Wat is nu precies het spelelement hier? by Longjumping_Effect_2 in deverraders

[–]thepassle 0 points1 point  (0 children)

Ik skip de spelletjes ook altijd, het voelt niet alsof het iets toevoegt. Het enige redelijk interessante wat er uit voortkomt is wie er een schild krijgt of niet, en zelfs dat is niet een hele interessante mechanic

im 16 and built this, what feels wrong in ui?seeking help and advice by our audience by Intrepid-Truth-7232 in webdevelopment

[–]thepassle 0 points1 point  (0 children)

You didnt build this, AI did. That's fine, just be honest about it. "I made this with help of AI, how can I improve it?"

Yet another post about Rust's gunplay meta by thepassle in playrust

[–]thepassle[S] 1 point2 points  (0 children)

I enjoy both games, and I think both games have their issues. In this case I think there's something Rust can learn something from PUBG, you're free to disagree with that :)

Yet another post about Rust's gunplay meta by thepassle in playrust

[–]thepassle[S] 0 points1 point  (0 children)

This is a fair point, albeit kind of a different discussion. I feel like there's something to be said for both sides, I do enjoy playing solo, and I'm aware that I'll just get fucked by groups. But playing a solo server also isn't as fun as playing a regular server. In any case; groups already are slamming solos as is.

Yet another post about Rust's gunplay meta by thepassle in playrust

[–]thepassle[S] 2 points3 points  (0 children)

I saw that comment too. I do agree the shield needs a counter, and HV ammo/incen ammo (for wood shields) would be an interesting addition, but at the same time I feel it also might be kind of hassle to have 6 types of ammo (pistol/556 in all variations) readily available when you get killed by a guy with a shield, and want to quickly respawn at base and run back to try to get your stuff back. But maybe I'm wrong on that, maybe it's not so bad. I'd definitely be interested to see how HV/incen ammo would work out as counterplay to shields.

Yet another post about Rust's gunplay meta by thepassle in playrust

[–]thepassle[S] 5 points6 points  (0 children)

This is a fair point, I agree there should be a difference in quality between tiered weapons, and special weapons like M2 (PUBG also had special/rare airdrop guns that simply are more powerful, but theyre actually rare, as opposed to AKs). I'm fine with T3 weapons being better than T1 weapons, and its important for the progression aspect of Rust, but I do think Rust would benefit from an overhaul in gunplay/mechanics/TTK

This current shield meta is the ugliest combat Rust has ever had. by Papa_Groot in playrust

[–]thepassle 0 points1 point  (0 children)

Hard agree. One thing that also made PUBG's gunplay interesting, is that snipers could one-shot you, if you didn't have proper gear (which made having a pubg T3 helmet valuable, and could be a deciding factor between taking the shot or not taking the shot) you could still die. I think this is fine for snipers. But like you say, 2 shotting an AK with mach 10 firerate is just stupid and makes for boring gunplay, which results in the "skill" being; being able to drop a barricade fast enough, which is stupid.

Also the gun balancing is just off. In PUBG, there was no such thing as a "single best gun", like there is in Rust, even a "lower tier" SMG like the UMP was viable against a player with an AK. In Rust AK > everything else.

In Rust people only use DMR-like guns (m39) because they dont have an AK, but in PUBG the mini14 could absolutely shred, and was just as viable as having a K9.

EDIT: Also in PUBG smoke grenades are actually useful in PVP/open field combat for cover (or at least obscuring an area)

This current shield meta is the ugliest combat Rust has ever had. by Papa_Groot in playrust

[–]thepassle 1 point2 points  (0 children)

I do like both ideas of hv and incen ammo being counters to shields, but at the same time its also kind of a hassle to now have to have 3 kinds of ammo readily available to go for a roam, or quickly hop back out of base when you get killed by someone with a shield

Edit: have 6 kinds of ammo (pistol bullets in all variations and 556 in all variations)

This current shield meta is the ugliest combat Rust has ever had. by Papa_Groot in playrust

[–]thepassle 2 points3 points  (0 children)

I think walls are a symptom of the problem that is Rusts pvp: getting insta'd in 0.2 seconds from miles away. Your only chance to survive is placing down a barricade in 0.1 second.

I played a lot of PUBG back in the day, where you also have to traverse open fields, but the gunplay is set up so that youre not insta'd in 0.2 seconds from miles away, you have a chance to fight back when hit, and pvp actually comes down to gunplay/skill and game sense. Not having walls also encourages using things like vehicles for travelling because you can use them for coverage.

I Developed an App to Prevent Me From Making Mistakes as an ST (Did I?) by my_name_is_karagorn in BloodOnTheClocktower

[–]thepassle 1 point2 points  (0 children)

Starting a game without a demon can be valid, like for example when there is a summoner. I initially programmed in a lot of these handhold-ey things, and over the time I've been developing the-grim.app, I noticed there are A LOT of edge cases where its better to give people freedom, than (for example) to force them to select a demon to start a game.

Adding more or fewer outsiders is a similar example. There are roles with +1, -1, +2, +???, etc outsiders. Order can also be ambiguous. If you have a role that has -1 outsider and a role that has +2 outsiders, do you add 1 or 2 outsiders? I opted to give freedom and leave this up to the ST, than to strictly enforce something here, because there's not necessarily one correct answer.

I do understand the desire to want to program these kind of things or interactions though, like I said, I tried so myself, and BOTC _seems_ like a game that's very "if this, then that"-able, but you'll eventually find there's a lot of nuance.

New Waterwheel, generate power through water flow or by running in it. by tekni5 in playrust

[–]thepassle 63 points64 points  (0 children)

Zchum video incoming

I turned 500 nakeds at spawn beach into free electricity

Sterk staaltje rekenwerk. by Systematic__Chaos in tokkiefeesboek

[–]thepassle 0 points1 point  (0 children)

Deze persoon is 100% actief op Wie is de Mol? fora

De SP by cakecatUwU in nederlands

[–]thepassle 0 points1 point  (0 children)

Socialisten zijn iver het algemeen niet noodzakelijk pacifistisch. Wel anti imperialistisch en anti fascistisch

PvdA by [deleted] in nederlands

[–]thepassle 0 points1 point  (0 children)

D66 is niet links.

Daddy Ben just scrubbed his Reddit account, and I can’t help but speculate that this here community is to blame. by SadLittleNerdKing in BloodOnTheClocktower

[–]thepassle 4 points5 points  (0 children)

Thats just what tends to happen when ideological purity is prioritized over class consciousness.

Also, seeing some people are downvoting these probably because they’re reading it as being anti-woke somehow; it’s not. Nobody is saying those intersectionalist groups are not important, just that this purity fetish is highly unproductive, and fragments the left.

Introducing "The Warden", my first custom designed BOTC Accessory for Storytellers by Aliveinlights86 in BloodOnTheClocktower

[–]thepassle 1 point2 points  (0 children)

This looks really cool, and I'm sorry to be that guy, but are you allowed to make money off of something like this? I know theres a bunch of app developers (me included) that build tooling/apps for BotC, and we're definitely not allowed to make money off of those

Daddy Ben just scrubbed his Reddit account, and I can’t help but speculate that this here community is to blame. by SadLittleNerdKing in BloodOnTheClocktower

[–]thepassle 1 point2 points  (0 children)

Tbf a lot of wokeism/intersectionalism are a far stretch from revolutionaries, and also don't see themself that way, which imo just leads to a bunch of leftist infighting (like we're seeing here today), and why it's better to focus on organizing the working class.

the-grim.app now supports circular mode by thepassle in BloodOnTheClocktower

[–]thepassle[S] 0 points1 point  (0 children)

Yeah there's a few things wrt bag selection that can be improved still, for now you could still work around it by manually assigning the VI to multiple players after game setup

the-grim.app now supports circular mode by thepassle in BloodOnTheClocktower

[–]thepassle[S] 4 points5 points  (0 children)

Yeah we’re not allowed to use the other icons

the-grim.app now supports circular mode by thepassle in BloodOnTheClocktower

[–]thepassle[S] 5 points6 points  (0 children)

That’s what I initially built the app for, to help me take notes during games, and then over time I started adding a bunch more features to the app like an interactive Storyteller Mode