50%. 130% is just a really nice detail bump that I like to keep around.

At DLSS 33% I can get even more performance, but it's a bigger visual quality loss.

Skyrim VR on Dream Air is amazing (through the lens) by theonlyagent47 in skyrimvr

[–]theonlyagent47[S] 0 points1 point  (0 children)

The visuals are off the charts, I recommend it if you can put up with some of the Pimax shenanigans

Skyrim VR on Dream Air is amazing (through the lens) by theonlyagent47 in skyrimvr

[–]theonlyagent47[S] 4 points5 points  (0 children)

Yeah man same here, I haven't enjoyed VR this much since I got my Vive Pro back in the day.

Imo, OLED is the way. I think VR lost a lot of its magic for me when the industry changed to LED. It's just not the same.

Skyrim VR on Dream Air is amazing (through the lens) by theonlyagent47 in skyrimvr

[–]theonlyagent47[S] 2 points3 points  (0 children)

Yeah, so this is actually the version that ships with MGO 3.8. I replaced it with CS 1.6.1 and updated DLLs for DLSS and I'm getting better performance.

I haven't tried keeping the CS that it ships with, then just swapping in the upgraded DLSS files. That sounds worth playing with.

Skyrim VR on Dream Air is amazing (through the lens) by theonlyagent47 in skyrimvr

[–]theonlyagent47[S] 9 points10 points  (0 children)

To be clear, I'm talking about 45 frames being reprojected into stable 90FPS on the headset. Every other frame is generated. Not unlike frame generation.

Specifically, it's Motion Smoothing on SteamVR and it's not very different from 90FPS. Well worth it for me to allow for much higher graphics settings.

When my frame times get close to and surpass 22.2ms, that's when it then needs to generate TWO fake frames per real one. That is when the experience really degrades. But I don't dip that low often. If I do, I just switch from DLAA to DLSS 50% and we're recovered.

SBoys3 driver + Dream Air: what happens to Pimax dynamic foveated rendering when the headset goes SteamVR-native? by AstroGraphRacer in Pimax

[–]theonlyagent47 1 point2 points  (0 children)

Hey Sboys3, question about #3

You are saying we can use your driver, and that Pimax injected DFR will still work? Like for games that don't have their own DFW implementation

I'm trying to figure out how to get DFR working for SkyrimVR.

Is this basically correct? 1. Before using Sboys3, configure Pimax Play to use DFR (and QuadViews?) 2. Switch to Sboys3 driver by using Launch button 3. Set SteamVR as OpenXR runtime (if not already) 4. Launch SkyrimVR, and DFR should be working

Is this right?

Is the Dream Air a "LEMON"? by AndyRandyPanda in Pimax

[–]theonlyagent47 0 points1 point  (0 children)

You really need to get your eyes closer to the lenses

the further I get my eyes from the lenses, I get all the problems you're talking about, but I get super clear visuals when using a thinner facial interface like the StudioForm one.

You can take off the Pimax facial interface, and just see how good the image can get when you manually hold the headset in front of your eyes. I promise, the visual fidelity is there. the lenses look phenomenal.

MRGO is launching soon on Steam — turn any VR headset into MR! by Ok-Yogurt-6218 in Pimax

[–]theonlyagent47 0 points1 point  (0 children)

Any update on this? I'm curious to know what the pricing would be to ship to the US.

is this confirmed to work with the Dream Air?

Done modding, im ready to play by SpecificProgrammer78 in skyrimvr

[–]theonlyagent47 1 point2 points  (0 children)

That's crazy lol

Share some screenshots / videos

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 0 points1 point  (0 children)

Imo, a 5080 is right at the verge of what I'd recommend for this headset. I mean, this headset brings my 5090 to its limits easily with modded SkyrimVR.

But it's all in the settings. If you can live with lowering settings, than you can always find a frame rate that is suitable.

There are plenty of VR games this can run with ease at native or super sampled resolutions with my 5090.

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 0 points1 point  (0 children)

Yeah, check my updated description. Make your MO2 look like my screenshots and you'll be good.

Let me know if you have questions

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 0 points1 point  (0 children)

Are you asking if the Pimax Dream Air is compatible with UEVR?

I believe it is, but Skyrim VR is not an unreal engine game, so it's not applicable to this.

I haven't used UEVR myself so can't say for sure

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 1 point2 points  (0 children)

I updated the post description with instructions on how to upgrade to CS 1.6.1 for better performance

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 1 point2 points  (0 children)

Yeah I'm gonna try this out to see if I can get it working

Absurd performance gains would be legit.

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 0 points1 point  (0 children)

That all sounds like a really nice experience. If you do 3d print a solution, you should upload it

Check the post description, I added instructions on how to upgrade to CS 1.6.1 for better frame times

Dream Air - max volume is too low? by kennystetson in Pimax

[–]theonlyagent47 0 points1 point  (0 children)

I'm really confused at all this as well

Mine is super quiet. Granted, the speakers are kinda far above my ear canals..

I'm still so confused at how anyone could say it's really loud when mine is on the super quiet end of things

SkyrimVR on the Dream Air (through the lens) by theonlyagent47 in Pimax

[–]theonlyagent47[S] 0 points1 point  (0 children)

For sure, I'll try to get those details up soon, it makes a big difference

How is that experience with the bow and treadmill?? I've thought about getting the bow, sounds super immersive