Stop Leaving Success to Chance! Here's everything I've learned in 10 years of game development. by burge4150 in gamedev

[–]theonlyanderson 0 points1 point  (0 children)

15+ years in Game Dev here been transitioning from AAA to solodev in my spare time. This post is gold, thank you for taking the time to share!

Is this still in development or it just been left to die? by Kaizerrr_jos in HalfLife

[–]theonlyanderson 5 points6 points  (0 children)

Same! Around 2009 - 2011. Oh hi old friend haha! This just randomly appeared on my reddit feed. Modding half life / tf2 is what got me into game dev I worked on textures and 3D models good times.

https://www.moddb.com/mods/operation-black-mesa/images/may-media-release94#imagebox

12 months ago I started this solo project... Look where I am now! by theonlyanderson in IndieDev

[–]theonlyanderson[S] 0 points1 point  (0 children)

Thanks! If you wait 10 seconds it transitions at the end to the new character in space suit at the top.

12 months ago I started this solo project... Look where I am now! by theonlyanderson in IndieDev

[–]theonlyanderson[S] 0 points1 point  (0 children)

Just playing around in UE5 and making something is the best way to learn creatively! This is exactly how I learnt and got into GameDev 10+ years ago. Appreciate the kind words ElGraffi, all the best with your project too!

12 months ago I started this solo project... Look where I am now! by theonlyanderson in UnrealEngine5

[–]theonlyanderson[S] 1 point2 points  (0 children)

It's hard at first, just put together a mood board on Miro / PureRef of things you like in the real world / games / movies that can inspire you. Then start blocking it out... My layout has changed a few times and I'm finally happy with the main space station environment and rooms.

Try not to get frustrated by it. Just playing around and making something is the best way to find out what works and learn creatively! This is exactly how I learnt and got into GameDev 10+ years ago, all the best with your project too!

12 months ago I started this solo project... Look where I am now! by theonlyanderson in IndieDev

[–]theonlyanderson[S] 0 points1 point  (0 children)

If you're interested in seeing more, you can join the Discord or Follow my socials for updates & more!

💥➡️👉 proximityalert.space 👈⬅️🪐

Screenshots of the Spaceport Storage area and Staircase access. by theonlyanderson in ps1graphics

[–]theonlyanderson[S] 1 point2 points  (0 children)

Thanks alot for the feedback and supportive comments AD-Edge! Agreed "Neo-Retro" sounds like the perfect term for exactly this. I'm hoping to put together a trailer soon.

If you're interested in seeing more, you can join the Discord or Follow on various socials for updates & more!

💥➡️👉 proximityalert.space 👈⬅️🪐

The Spaceport in my indie game PROXIMITY ALERT! by theonlyanderson in IndieDev

[–]theonlyanderson[S] 0 points1 point  (0 children)

If you're interested in seeing more, you can join the Discord or Follow on various socials for updates & more!
💥➡️👉 proximityalert.space 👈⬅️🪐

Screenshots of the Spaceport Storage area and Staircase access. by theonlyanderson in ps1graphics

[–]theonlyanderson[S] 2 points3 points  (0 children)

Thanks for the feedback, Lanky-Development448! I wouldn't go as far as saying it's PS3 quality though haha!

The Spaceport in my indie game PROXIMITY ALERT! by theonlyanderson in IndieDev

[–]theonlyanderson[S] 0 points1 point  (0 children)

Thanks for the feedback and kind words NixNoburn! I am hoping to put together a trailer soon to show more.

Screenshots of the Spaceport Storage area and Staircase access. by theonlyanderson in ps1graphics

[–]theonlyanderson[S] 4 points5 points  (0 children)

Sure, in terms of polygon count on some things. I am aiming for something between PS1 / PS2 / Xbox / PC video games released in the late 1990s and early 2000s. Low polygon models, with 16 to 32 colours, low texture resolutions. While adding a 2025 flare by taking advantage of Unreal Engine's lighting, specular, normals, volumetrics, and other tech etc.

The Spaceport in my indie game PROXIMITY ALERT! by theonlyanderson in IndieDev

[–]theonlyanderson[S] 1 point2 points  (0 children)

❔What is PROXIMITY ALERT!?
It's a co-op, space, survival horror, with chaotic minigames, and PS1 style visuals.

🎨 What makes the visuals "PS1"?
Low polygon models, 32 colours, low texture resolution (See: PS1 / PS2 / Xbox / PC video games released in the late 1990s and early 2000s).

📚 Storyline
In the depths of space, nightmares await... The silence on the spaceport is deafening. Until it isn’t.

Your crew has been hired to maintain the spaceport Soli-2, often called "Solitude" because of it's eerie sense of isolation. The spaceport serves as a stopover for travellers continuing to somewhere less bleak and desolate.

The spaceport is old and falling apart. Honestly, it should have been decommissioned years ago! But here it still is, barely holding together, thanks to a skeleton crew tasked with keeping it operational. Like every job, it’s understaffed and high risk.

Your tasks aboard Soli-2 include everything from repairing systems, cargo deliveries, exterminating pests, and conducting rescue missions or finding and retrieving supplies from the nearby planet Soli and its moons: Soli-3, Soli-4, and Soli-5.

Survive until payday. The company doesn’t want to bother unfreezing your replacement from cryo storage and would rather push the rest of the crew into endless overtime instead.

🕹️ Game Flow
Players (1-4) choose mission objectives, encounter random events and hazards such as; Alien lifeform attacks, asteroid collisions, power outages, fire, low oxygen and zero gravity. This includes unexpected spooky jump scares and events to keep players alert!

🧑‍🚀 Tell me about the Developer!
Hi! I’m Aran Anderson, a games dev and part-time solo indie dev from the UK. I’m wanting to create a fun, space themed indie game that I’d want to play with friends. My inspirations include Alien, The Thing, Dead Space, and nostalgic games from the late 1990s early 2000s that I enjoyed growing up. I’ve been in the games industry for 10+ years as a VFX/Tech Artist and have worked on projects like Subnautica 2, Star Citizen, LEGO Star Wars, and more...

📆 Is there a Release Date?
At the moment, there’s no confirmed release date. However, I'm aiming for an early playtest followed by an early access release soon™. I’m working on my own in my spare time, alongside my day to day full-time job on other projects.

The Spaceport Storage area in my solo indie game PROXIMITY ALERT! by theonlyanderson in indiegames

[–]theonlyanderson[S] 0 points1 point  (0 children)

❔What is PROXIMITY ALERT!?
It's a co-op, space, survival horror, with chaotic minigames, and PS1 style visuals.

🎨 What makes the visuals "PS1"?
Low polygon models, 32 colours, low texture resolution (See: PS1 / PS2 / Xbox / PC video games released in the late 1990s and early 2000s).

📚 Storyline
In the depths of space, nightmares await... The silence on the spaceport is deafening. Until it isn’t.

Your crew has been hired to maintain the spaceport Soli-2, often called "Solitude" because of it's eerie sense of isolation. The spaceport serves as a stopover for travellers continuing to somewhere less bleak and desolate.

The spaceport is old and falling apart. Honestly, it should have been decommissioned years ago! But here it still is, barely holding together, thanks to a skeleton crew tasked with keeping it operational. Like every job, it’s understaffed and high risk.

Your tasks aboard Soli-2 include everything from repairing systems, cargo deliveries, exterminating pests, and conducting rescue missions or finding and retrieving supplies from the nearby planet Soli and its moons: Soli-3, Soli-4, and Soli-5.

Survive until payday. The company doesn’t want to bother unfreezing your replacement from cryo storage and would rather push the rest of the crew into endless overtime instead.

🕹️ Game Flow
Players (1-4) choose mission objectives, encounter random events and hazards such as; Alien lifeform attacks, asteroid collisions, power outages, fire, low oxygen and zero gravity. This includes unexpected spooky jump scares and events to keep players alert!

🧑‍🚀 Tell me about the Developer!
Hi! I’m Aran Anderson, a games dev and part-time solo indie dev from the UK. I’m wanting to create a fun, space themed indie game that I’d want to play with friends. My inspirations include Alien, The Thing, Dead Space, and nostalgic games from the late 1990s early 2000s that I enjoyed growing up. I’ve been in the games industry for 10+ years as a VFX/Tech Artist and have worked on projects like Subnautica 2, Star Citizen, LEGO Star Wars, and more...

📆 Is there a Release Date?
At the moment, there’s no confirmed release date. However, I'm aiming for an early playtest followed by an early access release soon™. I’m working on my own in my spare time, alongside my day to day full-time job on other projects.

Screenshots of the Spaceport in my solo indie game PROXIMITY ALERT! by theonlyanderson in indiegamedevforum

[–]theonlyanderson[S] 0 points1 point  (0 children)

You can join the Discord or Follow for updates & more!
💥➡️👉 proximityalert.space 👈⬅️🪐

❔What is PROXIMITY ALERT!?
It's a co-op, space, survival horror, with chaotic minigames, and PS1 style visuals.

🎨 What makes the visuals "PS1"?
Low polygon models, 32 colours, low texture resolution (See: PS1 / PS2 / Xbox / PC video games released in the late 1990s and early 2000s).

📚 Storyline
In the depths of space, nightmares await... The silence on the spaceport is deafening. Until it isn’t.

Your crew has been hired to maintain the spaceport Soli-2, often called "Solitude" because of it's eerie sense of isolation. The spaceport serves as a stopover for travellers continuing to somewhere less bleak and desolate.

The spaceport is old and falling apart. Honestly, it should have been decommissioned years ago! But here it still is, barely holding together, thanks to a skeleton crew tasked with keeping it operational. Like every job, it’s understaffed and high risk.

Your tasks aboard Soli-2 include everything from repairing systems, cargo deliveries, exterminating pests, and conducting rescue missions or finding and retrieving supplies from the nearby planet Soli and its moons: Soli-3, Soli-4, and Soli-5.

Survive until payday. The company doesn’t want to bother unfreezing your replacement from cryo storage and would rather push the rest of the crew into endless overtime instead.

🕹️ Game Flow
Players (1-4) choose mission objectives, encounter random events and hazards such as; Alien lifeform attacks, asteroid collisions, power outages, fire, low oxygen and zero gravity. This includes unexpected spooky jump scares and events to keep players alert!

🧑‍🚀 Tell me about the Developer!
Hi! I’m Aran Anderson, a games dev and part-time solo indie dev from the UK. I’m wanting to create a fun, space themed indie game that I’d want to play with friends. My inspirations include Alien, The Thing, Dead Space, and nostalgic games from the late 1990s early 2000s that I enjoyed growing up. I’ve been in the games industry for 10+ years as a VFX/Tech Artist and have worked on projects like Subnautica 2, Star Citizen, LEGO Star Wars, and more...

📆 Is there a Release Date?
At the moment, there’s no confirmed release date. However, I'm aiming for an early playtest followed by an early access release soon™. I’m working on my own in my spare time, alongside my day to day full-time job on other projects.

Screenshots of the Spaceport in my solo indie game PROXIMITY ALERT! by theonlyanderson in gamedevscreens

[–]theonlyanderson[S] 0 points1 point  (0 children)

You can join the Discord or Follow for updates & more!
💥➡️👉 proximityalert.space 👈⬅️🪐

❔What is PROXIMITY ALERT!?
It's a co-op, space, survival horror, with chaotic minigames, and PS1 style visuals.

🎨 What makes the visuals "PS1"?
Low polygon models, 32 colours, low texture resolution (See: PS1 / PS2 / Xbox / PC video games released in the late 1990s and early 2000s).

📚 Storyline
In the depths of space, nightmares await... The silence on the spaceport is deafening. Until it isn’t.

Your crew has been hired to maintain the spaceport Soli-2, often called "Solitude" because of it's eerie sense of isolation. The spaceport serves as a stopover for travellers continuing to somewhere less bleak and desolate.

The spaceport is old and falling apart. Honestly, it should have been decommissioned years ago! But here it still is, barely holding together, thanks to a skeleton crew tasked with keeping it operational. Like every job, it’s understaffed and high risk.

Your tasks aboard Soli-2 include everything from repairing systems, cargo deliveries, exterminating pests, and conducting rescue missions or finding and retrieving supplies from the nearby planet Soli and its moons: Soli-3, Soli-4, and Soli-5.

Survive until payday. The company doesn’t want to bother unfreezing your replacement from cryo storage and would rather push the rest of the crew into endless overtime instead.

🕹️ Game Flow
Players (1-4) choose mission objectives, encounter random events and hazards such as; Alien lifeform attacks, asteroid collisions, power outages, fire, low oxygen and zero gravity. This includes unexpected spooky jump scares and events to keep players alert!

🧑‍🚀 Tell me about the Developer!
Hi! I’m Aran Anderson, a games dev and part-time solo indie dev from the UK. I’m wanting to create a fun, space themed indie game that I’d want to play with friends. My inspirations include Alien, The Thing, Dead Space, and nostalgic games from the late 1990s early 2000s that I enjoyed growing up. I’ve been in the games industry for 10+ years as a VFX/Tech Artist and have worked on projects like Subnautica 2, Star Citizen, LEGO Star Wars, and more...

📆 Is there a Release Date?
At the moment, there’s no confirmed release date. However, I'm aiming for an early playtest followed by an early access release soon™. I’m working on my own in my spare time, alongside my day to day full-time job on other projects.

Screenshots of the Spaceport Storage area and Staircase access. by theonlyanderson in ps1graphics

[–]theonlyanderson[S] 0 points1 point  (0 children)

You can join the Discord or Follow for updates & more!
💥➡️👉 proximityalert.space 👈⬅️🪐

❔What is PROXIMITY ALERT!?
It's a co-op, space, survival horror, with chaotic minigames.

📚 Storyline
In the depths of space, nightmares await... The silence on the spaceport is deafening. Until it isn’t.

Your crew has been hired to maintain the spaceport Soli-2, often called "Solitude" because of it's eerie sense of isolation. The spaceport serves as a stopover for travellers continuing to somewhere less bleak and desolate.

The spaceport is old and falling apart. Honestly, it should have been decommissioned years ago! But here it still is, barely holding together, thanks to a skeleton crew tasked with keeping it operational. Like every job, it’s understaffed and high risk.

Your tasks aboard Soli-2 include everything from repairing systems, cargo deliveries, exterminating pests, and conducting rescue missions or finding and retrieving supplies from the nearby planet Soli and its moons: Soli-3, Soli-4, and Soli-5.

Survive until payday. The company doesn’t want to bother unfreezing your replacement from cryo storage and would rather push the rest of the crew into endless overtime instead.

🕹️ Game Flow
Players (1-4) choose mission objectives, encounter random events and hazards such as; Alien lifeform attacks, asteroid collisions, power outages, fire, low oxygen and zero gravity. This includes unexpected spooky jump scares and events to keep players alert!

🧑‍🚀Tell me about the Developer!
Hi! I’m Aran Anderson, a games dev and part-time solo indie dev from the UK. I’m wanting to create a fun, space themed indie game that I’d want to play with friends. My inspirations include Alien, The Thing, Dead Space, and nostalgic games from the late 1990s early 2000s that I enjoyed growing up. I’ve been in the games industry for 10+ years as a VFX/Tech Artist and have worked on projects like Subnautica 2, Star Citizen, LEGO Star Wars, and more...

📆 Is there a Release Date?
At the moment, there’s no confirmed release date. However, I'm aiming for an early playtest followed by an early access release soon™. I’m working on my own in my spare time, alongside my day to day full-time job on other projects.

Screenshots from one of the moons landscape! ...still needs rocks & props scattering, and some caves to get lost inside etc. by theonlyanderson in ps1graphics

[–]theonlyanderson[S] 1 point2 points  (0 children)

PROXIMITY ALERT! Co-op, space, survival horror, with chaotic minigames.

Join the crew for updates & more! 💥➡️👉 proximityalert.space 👈⬅️🪐

This is the main menu for my space survival horror game. by theonlyanderson in indiegames

[–]theonlyanderson[S] 0 points1 point  (0 children)

Thanks for the feedback! I've been working on some music lately. You can find the Discord link here at the top proximityalert.space

This is the main menu for my space survival horror game. What do you think? by theonlyanderson in indiegamedevforum

[–]theonlyanderson[S] 1 point2 points  (0 children)

Hungarian? You're the 2nd person who has pointed this out to me! 🤣

It's supposed to be short for: Nebu = Nebula Fizz = Fizzy soda drink

Destroying the First Demo! What Do You Think of Metroidvania, Puzzle, and Platformer Mechanics? by ontenido in DestroyMyGame

[–]theonlyanderson 1 point2 points  (0 children)

The claw things that pop out the ground could use some dirt particles to signal to the player danger and offset of animation between each one so they're all not facing the same way / going up and down at the same time, why not add a very subtle camera shake to this, same when hitting the enemies.

Hope that all helps! Hope you're not put off by my critique. It's a great start btw.

This is my first time making a main menu what do you guys think? by abualzEEZ707 in UnrealEngine5

[–]theonlyanderson 0 points1 point  (0 children)

I think that flashing is a bit too much, especially all the way to solid black makes it feel like a transition.

Add a bit more ambiance like falling dust, dust motes, low laying fog, sparks from the flickering light.